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JasonJ

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  1. I am experiencing same issue I lose 95% Frame rate in VR and about 60-70% frame rate in 2D mode when flying through smoke from gun fire hitting the ground (Huey) SET UP: DCS Stable 2.7.7.15038 GPU-2080ti / CPU-8600K@4.8GHZ / RAM-32GB / game installed on SSD, HP Reverb Pro (G1) Game settings on MED-LOW settings, shadows, grass, smoke, SSAO, SSLR, SSAA off etc. (pictured) Track saving off. No Tac view installed,No SRS Radio installed Power mode max performance Nvidia setting - off Latest windows 10 updates / nvidia drivers (496.49) No Antivirus installed (dedicated gaming rig, not for any other use) CPG/GPU Temps normal Not runninf screen recording software / No Nvidia experience installed I can get pretty stable 45FPS (motion smoothing locked) in VR flying around normal, but any dust flies up it's gone down to near 3FPS. Doesn't help even reducing Steam VR resolution to 70%. Tried in to replicate in 2D mode - getting 150FPS-180FPS normally, and going into smoke/dust 56FPS Cheers 2D screen shots
  2. They're under the UI Controls submenu in DCS Settings || Controls VR Zoom and Spyglass zoom are for VR
  3. Hi xSCHIZO45 To turn off the "Crew HUD " A.K.A. CREW STATUS WINDOW Under controls : AI Panel Show/Hide Default Key: LWin + H Extra: To see WEAPON STATUS / AUTO PILOT MODE INDICATOR Under Controls: Knee Board Glance Default Key: k
  4. Thanks virusAM. Yes definitely was Stable 2.5.6. I will get a track in next 24hrs
  5. This is just a suggestion to help our OP until this is implemented for the OP. Example work around for you: You could assign 4 buttons on your throttle as 4 different modifiers in DCS. (Controls menu has place to assign modifiers). Modifiers allow you to HOLD down one button (Left hand) and click another button (right hand). Kind of like with Shift+C, Ctrl+C, LAlt+P ---- the LAlt, Ctrl & Shift keys are the MODIFIER in these cases. Using the Modifier: If you use NO MODIFIER, then your HAT Switch still has it's normal 8 functions. Then Hold one modifier down on the throttle... and your 8 way HAT on your stick now has 8 new functions! Hold a different modifier down on the throttle.... and your 8 way hat on your stick now has 8 new functions! ....repeat 4 times for each Modifier. BTW: You can add more modifiers if you need. The modifiers allow you create separate categories that change the operation of the HAT switch on your joystick. I have Modifiers set (in my mind) for vague categories Weapons, Views, Flight Controls, Counter Measures. For example: If you ever player GTA V, the weapon select button is like a MODIFIER and then your right thumb stick becomes the "Choose weapon" selector (HAT SWITCH) Also you can hold multiple modifiers at once on the throttle with extra fingers at the same time and get even more categories. Also, you can use more than HAT Switch on Joystick. Multiple HAT Switch, or even trigger and other buttons giving more binds available. Yes you need two hands to use the modifiers, but with HOTAS your hands are on both controls already. Yes you might have limited buttons on throttle spare, or none spare. But if you even designate something used very little like "Gear" button and assign it to a modifier, you instantly get 8 more button choices on the joystick! (Or how many buttons you have on JoyStick) This is how I have over 40 binds on my stick with just 8 buttons on the actual joy-stick. Of course you need a Throttle with some buttons for your left hand to use this type of Modifier feature. Sorry if you don't. Not saying, don't implement your wishes, but there is something useful in DCS that can give you more bindings. Trying to help here, not stop any suggestions.
  6. Basic functionality loss of A/A Radar in STABLE 2.5.6 version here. Number of bars in search For no apparent reason number of bars selection goes 2,4,6,9,11,12,13,14,15,16, etc up to 176+. How to fix that without re-spawning new a/c? I'm using using Cannon & AIM120C & AIM9x How to fix this in-flight? Radar elevation stuck For no apparent reason Radar elevation gets stuck and cannot be adjusted. DDI RESET button doesn't fix this. How to fix this in-flight? These issues weren't happening in 2.5.5. Now in 2.5.6 Stable, these problems occur. Happens every flight and a/c becomes useless for A/A. Thank you
  7. Would seem like a 33% boost, not 10% :smartass: Subbed to this thread for future reference/testing.
  8. Washed out: The new lighting effects in 2.5.6 are quite different. Try knocking down your gamma in DCS a few points, you can adjust while playing in game. (I had to go down a touch) But the new lighting effects makes the trees look a bit more realistic at dawn/dusk. And agree, a little more washed out in the bright daylight.
  9. I had found both these settings change the look of the trees: -Visible Range -Trees Visibility My settings -Visible Range HIGH -Trees Visibility 100% And never saw low-def trees in 2.5.5 (at least they were just out of my perceivable range) You could try that to reduce the problem somewhat. The Trees Visibility % is easy to experiment with because you can change the slider while in game and see the results while changing the slider. Do this one first and make a mental note what changes in the trees. Visibly range changes requires restart. Now with the problem seemingly worse in 2.5.6, you might even need to increase Visibility Range to HIGH or even Ultra or Extreme if your Rig can handle it. Possibly this setting may not even fix it since many users saying it's been around for a long time. At least try out HIGH. I think the difference between Ultra/Extreme isn't much noticeable, but you need to test to see. You can always put it back if no better or your frame rate is struggling. I think like myself, you were on a setting which low-def trees weren't so noticeable to you. Now on 2.5.6 something is different and exaggerates the LOD more at your current settings somewhat. So you gotta maybe tweak your trees up to 100% to get back were you were.
  10. @nielsenjan Same issue for me in VR. The worst part was the server connect prompt. I turned off Auto Connect prompt here to fix that: Much better. Can't figure how to disable the windows security prompt, but I just make sure to start SRS before starting DCS. There is probably a way to allow windows to run it without prompt.
  11. My point being, it (trees) was okay-ish in OB before it went to stable this month. Then a big difference appeared when we went stable - as pointed out by our OP lwalter But thanks for pointing out it has been reported.
  12. Before the last Stable release the betas were having big FPS issues over April/May/June. Then the last beta came and went stable (2.5.6) It was at this exact time I also noticed the tree models at the medium distance range (viewed at low altitude) became simpler LOD (level of detail) and look more ugly. Also the near/close range Trees viewed at about 2000ft altitude also have distracting constant pop-in/pop-out. Very disappoint. I make sure all new releases/betas I delete all fxo/metashaders2 files in user files and let them rebuild. ....AND also I delete core shaders - "C:\Program Files\Eagle Dynamics\DCS World\Mods\terrains\Caucasus\misc\metacache\dcs" \nevada \PG etc and dcs_repair these. I deduced to myself the Tree LOD was reduced/changed to help ramp up the frames for a stable release 2.5.6 that was initially struggling with framerate. I mean, the FPS impoved the same time the trees changed their LOD. I know other things were also problematic, TGP, HSI, FLIR screen etc all were eating FPS & were improved. But noticed the last FPS improvement the same time stable 2.5.6 was released and the trees looked worse. Sorry if not true but, I observed this, it was quite obvious. BTW: I have trees visibility at 100% and Visible Range at HIGH. I do hope Motomouse is correct and it can be fixed with no impact on Framerate. But I am have come to terms with that it (maybe?) was necessary to make 2.5.6 at least playable with better FPS, especially in VR. I shed a tear at the lesser looking trees and then the tears blur my vision so the bad trees are harder to see and I don't notice so much :cry: NB : New hotfix for VR users - lots of tears
  13. Probably won't get noticed.... (But since you mentioned this replay features thread) We need ability to turn off replay (track file) saving from the settings menu. I turn it off myself (In the hope to get a little less stutter in VR) using autoexec.bat, but most computer illiterate peeps wouldn't get that far into modifying config files. Not that newbs need to disable track saving to stop jitter... (that's another topic) Case example: I had a guy I met in DCS that ran out of main SSD space even though he had DCS on a separate data drive. Someone else helped him do this because his main C: SSD was only 110GB and couldn't fit beta and stable install on his main SSD. So that was great for him to get it on a separate drive and keep him going. However his main C: Drive quickly filled up with 50GB! of rpy track files over the past 12 months and he was confronted with needing to buy a new main C: drive SSD and upgrading/re-installing Windows. Not a fun venture for him. Simply because he was unaware DCS saves track files every time he plays his main SSD space was getting eaten up. I showed him to delete the track files folder contents and he was back online. So we need something in the game settings screen to : Disable track saving Erase current track files (show usage) If not for me, but the others that don't know their C: Drive is getting eaten away by trk files. Once this is visible in the settings screen, most would see it..... and.... if usage was displayed, then they would be made aware of it & get on top of it. I have met many players that are completely unaware DCS always saves trk files and this can quickly get out of hand. After 1 week of solid DCS play, I'll have near to 1 GB space used up and I flush out the trk folder once a week.
  14. When i owned Oculus Rift-S, I was never able to change the PD in Oculus Tray Tools while DCS was running, always had to restart DCS. It's the same in Reverb/Steam VR as well. The VR Resolution must be changed before you start DCS. Some games can handle on the fly PD changes, I guess DCS cannot. Some other games follow the same principle. I also I found the hot keys for changing ASW On/Off/forced 80/forced 40 very useful in DCS. Ctrl + Numpad 1, Numpad 2, Numpad 3, Numpad 4 That way I could change the setting and not need to leave DCS focus and keep an eye on the DCS frame counters and frame rates when swapping between ASW modes. Useful when testing grfx changes and you need to see the real FPS (ASW Off) and easily switch back to ASW to make the game play smooth again. I soon got tired of constantly swapping back to Windows OTT to change the ASW modes, I did that a lot when testing grfx changes. The Oculus hotkeys make it much more convenient. Back then I didn't notice DCS changing the ASW mode itself, but that was a long time ago. (4 months since last used Oculus) The caveat: If you have inadvertently set a keybind to "Ctrl + Numpad 1" etc you can change ASW by mistake whilst playing. I had that in iRacing and thought my system was dieing when I changed views in replays, turned out I had Ctrl+ Numpad 1 assigned to "next view" and didn't realise it was an Oculus Hotkey in the beginning.
  15. Totally noticed this changed as well when the FPS issues plaguing beta 2.5.6 these last few months were addressed and beta went into stable 2.5.6.
  16. Thanks @zaelu The keyword here was "Select Radio" I jumped back in the Hornet and noticed one of the radios has an Asterisk "*" next to it. So to transmit using SRS hotkey PTT works right away by default. Then I took special notice in the Huey, there is no Asterisk at all. Aha! moment. I binded and then pressed "Next Radio" hotkey and then an Asterisk appears next to the selected radio and I can now transmit using SRS hotkey.
  17. Cont.... No joy I am afraid. This is for Huey. I set "Radio Switch works as Push to Talk PTT" OFF Presumably this one disables the ability to TX when you press the '\' comms menu button. This settings seems to toggle '\' for use as SRS TX. Using the "show Comms menu" button is no good for SRS. That menu is used for many other things and having this enabled keeps transmitting in SRS when I use Comms Menu which annoys everyone. I have switched this to OFF. I set "ALWAYS allow SRS HOTKEYS" ON Presumably this allows the PTT button I assigned in SRS to function always. Also confusingly seems to be mutually exclusive of the above mentioned option. I set "Allow INCOCKPIT DCS Controlled PTT" OFF Presumably this allows to use the in-game Radio Transmit Button. I can't even find a Radio-TX button in the controls menu in DCS under the Huey-SIm controls. New settings: These settings I assume to be the correct way to allow the SRS's binded PTT button to operate for any aircraft I remember trying SRS about 6 months ago and gave up on it because I couldn't get it working (both TX & RX) in the Huey. Now after some more seat time I figured out how to change the Radio Channel to 305.00, so I can hear everyone, but still cannot Transmit TX in the Huey. BTW, can TX in the Hornet fine using SRS hotkey. Very lost
  18. When in the Hornet, PTT binding works fine. I can also hear RX fine. When in the Huey, the PTT no longer functions, however when I press the Radio Comms menu button it starts TX my voice. I can hear RX so I know it's functioning. Just can't get the PTT button to work in the Huey. Any ideas why it's different in the Huey and PTT no longer works. (I don't have the PTT bind assigned to anything in the Huey or any aircraft or UI or general binds in DCS; only PTT assigned in SRS) I don't want to use Radio Comms menu button to TX, it's used many times for other things like ground crew, re-arm, CSAR and server features like CTLD functions. I can disable it switching off "Radio switch works as Push to Talk (PTT)" setting, but of course the PTT bind key (whihc work in the Hornet) still doesn't work in the Huey. Thanks EDIT: doing some forum searching there seems to be some more settings required to make it work in the Huey, Looking into it now. EDIT 2: Thought I figured out the definitions and meanings of the SRS settings, but still cannot get it working in the Huey. Continued over next post.
  19. Sorry late reply. I said earlier to try water set to "low". Just found a thread mentioning water must be set to high to get rid of reflection blurriness. https://forums.eagle.ru/showthread.php?p=4272739 Not tested myself. Many DCS changes lately so you will have to test yourself.
  20. Agreed It's bloody fantastic! Earlier versions I only had it in the F-15c, now I got my cockpit shaking in the F/A-18 when AB kicks off. :D Really cool in VR.
  21. Just a suggestion; Bright smudges sounds like same issue as here: https://forums.eagle.ru/showthread.php?t=274486 EDIT; After screenshots appeared, realised probably not caused by this at all. TIP: Always post screenshots when reporting visual problems so people don't interpret the wrong picture you tell.
  22. >> "Milky effect" There's a new Bloom option in settings. Turn that off will remove the glow around bright objects/text. I had to restart the game to see the bloom disappear. Edges of the water is very aliased (Blurry/jaggy) with all the reflections so I had to put my water effects to low.
  23. RE: smaller server messages for VR I installed the file and lost all server messages that normally appear top right in dark boxes. Used on Stable 2.5.5 - so dunno if this is only for beta.
  24. Same here. Latest update 2.5.6.49314 beta, always crash to desktop when request re-arming at a FARP in the Huey in MP. No other planes used. EDIT: It will only crash when re-arming at a FARP. Re-arm at an airfield and it does not crash.
  25. @PallyWoods I have same issue with popular MP servers with complex missions. DCS will crash 1 out of five times when loading into the server. Even sometimes will crash multiple times in a row. My headset rests on a stand and I sometimes use the windows desktop preview to click the DCS menus (not wearing the headset)... once I failed to load for a succession of 20 mins and then the headset went to sleep and SteamVR closed out while loading a MP server! What I have found is on popular servers with heavy missions is it can take a very long time to download the mission components, (multiple triggers, units, players info, mission mp3 audio files etc) and as it is Downloading the data it is transferring it to memory and un-compressing graphics & shaders into video memory --- it can take so long that windows thinks DCS has crashed and self terminates or asks to "close program" or "wait". I noticed for friends on discord it is much much worse if you don't have a SSD or have a slower CPU. Once the MP server loads my RAM is utilising 18GB (about 15GB commit for DCS) and GPU mem is using 10GB. I have found some improvement if I first load & start a dummy mission in the mission editor; and of course load the same map that the MP server uses. This pre-loads a lot of game data into Video memory and RAM. This removes some of the work required during the load MP server process. Then leave the dummy mission,back to the MP list & load the MP server. (Might be completely wrong, but noticed it improves my hit rate when joining a MP server - if someone wants to correct my assumption please share your knowledge) Currently using stable (non-beta) version of SteamVR and public beta version of WindowsMixedRealityforSteamVR. Had exact same problem with Rift-S, don't think it is a Reverb specific issue. I noticed this because always had less problems opening servers with less players, lower ping and less complexity of missions.
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