mckee14 Posted March 31, 2010 Posted March 31, 2010 hi all i was testing my new joystickprofile for FC2 yesterday and i wonder if there is a bug / missing feature, or if i'm just staring at the solution without seeing it... in the documentation, they show you the rate of fire switch in the pit, but they don't give a hint which button on the keyboard should be used (like for the increase/decrease ripple interval etc.). then, in the options menu, you can find the "toggle salvo" switch (or similar - i'm at work right now, so can't doublecheck, sorry. but it's in the weapons category, and there aren't many to sort trough hehe). so i set a trigger on the joystick for said "salvo mode", but it seems it doesn't work - in the 3D pit, the switch does not move, but a rectangular... "thing" comes visible in the HUD, lower left part. IMHO, the gun is firing with the same speed. is the difference just not visible/audible? is it not working at all? (and heck - if that command is not for changing the rate of fire of the gun, what is it then for?) any toughts / inputs appreciated (and no, english no native, so errors for you to collect and save missa, but me big sorry, yesyess...) Democracy is choice, not freedom...
Duality Posted March 31, 2010 Posted March 31, 2010 (edited) I believe it was posted somewhere that the rate of fire toggle has been removed from the real thing and hence not in the sim. Let me see if I can find it. Here is the one I was thinking of over in the FC2 Bug Thread over in the Help Desk forum: Disabled in the real aircraft, too. There's no such thing as 'slow rate of fire' or 'wasting canon rounds' for the GAU-8 ;) Edited March 31, 2010 by Duality
Bucic Posted March 31, 2010 Posted March 31, 2010 http://forums.eagle.ru/showthread.php?t=51698 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Mugenjin Posted March 31, 2010 Posted March 31, 2010 Rate of fire toggle is also gone from the F-15. I don't miss em anyway.
BlackSharkAce Posted March 31, 2010 Posted March 31, 2010 "what's the purpose of taking twice as much time to put the same amount of bullets onto a target ?"
mckee14 Posted March 31, 2010 Author Posted March 31, 2010 ok, thanks then! may be nice to mention it in the manual :) Democracy is choice, not freedom...
Avimimus Posted March 31, 2010 Posted March 31, 2010 "what's the purpose of taking twice as much time to put the same amount of bullets onto a target ?" Chivalry. 1
Bucic Posted March 31, 2010 Posted March 31, 2010 Chivalry. :megalol: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
mckee14 Posted April 1, 2010 Author Posted April 1, 2010 i used the (s)low rate of fire in FC 1.12 for destroying single weak targets with a single short burst. it fired less bullets in the shortest possible salvo, so i used less bullets per target. means, more targets per sortie :) but it's ok they took it out when the RL counterpart did the same. it would just be nice to see that info in the manual for less confusion... (i don't fly the A-10 right now anyways, as the gun feels, sounds and looks just silly) Democracy is choice, not freedom...
Anastasiuss Posted April 1, 2010 Posted April 1, 2010 i used the (s)low rate of fire in FC 1.12 for destroying single weak targets with a single short burst. it fired less bullets in the shortest possible salvo, so i used less bullets per target. means, more targets per sortie :) I make this also in Black Shark. slow rate of fire with 1 or 2 Shots per truck or light amored vehicles. Maximum yield by belt :). I hope, in DCS:A-10C I can select the fire rate again. [sIGPIC][/sIGPIC] 360th TFW Falconeers last video -> ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing. ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.
evilnate Posted April 3, 2010 Posted April 3, 2010 I make this also in Black Shark. slow rate of fire with 1 or 2 Shots per truck or light amored vehicles. Maximum yield by belt :). I hope, in DCS:A-10C I can select the fire rate again. If there is a switch for it in the cockpit, and the cockpit model is accurate why remove it? I used this function all the time in FC1.x and hope to see it's return in FC2.x. I would bet my biscuits that the A-10C in DCS will have just as much AC detail as BS. ED seems to be a stand-up dev.
ED Team Wags Posted April 3, 2010 ED Team Posted April 3, 2010 I make this also in Black Shark. slow rate of fire with 1 or 2 Shots per truck or light amored vehicles. Maximum yield by belt :). I hope, in DCS:A-10C I can select the fire rate again. There is no adjustable fire rate in the A-10C. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
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