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Posted (edited)

Hi, as you will find out, I'm not the best pilot out there and my tactics are probably pretty rusty.

 

I was hoping that someone would watch one of my recorded successful missions and critique my combat strategies and flying.

 

The main reason I'm posting this is because I've been having a lot of trouble with harder missions (especially the defense missions) and I need some advice which might help me beat those seemingly impossible missions.

 

Thanks in advance.

 

~QuickCam

EDIT: For some reason sometimes the track will appear that I nose dived into the ground,(when in fact I did complete the whole mission without dying) reload the track a few times before you watch the whole thing.

Successfull_mission.trk

Edited by QuickCam
Posted (edited)

Your start procedure makes my head hurt :P Among the several real life out of order things that only matter in real life (GEN on before engine start, high battery load, taking off before HUD ready) there's: the WEAP ARM is for arming on jettison, no real need to turn it on. The NAV power switch is for the ground crew, leave it off and use only the K-041. HYD/EKRAN should come on first just after battery, not last. Test and adjust dimming on the Shkval, HMS, HUD while on the ground. Dimmed and adjusted optics allow you to focus on the battlefield more clearly. Full bright is such a headache.

 

The whole flight over I was thinking, look at all that room to your right! The coast is a bumpy place where lots of nasty surprises can hide. Moving 1-2km over the water gives better angles on the target terrain. Also you flew over your own positions... bad as both incoming and outgoing fires are a hazard. Artillery is nothing to take lightly, when the puffs start landing around you, move out of the beaten expeditiously.

 

Your focus was waaaay down the coast at the enemy support forces. Only briefly did you clear the near areas. Some ZSU-2 were firing at you at least 5 bursts close range while you were looking far. Also some rocket artillery was going off without reprisal. That's a lot of enemy firepower aimed at your friends. That characteristic smoke plume usually gets me shooting it in 2-3 seconds or less.

 

As the mission progressed you flew right over the previous target zones, bad! Go around them by 3-4km at least. You never know what you missed. I don't know what you see in the track but in my viewing you get shot down. I have a feeling our clients interpret the data differently because several of your missiles and cannon are aimed about 40m off each time. There's no reason to treat the battlefield so one-dimensionally.

 

The wingman was rather left out to dry as well. When not on recon he should be tucked to your side in a combat heavy or combat spread. Wingman in this was left in his default cruise formation. I like to alternate designating him targets "attack my" and shooting myself. If I go 1:1 then I always know his weapon state because it's mine +/- missile. Wingman will usually fire from formation if you're stopped and within range.

 

Going toe to toe with a ZSU-4 with cannon (esp. forgetting to go AP before the run) isn't so good. They have similar range. While either you or wingy have Vikhrs nothing with teeth should be engaged by anything less than a Vikhr. Right before engaging you were drifting inward to the target zone 4km and counting down while there were numerous threats still active. Identify and arrest inward drift even if you have to fly a loop around.

 

There wasn't really a big reason why you couldn't fly at 200m as well. Altitude gives all sorts of benefits and really think how dangerous high altitude is compared to low... when do most of your deaths occur and from what?

 

Try to settle the airframe before shooting not during. It's overall faster and better SA to focus on one then the other. I'm not a big fan of turn-to-target for many situations, having the Shkval drag the airframe around all the time gets me dizzy. I make DL Mem as spacebar to accept wingman recce targets faster and with less juggling.

 

EDIT: I gave the mission A-23 a go and made some mistakes but at least felt pretty safe

 

http://www.squick.org/ffa/bin/A23%20OK.trk

Edited by Frederf
  • Like 1
Posted

I offer flight training if you are intrested. Just shoot me a PM or go to the web site in my sig. you dont have to goin for training I offer it free of charge. :smartass:

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Posted (edited)
Your start procedure makes my head hurt :P Among the several real life out of order things that only matter in real life (GEN on before engine start, high battery load, taking off before HUD ready) there's: the WEAP ARM is for arming on jettison, no real need to turn it on. The NAV power switch is for the ground crew, leave it off and use only the K-041. HYD/EKRAN should come on first just after battery, not last. Test and adjust dimming on the Shkval, HMS, HUD while on the ground. Dimmed and adjusted optics allow you to focus on the battlefield more clearly. Full bright is such a headache.

 

The whole flight over I was thinking, look at all that room to your right! The coast is a bumpy place where lots of nasty surprises can hide. Moving 1-2km over the water gives better angles on the target terrain. Also you flew over your own positions... bad as both incoming and outgoing fires are a hazard. Artillery is nothing to take lightly, when the puffs start landing around you, move out of the beaten expeditiously.

 

Your focus was waaaay down the coast at the enemy support forces. Only briefly did you clear the near areas. Some ZSU-2 were firing at you at least 5 bursts close range while you were looking far. Also some rocket artillery was going off without reprisal. That's a lot of enemy firepower aimed at your friends. That characteristic smoke plume usually gets me shooting it in 2-3 seconds or less.

 

As the mission progressed you flew right over the previous target zones, bad! Go around them by 3-4km at least. You never know what you missed. I don't know what you see in the track but in my viewing you get shot down. I have a feeling our clients interpret the data differently because several of your missiles and cannon are aimed about 40m off each time. There's no reason to treat the battlefield so one-dimensionally.

 

The wingman was rather left out to dry as well. When not on recon he should be tucked to your side in a combat heavy or combat spread. Wingman in this was left in his default cruise formation. I like to alternate designating him targets "attack my" and shooting myself. If I go 1:1 then I always know his weapon state because it's mine +/- missile. Wingman will usually fire from formation if you're stopped and within range.

 

Going toe to toe with a ZSU-4 with cannon (esp. forgetting to go AP before the run) isn't so good. They have similar range. While either you or wingy have Vikhrs nothing with teeth should be engaged by anything less than a Vikhr. Right before engaging you were drifting inward to the target zone 4km and counting down while there were numerous threats still active. Identify and arrest inward drift even if you have to fly a loop around.

 

There wasn't really a big reason why you couldn't fly at 200m as well. Altitude gives all sorts of benefits and really think how dangerous high altitude is compared to low... when do most of your deaths occur and from what?

 

Try to settle the airframe before shooting not during. It's overall faster and better SA to focus on one then the other. I'm not a big fan of turn-to-target for many situations, having the Shkval drag the airframe around all the time gets me dizzy. I make DL Mem as spacebar to accept wingman recce targets faster and with less juggling.

 

You have to reload the track twice, i forgot to mention because sometimes it just appears that I took a nose dive to the ground when in fact I didn't.

 

I'm not sure what you saw but I managed to kill all enemies but I took 2 sams to the ass and had to fly home tailless.

Thanks for the response btw. :D

Edited by QuickCam
Posted
snip

 

EDIT: I gave the mission A-23 a go and made some mistakes but at least felt pretty safe

 

http://www.squick.org/ffa/bin/A23%20OK.trk

 

Sorry, but I can't figure out how to watch this track. It's a zipped file with a few lua files, pictures and config files. There doesn't seem to be a .trk file. How to view this? Only option is to overwrite many files in my own game, but I don't want do do that and mess up my install. I would like to watch this and see how to fly properly.

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Posted

Track files (.trk) and mission files (.miz) are both just .zip files. The webserver sending you the file seems to have realised this, set the MIME type, and your browser is downloading it as a file with a .zip extension.

 

Just rename it to .trk and it should be fine.

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Posted

Oh, good to know that. Thanks.

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Posted

Ug, that's pretty awful that the wingman skill: random is evaluated every time a track is loaded. So I flew with one wingman and in the track he says "negative."

Posted

 

EDIT: I gave the mission A-23 a go and made some mistakes but at least felt pretty safe

 

http://www.squick.org/ffa/bin/A23%20OK.trk

 

I think the track is broken too.

At 15:09:57 pilot was taken down by a SA-18, IGLA-Manpad.

And as usual above sea when you splash or eject the survival chance is 0.00000 %.

So i am not a big fan of offshore-flying in DC-BS. If i would fly this mission i would take the land-route too. But i dont know the mission-briefing and all that mission-details.

Posted
Your start procedure makes my head hurt :P Among the several real life out of order things that only matter in real life (GEN on before engine start, high battery load, taking off before HUD ready) there's: the WEAP ARM is for arming on jettison, no real need to turn it on. The NAV power switch is for the ground crew, leave it off and use only the K-041. HYD/EKRAN should come on first just after battery, not last. Test and adjust dimming on the Shkval, HMS, HUD while on the ground. Dimmed and adjusted optics allow you to focus on the battlefield more clearly. Full bright is such a headache.

 

The whole flight over I was thinking, look at all that room to your right! The coast is a bumpy place where lots of nasty surprises can hide. Moving 1-2km over the water gives better angles on the target terrain. Also you flew over your own positions... bad as both incoming and outgoing fires are a hazard. Artillery is nothing to take lightly, when the puffs start landing around you, move out of the beaten expeditiously.

 

Your focus was waaaay down the coast at the enemy support forces. Only briefly did you clear the near areas. Some ZSU-2 were firing at you at least 5 bursts close range while you were looking far. Also some rocket artillery was going off without reprisal. That's a lot of enemy firepower aimed at your friends. That characteristic smoke plume usually gets me shooting it in 2-3 seconds or less.

 

As the mission progressed you flew right over the previous target zones, bad! Go around them by 3-4km at least. You never know what you missed. I don't know what you see in the track but in my viewing you get shot down. I have a feeling our clients interpret the data differently because several of your missiles and cannon are aimed about 40m off each time. There's no reason to treat the battlefield so one-dimensionally.

 

The wingman was rather left out to dry as well. When not on recon he should be tucked to your side in a combat heavy or combat spread. Wingman in this was left in his default cruise formation. I like to alternate designating him targets "attack my" and shooting myself. If I go 1:1 then I always know his weapon state because it's mine +/- missile. Wingman will usually fire from formation if you're stopped and within range.

 

Going toe to toe with a ZSU-4 with cannon (esp. forgetting to go AP before the run) isn't so good. They have similar range. While either you or wingy have Vikhrs nothing with teeth should be engaged by anything less than a Vikhr. Right before engaging you were drifting inward to the target zone 4km and counting down while there were numerous threats still active. Identify and arrest inward drift even if you have to fly a loop around.

 

There wasn't really a big reason why you couldn't fly at 200m as well. Altitude gives all sorts of benefits and really think how dangerous high altitude is compared to low... when do most of your deaths occur and from what?

 

Try to settle the airframe before shooting not during. It's overall faster and better SA to focus on one then the other. I'm not a big fan of turn-to-target for many situations, having the Shkval drag the airframe around all the time gets me dizzy. I make DL Mem as spacebar to accept wingman recce targets faster and with less juggling.

 

EDIT: I gave the mission A-23 a go and made some mistakes but at least felt pretty safe

 

http://www.squick.org/ffa/bin/A23%20OK.trk

 

1 question and 1 comment:

First of all, what is a ZSU-2 and a ZSU-4? Is ZSU-2 and ZSU-4 what you call ZU-23s and ZSU-23-4s?

 

Second, you can quite safely kill ZU-23s and ZSU-23-4s with guns. These two AAA systems will not start firing at you until you get within 2.5 kms, so I usually try to kill them with guns if I can (to save vikhrs), at ranges between 3.5km and 2.6km.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted

Oh yeah, that didn't seem right. Yeah I meant the ZSU-23s. In the track I was watching the Ka-50 was engaging a Shilka with guns WHILE IT SHOT BACK AT HIM. HE rounds against an open emplacement, sure, but this was AP rounds against an armored vehicle within its return fire range.

 

The sea is nothing to be afraid of. At 300-500m there's loads of time to auto-rotate. Statistically flying over the bumpy coast and the enemy is going to get you killed 100:1 compared with flying outside enemy weapons' ranges over deadly, deadly H2O.

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