Miro Posted November 28, 2010 Posted November 28, 2010 (edited) For what we using Ejection seat in MP? Survived or not = Always LOOSE. Maybye one small table "Deaths" will be good? i mean: |Losses|Deaths| When Pilot survive: |Losses|Deaths| ________________ |__1__|__ 0__| i got hope if in SP no problem with detect pilot death, what a problem in MP? In other case, for what we ejecting? (Give one reason why i need to Bail Out in MP game) EDIT: i know, better stay in plane and try sit him, but when we got no chances? Always people who Bailing Out without reasons got full table |Losses| Next EDIT: Ejected pilot still invisible for other players, maybye reason is FPS hit? But even without animation? Small things make sim GREAT, it's seen in thread "Little details that you've noticed?" Edited November 29, 2010 by Miro :pilotfly:
TAIPAN_ Posted November 29, 2010 Posted November 29, 2010 Also a big bug is that you lose your score if the connection drops out and you reconnect. Anyone know if this will be fixed? Dcs/fc2 is the only game I ever saw with this issue. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
HitchHikingFlatlander Posted November 29, 2010 Posted November 29, 2010 I've played many many games online in which you lose your stats if you disconnect for any reason. It's a PITA but it's not unheard of in online games. http://dcs-mercenaries.com/ USA Squad
Grimes Posted November 29, 2010 Posted November 29, 2010 In other case, for what we ejecting? (Give one reason why i need to Bail Out in MP game) Well in the 51st stats you receive less of a penalty for ejecting than not ejecting if you crash. -15 points for an air-to-air loss. -15 points for a crash. +5 points for ejecting before crashing. -5 points for ejecting without crashing. So if you "go down with the plane" you will get -15 points, but if you eject its just -10 points. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Miro Posted November 29, 2010 Author Posted November 29, 2010 (edited) Well in the 51st stats you receive less of a penalty for ejecting than not ejecting if you crash. So if you "go down with the plane" you will get -15 points, but if you eject its just -10 points. OK. We got one reason. Yes, some servers got own scoreboard. But there are few servers with it. What with private, small, Coop A-G servs? I still think is GOOD Idea, adding enjoynment to already Much enjoyable Fly Online;) EDIT: -5 Small cost of pilot's live :) EDIT 2: Much games got HUGE online statistics, medals, other goodness by itselves, not by servers/clans/squadrons. Only one small thing let us know to we live or... Edited November 29, 2010 by Miro :pilotfly:
Boberro Posted November 29, 2010 Posted November 29, 2010 I see many players play only for points which is silly, especially one guy who I know. He gets ADHD attack when he is not at the top of score table or is being killed, I think he needs brain treatment. That behaviour is pathetic. Anyway everyone who plays for stats KNOW that scoreboard in game does NOT matter. He can be 1 st in game but in the middle of server stats. That is important. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Miro Posted November 29, 2010 Author Posted November 29, 2010 I not mean points, only suggesting there will be good to know when pilot survive. Not on few big servers with own stats, but on smallest, private. Now dying in moment when AC hit the ground, do not matter i Bail Out or not... And don't fly for stats. Stats are info for pilot, but what a info without info about Your Life? When someone suggest info about pilot death that mean he fly for stats?:doh: :pilotfly:
Boberro Posted November 29, 2010 Posted November 29, 2010 (edited) It wasn't about you ;) I doubt you have such symptoms, but someone has: Edited November 29, 2010 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Miro Posted November 29, 2010 Author Posted November 29, 2010 (edited) :megalol::megalol::megalol::megalol::megalol: EDIT: For me and i hope all, stats are info. But good to got info about Your pilot death too. In other case You are dead when Your (Emty, or with You) Aircraft hit the ground. Edited November 29, 2010 by Miro :pilotfly:
TAIPAN_ Posted November 29, 2010 Posted November 29, 2010 Anyway everyone who plays for stats KNOW that scoreboard in game does NOT matter. He can be 1 st in game but in the middle of server stats. That is important. I don't care for overrall server stats, as I only play once a month online and could be any server. All I want to see is how I've done during the "mission". If I've completed the mission with only one virtual life, and what I've contributed. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Case Posted November 29, 2010 Posted November 29, 2010 All I want to see is how I've done during the "mission". If I've completed the mission with only one virtual life, and what I've contributed.Still, server stats will show you that. Though our stats page is mostly aimed at ranking pilots in their air-to-air and air-to-ground skills, they will also show you how you progress as a pilot. For example, 159th_dOoOm flew on the 51st server tonight and in his Ka-50 he scored 24 air-to-ground kills, earning him 110 points. 1 There are only 10 types of people in the world: Those who understand binary, and those who don't.
Cali Posted November 30, 2010 Posted November 30, 2010 Case has done an excellent job on their stats. Anything you ask, he has thought of or it's already there. Love the stats on the missiles, can tell how people use them. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Miro Posted November 30, 2010 Author Posted November 30, 2010 I don't care for overrall server stats, as I only play once a month online and could be any server. All I want to see is how I've done during the "mission". If I've completed the mission with only one virtual life, and what I've contributed. Exactly that i mean :thumbup: :pilotfly:
Miro Posted November 30, 2010 Author Posted November 30, 2010 Still, server stats will show you that. Though our stats page is mostly aimed at ranking pilots in their air-to-air and air-to-ground skills, they will also show you how you progress as a pilot. For example, 159th_dOoOm flew on the 51st server tonight and in his Ka-50 he scored 24 air-to-ground kills, earning him 110 points. Once again Yes, big server active 24/7 with own webside show me that, but game not. i mean not big servers with own stats, websides, i thinking about private people who flying with friends small coops, AG, AA fights. About larger part of community. :pilotfly:
Cali Posted November 30, 2010 Posted November 30, 2010 Once again Yes, big server active 24/7 with own webside show me that, but game not. i mean not big servers with own stats, websides, i thinking about private people who flying with friends small coops, AG, AA fights. About larger part of community. You might have to keep stats like that yourself then, unless you or someone that wants the same as you writes a program to do it. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Miro Posted November 30, 2010 Author Posted November 30, 2010 You might have to keep stats like that yourself then, unless you or someone that wants the same as you writes a program to do it. So You think is a challenge for ED? When in SP detect of death of our pilot we have already? i only suggest one small add in MP scoreboard, not whole programm for advanced stats. :pilotfly:
Cali Posted December 1, 2010 Posted December 1, 2010 So You think is a challenge for ED? When in SP detect of death of our pilot we have already? i only suggest one small add in MP scoreboard, not whole programm for advanced stats. ED is not going to add something like this. They have their hands full trying to get DCS A-10C done. 1 i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Miro Posted December 1, 2010 Author Posted December 1, 2010 Not me and You decide. We only may post any ideas and ED will decide. But ideas to add more enjoynment are Always Good ideas ;) :pilotfly:
Boberro Posted December 1, 2010 Posted December 1, 2010 I must agree with Cali. ED has much more important things, like promised VoIP, dynamic weather, create new rearm system not based on poor text menu and so on... :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Miro Posted December 1, 2010 Author Posted December 1, 2010 i do not request it from ED, do i say to we must have it now? It is only idea, something for think over for ED Team. Small thing for Thousands who not flying on big servers, for 70% users of DCS Series. You can see - ED Team is open for community ideas! Like i post earlier - Small things make sim BIG. Maybye You will see it once again? ;) :pilotfly:
Oscar Posted December 1, 2010 Posted December 1, 2010 Stats are only a measure of penis size - means nothing - absolutely nothing. If you want stats, then record mission accomplishment or failure. The fact some pilot gets 50 ground kills during a mission means nothing if the mission goals were not accomplished. [sIGPIC][/sIGPIC]
Miro Posted December 1, 2010 Author Posted December 1, 2010 (edited) Stats are only a measure of penis size - means nothing - absolutely nothing. If you want stats, then record mission accomplishment or failure. The fact some pilot gets 50 ground kills during a mission means nothing if the mission goals were not accomplished. How many times i must repeat this? I and many people who flying private sessions want info about pilot death (NOT BIG STATS) ,because now You re dead with moment when aircraft hit the ground (doesn't matter You Bail Out or Not) Otherwise, is any reason to give sense using Ejection Seat in private session? EDIT: Maybye for arcade Dogfighters this mean nothing, but much people appereciates realism and sufficient info about their flight. EVEN ON SMALL PRIVATE SERVER. Now they don't get MOST IMPORTANT INFO - About their own Live EDIT 2: How many people flying on BIG servers with own stats? And how many copies of sim has sold? Now You see Measure of this one small thing? One more EDIT: I mean target of this "info about pilot death" is not FC2 (because in fact, arcade Dogfighters don't need this) Target of this info is DCS series. (ED Team now work on DCS, and i think back to work in FC is waste of develoepers time, but it will be nice too for SU25/T Pilots) Edited December 1, 2010 by Miro :pilotfly:
Grimes Posted December 2, 2010 Posted December 2, 2010 If you want stats, then record mission accomplishment or failure. The fact some pilot gets 50 ground kills during a mission means nothing if the mission goals were not accomplished. http://www.51st.org/stats/battle.php?pid=10all :music_whistling: I admit its a seemingly arbitrary definition of "mission goals accomplished" as its purely based on aircraft kills, aircraft lost, and ground forces lost. One could argue that for the most part to shoot down aircraft is the objective of an A2A fighter, and destroying ground targets is the objective of a ground pounder. Unfortunately aside from killing stuff, there isn't exactly a easy way to quantify other, perhaps more important stats. Its mainly a limitation of the current features to "score" a mission goal. For instance in the editor we can assign mission goals and points, this info is not directly part of stats. Nor is it stated anywhere in the briefing or during a mission unless the designer puts the needed info in there. Furthermore goals are assigned for everyone as a group and no feedback (other than what the designer makes) is given regarding the goal. For example a F-15's goal is to protect a transport, the player can't even contact the transport to ask em where they are, nor will the transport relay their position, if they are being threatened, or current status of their own mission without pre-defined and very limited triggers. We simply need more features in order to properly flesh out mission goals and related stats. Miro, I think the stats projects currently being worked on will likely go open sourced at somepoint to allow all servers big and small access and log such data. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Moa Posted December 2, 2010 Posted December 2, 2010 (edited) 51st Case's 51st scoreboard is thoroughly excellent. Do check it out. There is another trial scoreboard for VNAO (and eventually for 104th, once I've worked all the kinks out) at: http://stallturn.com/scores/ You'll need a recent version of Java installed. Download Java for free from: http://www.java.com This scoreboard retains a 'career' score for each pilot, and pilot ranking (based on flight hours and air-to-air efficiency). Click on a pilot name and choose the Summary tab to see details about each pilot. Still a little buggy - but you can see what is coming. The intent is to open source this software (GNU GPL v3) as soon as all the bugs have been worked out (there are a lot of workarounds for bugs in the logs written by LockOn, so it does get a little complicated). I don't want to release this any sooner as helping each squadron install will be painful if pretty much all bugs aren't squished first. The intent is also for everyone to share data.There is a built in 'SOAP' webservice for sharing data between squadrons. A tool such as SoapUI http://www.soapui.org (or your favourite web-service enabled programming language) can access the stallturn data by pointing it at the 'WSDL' located at: http://www.stallturn.com/dynamicscoreweb/DynamicScoreWebService?wsdl With regard to score for 'mission accomplishment', all of Case, Grimes and myself have advocated for features such as this being recorded in the logs. It appears this may be implemented in DCS:A-10C, so these nice-to-have features should eventually appear in scoreboards. With regard to earlier poster's comment regarding working on stats for FC2 vs A-10C. Well, at the moment (A-10C Beta 2) internally they are not that different with respect to network scripts (there may be huge differences elsewhere, but not in the network scripts). This means that the stats/scoreboard software doesn't require a total rewrite to work with DCS (thank goodness) although there are some new types of events in the logs (this is evolutionary and a good thing). Edited December 2, 2010 by Moa
Moa Posted December 2, 2010 Posted December 2, 2010 Stats are only a measure of penis size - means nothing - absolutely nothing. If you want stats, then record mission accomplishment or failure. The fact some pilot gets 50 ground kills during a mission means nothing if the mission goals were not accomplished. Disagree. Stats are an objective way of measuring pilot performance. It is interesting to see who gets a lot of kills but never lands, or crashes a lot, or who can and can't do carrier landings, or can operate many different types of aircraft effectively. Like most things, stats aren't perfect, but they are a lot more objective than simple anecdotal reflection. It certainly improved my flying once I realized that every death counts. For daily play this isn't such a big deal but for inter-squadron tournaments trying to accomplish your mission while still surviving with your one life is a critical skill (usually more important to the team than kills). Only by seeing your own stats can you measure an improvement in this over long time scales.
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