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Posted

I been flying lately and I love bs, but when im mp ill just get a missle to the head from knowwhere thats alright, :pilotfly:just wondering can you lock onto other air besides other choppers in mp? could somone explane the process,

Posted
It's done the same way you lock onto a another chopper, ie HMD and Shkval. You just have to get real lucky that the jet is going slow enough and you have good firing parameters.

 

 

heh alright fair enough, :cry: ill have to try that mp is fun but getting rockets to the head is not fun, any way to avoide detection from there radarS??:music_whistling:

Posted

Use terrain to hide you, fly slow (FC2 does not simulate the doppler return of the rotor blades), and fly low.

 

You should not expect to kill or even ever see enemy fighter jets. You'll only get that chanse if they are "doing it wrong" and flying low and slow, which for a fighter jet is a bit silly since FC2 does simulate radar self-jamming at really low altitudes.

 

Oh, and get on TS so you can ask some fighters to fly top cover for you. ;)

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Posted
Use terrain to hide you, fly slow (FC2 does not simulate the doppler return of the rotor blades), and fly low.

 

You should not expect to kill or even ever see enemy fighter jets. You'll only get that chanse if they are "doing it wrong" and flying low and slow, which for a fighter jet is a bit silly since FC2 does simulate radar self-jamming at really low altitudes.

 

Oh, and get on TS so you can ask some fighters to fly top cover for you. ;)

 

 

alright ill give that try after work, :joystick::pilotfly::pilotfly::pilotfly::pilotfly::pilotfly::book:

Posted
Use terrain to hide you, fly slow (FC2 does not simulate the doppler return of the rotor blades), and fly low.

 

You should not expect to kill or even ever see enemy fighter jets. You'll only get that chanse if they are "doing it wrong" and flying low and slow, which for a fighter jet is a bit silly since FC2 does simulate radar self-jamming at really low altitudes.

 

Oh, and get on TS so you can ask some fighters to fly top cover for you. ;)

Thanks, but how slow and low? Seems like MP is impossible for me since 1.0.2 as there's many FC2 jets infesting the servers. I just get shot down all the time, usually after flying for 30 mins to get to WP, not much fun no more.

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PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit |

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Posted

Then you're not picking your route well I'd say, and you have no top cover which is bad thing #1 actually.

 

You need to fly at less than 144kph ground speed, less than 72kph if you suspect fighters are within 10km to avoid radar detection. You need to 'flow with the valleys' just like a tank to hide as much as possible from EVERYTHING, and you need to attack quickly and get out quickly. Don't sit around taking your time to put every vikhr on target from the same location. Shooting gives your location away, as do the exploding ground units. SHoot, blow up 2-3 of them and retreat, then come back from a different angle.

 

Thanks, but how slow and low? Seems like MP is impossible for me since 1.0.2 as there's many FC2 jets infesting the servers. I just get shot down all the time, usually after flying for 30 mins to get to WP, not much fun no more.
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Posted

To reinforce "#1", always have top cover.

 

To put it into perspective, a chopper is even more of a turkey shoot for a real fighter than it is for a fighter in FC2, due to rotor doppler return. You need at least air superiority over your combat area to operate unless you have very good terrain cover to let you fly NOE all the time.

 

GG and myself have at several times flown top cover for Ka-50 pilots online, in some cases a complete nutter named Panzertard that will fly for hours to get his chopper to where it isn't expected, and we will basically constantly feed him a threat picture and tell him when to slow down, speed up, or just plain find a bridge to hide under. All you really need is a single guy doing this top cover, just to let you know how it looks, and always do what he says. If he says "hide" you do so immediately, hopefully with some information about the direction from which the threat is coming.

 

A Shark is extremely difficult for a fighter (like my F15) to find if the shark knows what it's doing - which means: don't be a hero. Hide, and wait for info from your friends.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted

ok, thnx guys. Things make more sense now. Just thought I was not using radar or something correctly.

 

I would fly at 250kph under 10m, and thought that's the only thing I could do, then get blasted from out of the blue with no warning. What min height would be sufficient if ground cover is limited? Or am I pretty much screwed if its open ground?

Sim Rig || Pics 2010 |

PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit |

PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 |

Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter |

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Posted (edited)

If you are planning to slow down, 30m is workable. You can easily go to 200m to fly comfortably - the only caveat in that case is fighter jets that willing to fly LOWER ... and some nutballs certainly are.

 

If you are sensing danger, descend to 10m and reduce speed to 60kph, seeking cover. No point in flying at break-neck speed at those altitudes it's suicide. Use speed when you want to move between position quickly (ie. spinting) but take care to minimize the amount of time you spend at speeds higher than 140kph GROUND SPEED (ie. HUD indication) so that in case someone picks you up, you just vanish again. 130KPH IAS (Shkval/steam gauge indication) is also your highest energy speed (best climb).

 

Also keep in mind that Russian birds can pick you up on EOS, though they can only do so when fairly close.

Edited by GGTharos

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Thanks a lot. I don't have FC2, -no desire to fly planks ;) so I have no idea what their capabilities are at all. All this is great info to me.

Sim Rig || Pics 2010 |

PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit |

PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 |

Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter |

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Posted

In addition to the above, if you have to move across flat open ground such as the area to the west of the map around Maykop/Krasnodar etc, plan you route carefully in short legs using whatever cover there is.

 

For example rather than just flying directly from one waypoint to the next, fly from town to town and if there are large open areas that must be crossed try to find bridges or other ground clutter and fly a route close to those so you have a hiding place should one be needed.

 

But above all, do this in conjunction with fighter top cover on comms if at all possible. Let them keep an eye out for the fighters and if the skys are hot, wait for them to say it's clear before moving from one place of cover to the next.

 

Doing this will take a lot longer than just flying a direct path, but you stand a much higher chance of actually reaching the target. Try not to think of yourself as an aircraft, but rather a highly mobile tank and choose you routes accordingly.

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Posted

Cheers. Sounds like I might have a better chance after reading these tips.:thumbup:

Sim Rig || Pics 2010 |

PC 2019 || 8600K @ 4.8GHz | RTX2080ti OC | 32GB RAM @3000 | 500GB SSD | Win10 64bit |

PC 2010 || 2600K @ 3.4GHz | Zotac GTX680 | 8GB RAM | Win7 64bit Ultimate SP1 |

Cockpit || Joystick: T.16000M | Pedals: Logitech G25 | Throttle & Collective: Logitech Attack3 Modded | Button Box: G25 Shifter |

Cockpit || HP Reverb VR | Custom Frame & Seat | 3x Bass Shaker | 2:1 Game Sound | 2x Rear Head Rest Speakers Comms/Music |

Posted

Also, in case you risk getting discouraged by the amount of time this might require: remember that your chopper is a stable weapons platform when it's on site. An A10 or Frog has to make run after run and cannot hide. In FC2, it is way easier for me and my F15 to detect, lock and prosecute a Frogfoot or A10 than a Shark. The extra precautions the Shark requires are worth it. :)

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted (edited)
since FC2 does simulate radar self-jamming at really low altitudes.

 

I've been wondering about this. I haven't come across this yet in practice.

 

EDIT: Add screen

 

ScreenShot_042.jpg

Edited by RIPTIDE

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Posted

You -should- notice reduced max detection range. It is particularly nasty for a MiG rather than a flanker, because first detection would be at the range that an F-15 would already be in the crank after having launched his 120.

 

The FLanker with its more powerful radar fares better; all that said, in general I think the low-alt self-jamming is there but it is a bit weak, and not differentiated amongst aircraft (F-15's radar antenna is such that compared to the mig and su, it would not affect itself nearly as badly).

 

I've been wondering about this. I haven't come across this yet in practice.

 

EDIT: Add screen

 

ScreenShot_042.jpg

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Oh, and get on TS so you can ask some fighters to fly top cover for you. ;)

 

Good luck with that. Kudos to the fighter jocks who actually care, but it seems most of the FC2 fighter pilots are just interesting in inflating their kill scores as much as possible and not trying to win the scenario by protecting the Ka-50s so they can do their jobs.

 

Typical scenario-

 

Ka-50s: We need air cover!

 

Fighter Jocks:

 

Ka-50s: Hello?

 

Fighter Jocks:

 

OR

 

Ka-50s: We need air cover!

 

Fighter Jocks: BANDITS NEAR YOU???!

 

Ka-50s: Um... no, but that's not the-

 

Fighter Jocks: Well then you don't need air cover, do you? STFU so I can play more air quake.

 

Five minutes later, one low flying MiG comes in, shoots down all the Ka-50s, gloats about it over chat, and RTBs. Meanwhile, the Ka-50s have to spend ANOTHER 30 minutes flying back to the target.

 

Don't get me wrong, there are some good fighter pilots who do their jobs, and try to win the scenarios by protecting the Ka-50s, but a large percentage don't care and won't help. Hell, the fighter pilots don't even have to WIN in air to air to help the Ka-50s out, they just have to distract the enemy fighters and keep them from having much time to look down low.

Edited by Speed

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Posted

Yes, that is a problem, and happens to be part of the reason why I decided to get involved with a squad (and which squad I chose - or which squad chose me, I still don't quite know how that happened :P ). Coming up on your lonesome online is always an uphill battle, but it's hard to complain about lonewolves not co-oping with you if you yourself is a lonewolf.

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Posted
Yes, that is a problem, and happens to be part of the reason why I decided to get involved with a squad (and which squad I chose - or which squad chose me, I still don't quite know how that happened :P ). Coming up on your lonesome online is always an uphill battle, but it's hard to complain about lonewolves not co-oping with you if you yourself is a lonewolf.

 

I'm not sure I follow you. Anybody who coordinates with other KA-50s through datalink and chat, Su-25s through chat and smoke rockets, and talks to the fighters, yet isn't in squad has no right to complain because he is a "lonewolf"? I see cooperation of the type described above going on all the time in when I am in a public server. It's just that a good number of fighter jocks don't understand what the "P" in "CAP" means, or simply don't care.

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Posted
......yet isn't in squad has no right to complain because he is a "lonewolf"?.....

 

No - rather being in a Squad is guaranteed to get you the help you are requesting, all of the time. With non-squad members it's the luck of the draw, from a polite (or not so) fcukoff to genuine assistance. It's a lucky packet and there's nothing wrong with that: It is after all a Public server with attendant whims and the like. You just gotta know going in than being a 'Lonewolf' has it's attendant disadvantages - Do not burst into tears if you get hammered...repeatedly....we told you so, or tried to.

 

If you are however one of those individuals who get very irritated very quickly (yes - I'm one of them) with VI's who just hunt down bombers/helo's for the hell of it/as said to inflate their ego's/kill-ratios, then a Squad provides a measure of relief against those annoying wee critters.

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Posted

I wish I could rep Viper more often :P

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Posted

Same. :(

 

Speed, it's pretty much "What Viper said" for me. I had quite a few "luck of the draw" moments while still being with no squad myself - though mainly for getting someone to fly my F15 with. But of course I knew that this problem would exist when I logged on, and when the opportunity came to join a squad I knew to be good I did so and the problem was fixed. :)

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Posted (edited)

There are several advantages to being in a squad. It best to fly in at least pairs. This for me works kind of like a spotter/sniper set up since we only have single person cockpits. One scans for targets the other looks for targets and threats. After the sniper goes winchester they switch. This keeps two people from shooting at the same target. If you don't fly in a squad at least have a friend fly with you that you play alot with that way your "in sync". Another thing about a squadron is they usually have operational (the aircraft systems) and tactical (practical combat) experience to share. They also usually have some type of training regiment. My squad (http://www.104thphoenix.com/) offers an excellent training course (wich I am taking now). They can also expose you to new flying techniques and styles. This can expand your skill base. The main advantage at least for me is this, if you have established protocol that everyone draws from and everything is organized by a set procedure then its alot easier to work as one. Its also great to get used to working in conjunction with other kinds of aircraft.

Edited by ZQuickSilverZ

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Posted (edited)

I never said I wasn't in a squad. I'm already in a squad, just not a FC2 squad. We only started flying it with the 1.0.2 patch. Problem is, many of us can't stand flying the FC2 jets after flying Falcon 4 for 10+ years, the ones who can stand it, are training up, but still prefer flying Black Shark because we are a group of pilots who like realistic sims. I can't stand it myself, last time I had game without clickable cockpits was 13 years ago, I'm just going to have to wait till ED releases a DCS F-15 or F-16.

Edited by Speed

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