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Posted

It's so called DOL here in Poland (Drogowy Odcinek Lotniczy/Lotniskowy). I've read some time ago about it. I'll try to find link to that site, but unfortunatly it is only in Polish

GROM- Grupa Reagowania Operacyjno Manewrowego

Posted

Shouldnt be too hard to implement..I mean we DO have the landable highways and roads in Lomac as of now, So it should be just a matter of being able to set youreslf on a particular highway for takeoff/landing in the mission editor, and incorporate it into missions. Sure would be a joy to be able to launch off a small road and scramble into action right on the battlefield fronts as a few allied tanks roll by!

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Posted
Shouldnt be too hard to implement..I mean we DO have the landable highways and roads in Lomac as of now, So it should be just a matter of being able to set youreslf on a particular highway for takeoff/landing in the mission editor, and incorporate it into missions. Sure would be a joy to be able to launch off a small road and scramble into action right on the battlefield fronts as a few allied tanks roll by!

 

I think since 1.01 we could land on roads. Some airforces do this for their training while others would never do it(US). Its actually quite interesting having a FARPs type setup in the editor which could be deployed on the map that gives the pilots the option in a post nuclear scenario. Would certainly make for a good mod.

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Posted
I think since 1.01 we could land on roads. Some airforces do this for their training while others would never do it(US). Its actually quite interesting having a FARPs type setup in the editor which could be deployed on the map that gives the pilots the option in a post nuclear scenario. Would certainly make for a good mod.

 

 

Since Flanker 2.5 we could land on roads ;)

 

Some good missions made use of that - the workaround is that you have to set the mission up, fly to the highway strip, and then save and use the save game as a mission file.

 

Highways don't have ILS in any case, so the only thing you could really add is a tweak to the code allowing you to start, say "From Highway", and allow spawn points on roads.

 

 

Hmmmn . . . . . just thinking here . . . . . is SwingKid around?

Is it possible to get SkyWars to generate a FARP around a straight length of highway?

Posted

The main problem I guess is the AI. From my reading here I got the impression that programming the AI to use any individual airbase is a major task. I guess ED would have to programm airbase operations for specific road sections.

 

The other problem I see is that there are no suitable roads on the Lock On map. They are IMO all too narrow for save operations. I don't know if some of the roads in Lock On are too small or if there realy are no highways ( freeway, Autobahn, however you call it ) in that region. And there is of course the question if such highway strips are beeing used in Russia at all. As far as I know you don't just take any road section to use as an forward airbase, but there are specific roads that are beeing prepared for such use ( including accompanying infrastructure ). So the exact location for any enventual road strip in the region should be known.

 

A completly different matter are helo ( or Harrier ) FARPs, wich are mobile in nature. I realy hope we can build such FARPs in the editor in 1.2 with AI that can handel it.

Posted

Ah, perhaps they can reuse some of the aircraft carrier code ( -> free placeable, AI usable airbase with arresting kits ). And for the helo FARPs perhaps they can use code from the shipborn helo decks.

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