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Posted

Is there a sequence for dropping bombs?

If so how do you do that?

 

E.g:

 

Like weapons select:

 

W+LAlt Master Arm Switch

O+RShift Laser Stdby

Y and I Select hard point

N Engage ground moving target

S Select short/med/long

H Targeting cycle

O Select target

Q Auto turn to target

,./; Skew target box

Enter Lock Target

Cannon Fire = [space]

Release Weapons (ATGM/Rockets) = [space-RAlt]

 

 

But then again for releasing bomb?

Posted

Assuming everything is on normally.

 

Master Arm On

Collective hardpoint select switch to inner-outer-all pylon pair(s)

Altitude >200m RAD, pitch/bank within limits

Press and hold weapons release trigger > 1 second

Posted

Frederf is correct. Another option you might consider is using the Shkval in gunsight mode instead of auto tracking. Just beware that it will point almost straight down because you are not moving fast enough for the impact point to show up on the HUD. As a result, the image will be moving very fast and it will show a relatively small area, so aiming will be rather difficult. You could climb and dive, but speed builds up quickly and you would need to climb dangerously high to get enough time to aim.

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

"A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson

 

"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

Posted
Wait what? Gunsight mode points in line with the expected bomb target?!?

Yes it does. You just can't see it on the HUD under normal circumstances because of the speed and altitude. Try setting up a mission with bombs and no threats. Climb to a few thousand meters, then push the nose way down. It's best to start this from almost a hover as speed builds VERY quickly. At some point, the reticule will appear on the HUD. It works the same as any other weapon in gunsight mode. Also, the weapons select dial on the right back wall must be set to the correct number, but this is taken care of if you set up the bombs in the mission editor. Otherwise, the numbers for specific weapons are in the manual.

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

"A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson

 

"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

Posted

Well, gunsight works with rockets and cannon, but I don't think it works with anything else. Would make a good CCRP though if they would program it in.

 

And if you use anything but the default rockets, you need to set the dial just to right of the seat telling the weapons computer what type of rockets you are firing so that it uses the correct calculation.

Posted

Gunsight mode will only center the piper with the cannon centered... Nothing to do with rockets or bombs. You better of without it using bombs atleast this way your side slip in calculated into the piper, not that it's a CCIP piper by any means. Bal setting are pointless for bombs also.

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