aaron886 Posted October 7, 2010 Posted October 7, 2010 (edited) Does anyone else feel that the clean roll rate on the new Hog is very slow? I had a chance to watch the A-10 West demonstration flight two days before the DCS:A-10C beta release, and that guy could really make that thing roll, even at slow speeds in about a 45 degree climb. (probably <200 knots) The announcer mentioned a little under 200 degrees per second. See 1:15, and 2:35. At about a full fuel load, and clean, I was able to get about 78 degrees/second. (one aileron roll in 4.6 seconds average) Edited October 8, 2010 by aaron886
XxVapor22Xx Posted October 7, 2010 Posted October 7, 2010 yea they need to tweak it alittle. But its a beta so XxVapor22Xx "Vapor" -11756- NYS Computer Gaming
Roadhog Posted October 8, 2010 Posted October 8, 2010 it seems if you give it a little rudder in the direction you are rolling, you can get a very, very quick roll out of it.
GGTharos Posted October 8, 2010 Posted October 8, 2010 Yep. Rudder helps. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Steel Jaw Posted October 8, 2010 Posted October 8, 2010 Of course it rolls like a pig: it's an airborne tank. :D "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
aaron886 Posted October 8, 2010 Author Posted October 8, 2010 Beta... Given... it seems if you give it a little rudder in the direction you are rolling, you can get a very, very quick roll out of it. A small amount of (coordinated) rudder only seems to buy me about .25 seconds difference on a single aileron roll. (about 3.7 to 3.9 seconds) I wouldn't imagine you'd roll the jet in real life with any more rudder than is needed to keep it coordinated. Either way, it's a large disparity against the A-10A IRL. Either way, just something to note to see if ED had a specific reason, or if it was a problem on my end. I'm sure it has already been fixed in later builds.
GGTharos Posted October 8, 2010 Posted October 8, 2010 You are assuming it is a bug. I might not be. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EvilBivol-1 Posted October 8, 2010 Posted October 8, 2010 (edited) At the very least, you have to consider the fuel load. At full fuel as you mentioned in your test, the wings are full of fuel. Additionally, you should consider instantaneous vs. sustained roll rate. Having said that, some of the closed beta testers had also commented before that the roll rate appears to be slower than one would expected, but I'm not sure that the FM team agreed. Edited October 8, 2010 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
aaron886 Posted October 8, 2010 Author Posted October 8, 2010 At the very least, you have to consider the fuel load. At full fuel as you mentioned in your test, the wings are full of fuel. Additionally, you should consider instantaneous vs. sustained roll rate. Having said that, some of the closed beta testers had also commented before that the roll rate appears to be slower than one would expected, but I'm not sure that the FM team agreed. Thanks for the reply, EB. I definitely did consider fuel state. I've been flying the Hog in plenty of different configurations, but between 100, 50, and 25% fuel loads, the roll rate only changes by 4 or 5 tenths of a second. I'm just measuring the time it takes to complete a single aileron roll. I would consider that sustained, but it doesn't seem to vary much at all between instantaneous and sustained. (Not sure why it would, aside from the initial effect of uncoordinated adverse yaw.) When comparing a single, coordinated aileron roll at any of those fuel states to one from an A-10A demo flight, or pretty much any footage, the roll rate in this beta is very slow... something near 2/3 as fast as what the real roll rate appears to be. (On the conservative side!) Something for the FM team to consider, perhaps! It doesn't really get "in the way" of the sim experience, but it can certainly matter when you need to jink your way out of fire, etc.
EvilBivol-1 Posted October 8, 2010 Posted October 8, 2010 In earlier testing, we had noticed that if you watch the stick itself during the roll, it takes a while to reach full deflection. That's as much as I can comment on the issue though. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
aaron886 Posted October 8, 2010 Author Posted October 8, 2010 In earlier testing, we had noticed that if you watch the stick itself during the roll, it takes a while to reach full deflection. That's as much as I can comment on the issue though. Understood, no worries. I definitely noticed that too, although it didn't seem to affect control response. (Everything seems very instantaneous, even though the ailerons/stick move move slowly.) Either way, before this thread dies, I have to say the FM feels absolutely amazing, and hands-down it is my single favorite FM experience in 14 years of simming. Stunning "feel" to it! I can't get over how "right" it feels to land it. :thumbup:
GGTharos Posted October 8, 2010 Posted October 8, 2010 I'll have a look at it too, I must have flown too benign profiles. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Blaze Posted October 8, 2010 Posted October 8, 2010 I'll have my friend Dean Wright test this out this weekend too. He flew A-10A's in Desert Storm. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SilentEagle Posted October 8, 2010 Posted October 8, 2010 (edited) I'll have to agree, even if it is just a beta. With a clean jet, the first thing I noticed was the slow roll rate. Comparing to numerous A-10 demonstration videos, the roll rate in DCS doesn't look or feel right. Real A-10 Demo (Watch 3:07-3:13) Looks like he completes the roll in about 2.2 seconds. (50% fuel, clean jet) The beta version A-10C completes a full 360 degree roll in: 3.79 seconds and sustained 360 degree rate is: 4.21 seconds Edited October 8, 2010 by SilentEagle
Moa Posted October 8, 2010 Posted October 8, 2010 (edited) I've posted this before but the A4 was known to be able to roll around 720 degrees/second and most modern fighters at 360/second (something that FC2 finally improved upon, after being and entire factor of 2 out for years [which possibly passed the same FM team?]). The A-10 is noted for being agile and its roll rate in-game does not appear to match the roll rate shown in videos for similar conditions. The flight model is pretty awesome (apart from no pre-stall buffet, unless I missed it) but the roll rate clean does seem awfully sluggish compared to what you see the real things doing. The FM team could possibly have overlooked some factor (eg. load on outboard stations have high inertia) that would lead to a roll rate that doesn't match the apparent roll rate ... and the apparent roll rate should be taken as a 'point of truth'. nb. the moment of inertia is mass x lever-arm distance squared IIRC the fuel in the fuselage or on the inner wing has to be very heavy to match the effect of a rocket pod on the outer wing. Without stuff on the outer wing the MoI would decrease dramatically - but of course the FM team will be all over that. Edited October 8, 2010 by Moa
aaron886 Posted October 8, 2010 Author Posted October 8, 2010 The flight model is pretty awesome (apart from no pre-stall buffet, unless I missed it) Everything but that roll rate seems fantastic to me. You can definitely begin to "sense" the stall once you fly it enough... but if you have controls with a small throw range, it's more difficult to feel the wings start to go. The audio cuing is obviously helpful too. There's no huge "shudder" like in previous ED titles, but I think that's a good improvement. The jet shouldn't be riding like an earthquake, just detaching airflow. Obviously I've never flown a Hog but I assume it's not going to be a terribly rough ride at the buffet... it's a fine "seat of the pants" feeling. :)
NotiA10 Posted October 8, 2010 Posted October 8, 2010 fyi - during demos they also employ the boards in order to achieve a higher roll rate. wbr, NotiA10 1 :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
ED Team Yo-Yo Posted October 8, 2010 ED Team Posted October 8, 2010 (edited) Does anyone else feel that the clean roll rate on the new Hog is very slow? I had a chance to watch the A-10 West demonstration flight two days before the DCS:A-10C beta release, and that guy could really make that thing roll, even at slow speeds in about a 45 degree climb. (probably <200 knots) The announcer mentioned a little under 200 degrees per second. See 1:15, and 2:35. At about a full fuel load, and clean, I was able to get about 78 degrees/second. (one aileron roll in 4.6 seconds average) Please refer to the flight manual - there are values for the roll rate. Maximum roll rate mentioned there is for high altitude max IAS flight. Try to compare. If the roll rate (I hope you mean roll acceleration too) seems to be a little bit low, remember that nobody fills wing tanks before demonstration... :) The effect of roll rate increasing using air brakes is not implemented yet. About the announcer: you can say the same. It's my favorite advice... :) Edited October 8, 2010 by Yo-Yo Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
ED Team Yo-Yo Posted October 8, 2010 ED Team Posted October 8, 2010 To break complaining I quote the FM: Roll rates up to 130 degrees per second can be expected with 0% speed brakes at 300 KIAS and up to 200 degrees per second with 40% speed brakes at 300 KIAS (Greetings to the Announcer!) NB: the roll rate at SL will be less because of more damping effect. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Lobo_63 Posted October 8, 2010 Posted October 8, 2010 TO IA-IOA-I FLIGHT MANUAL USAF SERIES A-lOA AIRCRAFT Serno 75-00258 and subsequent SECTION VI FLIGHT CHARACTERISTICS Pg 6-1 "Roll Control The ailerons provide satisfactory roll control throughout the flight envelope. Roll response increases with increasing speed brake setting up to approximately 20%, is relatively flat between 20% and 40%, then begins to fall off again until roll response at 80% again equals response at 0% deflection. Roll rates up to 130 degrees per second can be expected with 0% speed brakes at 300 KIAS, and up to 200 degrees per second with 40% speed brakes at 300 KIAS." So it seems that in the real aircraft (A10A) the roll rate was somewhat adjustable by deploying the speed brakes up to 40%. Effectively changing the shape/deflection of the ailerons. Question is, does the sim model this? Can someone try this speed brakes out to about 40% and check the roll rate vs speed brakes in? Cheers
sobek Posted October 8, 2010 Posted October 8, 2010 Question is, does the sim model this? Answer: The effect of roll rate increasing using air brakes is not implemented yet. 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Lobo_63 Posted October 8, 2010 Posted October 8, 2010 "The effect of roll rate increasing using air brakes is not implemented yet" Does this mean that this effect will be in the release version of DCS A-10C, or that it may be included in a future version? Thanks! :)
ED Team Yo-Yo Posted October 8, 2010 ED Team Posted October 8, 2010 Yes, we are going to use it for next DCS plane. :) To be serious, of course we plan to have it in release version. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Lobo_63 Posted October 8, 2010 Posted October 8, 2010 Thanks for the info Yo-Yo. You just made a sale. :)
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