Deigs Posted September 6, 2010 Posted September 6, 2010 (edited) Was just reading about 3D TV's and wondered if anyone had tried Black Shark in 3D, and if so what was their experiences, or if DCS A10 would be 3D capable or thinking about implementing it in the future? Gimmick or The Future of Gaming? http://au.gamespot.com/features/6274271/index.html?tag=topslot;img;3 Edited September 6, 2010 by Deigs [sIGPIC][/sIGPIC] 161 Squadron Australia's DCS Community
MackTheKnight Posted September 6, 2010 Posted September 6, 2010 I vote gimmick for now. I've tried 3d in the past with those darn shutter glasses and all they successfully re-create for me is a headache. Until they can bring the same type of 3D home that we see in the theater (just have to wear a simple pair of polarized glasses), I don't think it'll ever be a big success at home. That's what I think, anyway...
Deigs Posted September 6, 2010 Author Posted September 6, 2010 So once the 3D TV's without a need for glasses (already made by a 'german company' (see above vid) enter the market then console 3D gaming will take off? I think it will be a slow transition myself. So Black Shark in nVidia's 3D gear just gave people headaches? [sIGPIC][/sIGPIC] 161 Squadron Australia's DCS Community
Callsign.Vega Posted September 6, 2010 Posted September 6, 2010 I have tried nVidia's current 3d offering for a few days before I returned the glasses. I will tell you that the initial wow factor is pretty high. Seeing cockpit's etc in 3d is pretty darn cool! After you get past the great "wow" factor though, you do see all of the flaws: 1. Super dark gaming. Even with a super bright screen, darker games like Metro 2033 or Starcraft 2 are very dark indeed. The shuttering effect of the glasses effectively cuts the light output of your LCD in half. 2. The 3D image definitely get's rid of 2D's super crisp image and bright colors on a good LCD. Sort of a fuzzy, dullness, also partially caused by the blocking of light. 3. Even though your 120Hz LCD is putting 60Hz into each eye, the shutter effect makes the shuttering much more noticeable than I though it would have. It felt like I was playing a game at 20 FPS and not 60 into each eye. 4. Having to wear expensive glasses is of course a detractor. While not uncomfortable, they did block some peripheral vision. 5. Many, many items in games rated Good, Excellent or even 3D Vision Ready had items set at improper depths. An example of the problem would be that your in-game cursor would be in the extreme foreground yet the item you must click was in the background. This made alignment issues a true problem and definitely hampers game play. 6. I don't know if it was my particular set of glasses, but every once and a while (not often), they would shutter at an improper time and that is obviously annoying. 7. Ghost images. Some games where worse than others, but ghost images and ghosting in general is a problem. 8. If you set up 3x displays, your peripheral view is limited by the glasses and the 3D image in said view get's blurred if your not looking directly at the side screen. 9. FPS is reduced significantly due to more GPU processing requirements. 10. Sometimes very picky to get 3D working right, if at all. Sometimes it only works in DX9, sometimes only DX11 with certain features turned off, etc. To sum up my thoughts, 3D Vision was truly fun to play with for a few days. Although, for what I would consider "serious" gaming and not just about eye candy wow factor, I think it's uses are limited. Although I never had any physical/eye discomfort like some do viewing 3D, having to sit in a dark room, wear glasses, deal with the shuttering, ghosting, improper depths of graphical items outweighs the cool 3D effect. Good thing Newegg as a 30-day return policy on the glasses! 1 GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz SSD: Intel Optane P5800X - 800GB VR: Pimax Crystal CONTROLS: VPC MongoosT-50CM3 Base / VPC Constellation ALPHA Prime Grip / VPC MongoosT-50CM3 Throttle / TM Pendular Rudders
diveplane Posted September 7, 2010 Posted September 7, 2010 I vote gimmick for now. I've tried 3d in the past with those darn shutter glasses and all they successfully re-create for me is a headache. Until they can bring the same type of 3D home that we see in the theater (just have to wear a simple pair of polarized glasses), I don't think it'll ever be a big success at home. That's what I think, anyway... i have to agree i tried these glasses few years ago and was utter nonsence, again todays units maybe better and drivers that run them along with todays faster hardware. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
wildone_106 Posted September 8, 2010 Posted September 8, 2010 The new nintendo has a parallax barrier screen and I think Philipps is already producing an HDTV with a wider field of view as those things can only been seen effectively from straight ahead and a few degrees each side? But for gaming thats fine as your usually sitting right infront. It could be a better solution for now
sam777777 Posted October 11, 2010 Posted October 11, 2010 First of all, yes it is very possible, i have a few test 3d shots for DCS if i can figure out how to attach... secondly, DO NOT buy 3d tvs or anything at the moment, they are phasing in the technology to make the most money. <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly:
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