Jump to content

Recommended Posts

Posted

I've noticed that in cockpit the engine sounds are handled differently than previously, no doubt due to the new sound engine. I had replaced and tweaked the Ka50 engine WAV files previously to suit my own taste, however now they are not used by the new sound engine as I'd like them to be.

 

First off I had increased the bass sounds of the Ka50RotorDyn.wav to give a nice hard rotor slap when flying hard. This now seems to be played through a high-pass filter in cockpit, no Bass at all. I'd like to change this to a low-pass filter if possible. It just sounds weird in cockpit.

 

In external F2 view this WAV sounds fine, all frequencies (lots of bass :) ). I would like to know if I can adjust how the High/low pass filers are applied to the WAV files.

 

Also I've noticed that Ka50Rotor.wav doesn't seem to be used when in Cockpit, so unless the rotors are stressed, there is no rotor sound at all in cockpit. Again, in the external view this WAV file is played as intended. Whether this is by design or not, I'd still like to change it, anybody know where would I find the config file for which effects are heard in cockpit?

 

Other than that the sounds are perfect, well done C0ff.

 

Nate

Posted

Thanks for the FAQ, after a bit of tinkering with the config files I've still have a question or two :)

 

I removed the outside world completely from the sound in cockpit, with this line added to the autoexec.cfg.

sound.cockpit_world_volume = -50

 

So anything heard in cockpit is supposed to be now only a cockpit sound, however.......

 

2 sounds are still played in the Cockpit, RotorKA50Dyn.wav and I'm guessing EngineTV3117.wav

 

These sounds are like a 2nd rendering/playback (not sure of the correct term) of RotorKA50Dyn.wav and EngineTV3117.wav in addition what would have been heard in the outside world lowpass sounds. These two sounds are both without lower bass frequencies = High pass filter?

 

Exploring the sdef files I can't find anything that relates to these files playing in cockpit.

 

What I'd like to do is either remove the 2nd rendering/playback from the cockpit or at least add RotorKa50.wav to this 2nd rendering group. Is that possible?

 

Nate

  • ED Team
Posted

sdef names for cockpit sounds have "In" suffix.

 

The ones you need: "APUIn", "APUBeginIn", "EngineTV3117InL", "EngineTV3117InR", "Gun2A42In", "Gun2A42LowIn"

 

And looks like you're out of luck with rotor sound: it uses the same "HelicopterFan" for both world and cockpit :(.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted

1.02 sound engine discussion

 

So if I turn GUI to 0 and In Cockpit to near 0, and have Headphones and World at 100, is this what the sim's creators think I would hear if I was sitting in the BlackShark with tight noise canceling headphones?

Posted

I like the fact that we no longer hear flare ejection.

Smokin' Hole

 

My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.

Posted
I like the fact that we no longer hear flare ejection.

Reported and assigned as a bug already :)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Ok I've finally figured it out. I now know why it sounds wrong in cockpit.

 

After excluding the outside world sounds from the cockpit (see post above) The rotor blade sound that gets played in cockpit for stressed rotors, unfiltered, is RotorKa50.wav. This should instead be RotorKa50Dyn.wav. This I believe to be a bug.

 

Also RotorKa50.wav should be played regardless of the stressed state of the rotors. At the moment if I unload the rotors, no rotor sound can be heard at all.

 

Ideally these two sounds would be Low-pass filtered In-cockpit also.

 

I realise that it will take more than altering Config files to fix this, so I'm not looking for a solution, just letting you know about it c0ff.

 

Nate

  • Like 2
Posted
Reported and assigned as a bug already :)

 

No no. I don't think that's a bug. Can you really hear a flare dispenser in flight? I doubt you can. When you open the door you can and that seems plausible to me.

Smokin' Hole

 

My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.

Posted

Depends entirely - remember that they're being launched from a part of your airframe and thereby will be transmitted through said airframe to your cockpit. (Depending on sound-proofing measures.)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted

Shouldn't Vikhr launches be louder? They are barely audible now.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

As per FC2, adding lines in Ka-50\Config\autoexec.cfg as below helps to get back in-cockpit volume:

sound.cockpit_world_volume = 3

 

I tend to have it at "1" value as this is good deal between new 'realism' feature (almost not hearable ouside sounds at all) to quite low volume, but hearable (ie usefull while dispensing flares).

Posted
Depends entirely - remember that they're being launched from a part of your airframe and thereby will be transmitted through said airframe to your cockpit. (Depending on sound-proofing measures.)

 

Indeed... You would. You really would hear it. HOW much you would hear is not really the point... but you would hear it. :)

Posted

Well, even though the sound would be there, would it be enough to register through the engine/rotor/avionics as well as the helmet and soundproofed headset? We need to remember that solids transfer sounds differently and it would come to you in a different frequency than through air (like with door open) same way you hear your voice differently than everyone else does since you hear it through your cheekbones and not through the air.

 

That's a question only Kamov/Russian Army Aviation pilots can answer tho.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted

Not a question - just a comment regarding the new sounds:

In my mind the new sounds "feel" much more realistic! They are really very cool! Well done!!!

So keep up tweaking your already good work on the sounds DCS-team :)

 

Regarding flares: I like it the most realistic way! If the most realistic is that you can't hear the flare dispence at all - I am fine with it how it is. If the most realistic is that the pilot does hear the dispence - I would appreciate a change to that sound.

Nearly the same for Vikhrs. I have the impression that the launch-sound is more realistic now.

 

I think that I recognized a small bug with the cannon-sound. When pulling the trigger first, I had small like stutters in the cannon sound. After this first stutters the sound was further on normal.

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted (edited)

I think the same way as chip does! First of all, the patch really is a fantastic improvement, and I am really grateful to see it being out now.

About the sounds: like chip, I would just love it to be realistic: if you don't hear a flare launch, that's fine for me. If you almost can't hear vikhr launches, that's fine for me too.

The only problems that I encountered are the stuttering cannon sound when you fire very short bursts(like1-2 shots), when you just slightly touch the trigger(hope that is understandable, sry for my english:P ).

[i also found out that when you gain height with a lot of collective(close to 100%), the sound is slightly strange. It sounds like as if several sound layers or loops get overlayed in a way that's somehow wrong. It's really hard for me to describe, thus I'm going to make a video to show it;) ]

the last can be dropped, it's not audible on tape, I think I'm somehow making it up, maybe due to the sound of the rpm warning light. Nevermind:)

I'm uploading a short video to youtube at the moment, which displays the cannon sound when you fire very short bursts.

here we are:

http://www.youtube.com/watch?v=Y8ogyMSn9Sw

 

and btw.: if the cannon can't be fired in such short bursts irl, so please forget this video and the slighly buggy sound, and just tell us to fire longer bursts:)

Edited by tranquillity
Posted (edited)
Shouldn't Vikhr launches be louder? They are barely audible now.

 

The same as cockpit clicks, gear up/down, dropping flares...

 

I've just tested the new sound engine and i'm dissapointed. The engines sound in cockpit is much too loud and unable to turn it down. Flying like that for a longer time (esp. using headphones) makes my ears bleeding and I afraid it may even cause impaired hearing. Of course we can reduce all cockpit sounds but then cant hear switching buttons, firing missiles, gear, etc.

 

I think the only way is to completely remove 3 wav files in DCS Blackshark\Sounds\Effects folder:

 

EngineTV3117.wav

Enginetv3117inL.wav

Enginetv3117inR.wav

 

and edit autoexec.cfg setting 2 parameters (i got all sounds but cockpit and headphones maxed out):

 

sound.cockpit_world_volume = 0

sound.cockpit_world_lowpass = 13000

 

Additionally i switched the RotorKA50Dyn.wav file with a modded one, what made my DCS playble (wow, i can hear even flares now), but still this is not what I've expected from the latest patch.

 

PS. Feel free to warn me again for criticism. I dont care at all.

Edited by funkee

[sIGPIC]http://img145.imageshack.us/img145/6720/avatarpolishairforce.png[/sIGPIC]

system specs:

mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

Posted

The lower sound of the switches is one of the things I like most!

Because I think that you do not hear the switches as loud as they where before the patch when the engines are running. It gives me a much more realistic feeling to hear primarily the engines and much less in the background the switches. In my mind it is far more realistic now compared to before the patch.

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted (edited)

Chip dude, this is not about realism and your personal feelings/preferences, it's about sounds that were made so we can hear them, while they are currently inaudible or muffed by horrific engine wav files. I dont care you like as it is, and that you think its cool, I just want to hear what was supposed to be audible.

Edited by funkee
  • Like 1

[sIGPIC]http://img145.imageshack.us/img145/6720/avatarpolishairforce.png[/sIGPIC]

system specs:

mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

  • ED Team
Posted

Dear guys,

we definetely can't please all the people al the time ;)

That's what Sounds/sdef/.sdef is for.

It's much easier to tweak corresponding sdef-files instead of the samples.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted

well, you can't please all the people all the time, but this patch really pleased a lot of people I think:) ED, don't worry:)

don't get me wrong, I din't want to sound like an unpleased child when I wrote about the thing with the short cannon bursts:) In fact, it doesn't matter, because I can make slightly longer bursts, and everything is fine:)

@funkee dude: it's a desktop simulator, so it is about realism:) And the sounds were made in the way they are audible now, and all in all, they are fantastic!

Additionally i switched the RotorKA50Dyn.wav file with a modded one, what made my DCS playble (wow, i can hear even flares now), but still this is not what I've expected from the latest patch

So it's playable for you now? that's great! for me it is playable too! That's great too. What more did you expect? Maybe you should reconsider your expectations!

Posted

I their a way to increas the sound lvl in the cocpit. I like to be able to here the sounds a little bit at least. I think it is funny that I can here other jets behind me and cant hear my own jet. I love the the sounds just need to be able to adjust them.

 

Thanks in advance CAT

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

Posted

Cat, strange - I can hear the turbines just fine.

Hm, perhaps we have different sound-experience on different systems.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

As soon as I close my canopy all but the RWR and switches can be heard. If I crank the volum I can here them but at a very low level. I will check my sound settings and get back to you. But I would still like to know how to adjust the cocpit volum whin the canopy is closed

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...