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Posted

I always run AA, although not very high because I'm running fairly high resolution. I keep it about 4x AA with 8x AF, otherwise I get jaggies.... which I hate with a vengeance.

 

I really do hope ED releases the A-10C as a 64bit app. I don't know what programming it would require, but its getting to the point where things are getting silly. We have some insane CPU's out now i.e. the intel i7 range etc coupled with high end GPU's our PC's should be laughing at DCS and LO yet we still get some pretty cruddly FPS.

 

Please ED, go 64bit!

Posted

I must have AAx16/Wide-tent in Super sample mode. Otherwise I get a shimmering effect in the distance.

These settings do effect my FPS sometimes 5-10 fps difference.

I'm using a 5850 with the latest 10.4 drivers

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OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4

Posted

I find MSAAx4 is plenty. After x4 I can't see any increase in pleasantness to the eye.

 

Supersampling is a lot harder on the graphics card than multisampling but is a better process visually.

Posted

I am using the nvidia control panel to set 16x AF, 8x MSAA, prerender limit set to 1, VSYNC forced on, and override application settings. Using the tweaks from the guide, except I kept heat blur on, I am getting 60 fps locked regardless of where or what is on the screen. My system specs are in my signature, and this rig was built to tame FSX, so I figured it would handle Black Shark well.

Core i7-6950x, 512GB memory, Nvidia RTX 8000, PCIe SSD's, Windows 10 Pro.

Posted

running the sim without AA and AF is just crap in my opinion. If you want to see targets easier, yes turning off AA will help (as pixels are lot more pronounced) but also turning off AF helps too because without any AF the textures in distance look blured and there is not much detail so ground units simple LOD boxes are easier to see... if you turn on AF to 8 or 16 the textures become with lot more details, you can see all the little dark spots on thr ground so it's actually even harder to see ground units. ;)

 

Anyway, I've been running any sim for years now with 4xAA and 8xAF (only reason I don't use 16xAF is because with overcast for example there are quite a lot of textures to filter out which does descrease performance.. oh that, and also flares... but 8xAF is quite enought for me.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted (edited)

;) 4X AA is enough IMO anymore is just overkill, especially in MP with cockpit view only. As for AF, well I have to retry it, had issues in the past with Overcast with rain, FC just crashed (with vista crapiola, now on windows 7). I reverted back to default to resolve the issue in the past, and never looked back. However I'll give that a retry :-)

Edited by TheMoose

Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.

Posted

AAx2, AFx16, 1680/1050 - the best option for DCS/FC2 (at least for Geforce 8 series and 22' display). Dont even touch it without AF :)

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system specs:

mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

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