Agg Posted January 10, 2011 Posted January 10, 2011 with this new teqnuqie for making terrain, why havent Eagle Dynamics ade some photoreal ground textures and new mesh for DCS / FC2 already ? Looks great Silent Eagle ;)Im guessing that there simply isnt time to do it... This scenery looks great though, looking forward to following this project :)
Cali Posted January 10, 2011 Posted January 10, 2011 Do the elevations work? meaning you can't fly at 100 feet threw mountains? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Ells228 Posted January 10, 2011 Posted January 10, 2011 with this new teqnuqie for making terrain, why havent Eagle Dynamics ade some photoreal ground textures and new mesh for DCS / FC2 already ? Looks great Silent Eagle ;) Prob because of the graphics load on your stock pc out there
SilentEagle Posted January 10, 2011 Author Posted January 10, 2011 Im guessing that there simply isnt time to do it... This scenery looks great though, looking forward to following this project :) Actually, this takes considerably less time than making ground composite textures that ED uses. I just apply an exported satellite image. They have to blend imagery with who knows what. Also, every field you see was hand created on their land, so that a separate texture could be applied. Prob because of the graphics load on your stock pc out there Bingo. Not everyone will be able to run this scenery. A decent graphics card is required. Do the elevations work? meaning you can't fly at 100 feet threw mountains? Yea, it all works. 1
Cali Posted January 10, 2011 Posted January 10, 2011 What's next? are you planning on doing all of California? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Blaze Posted January 10, 2011 Posted January 10, 2011 I'm not sure the game could support a map of that size unless it was 64-bit. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SVKSniper Posted January 11, 2011 Posted January 11, 2011 Airfield Please tutorial how to create airfield(step by step)......thanks:thumbup: Support my work
Blaze Posted January 11, 2011 Posted January 11, 2011 Please tutorial how to create airfield(step by step)......thanks:thumbup: http://en.wiki.eagle.ru/wiki/All_about_land i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SilentEagle Posted January 11, 2011 Author Posted January 11, 2011 Blaze, you know full well that is not a step by step guide. haha In fact, it's not even sufficient for airfield creation and export. I am actually wanting a step by step guide for airfields as well. I have had many problems with getting them to actually export to game correctly.
Blaze Posted January 11, 2011 Posted January 11, 2011 Lol I know, but it's somethin'. :P And +1 to your request. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
luckybob9 Posted January 11, 2011 Posted January 11, 2011 My airfield tutorial didnt help? It should have been step by step.. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
aaron886 Posted January 11, 2011 Posted January 11, 2011 Might want to get that tutorial stickied, luckybob...
luckybob9 Posted January 11, 2011 Posted January 11, 2011 Might want to get that tutorial stickied, luckybob... On my long list of things to do... Runway creation tutorial Part 1 http://www.youtube.com/watch?v=ql8lTUO1pSY Part 2 http://www.youtube.com/watch?v=0M31_2-U-QI Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SVKSniper Posted January 11, 2011 Posted January 11, 2011 I understand Bob, my problem its how to create lines for taxiway,CrossRoadOnAirfield....and all part for airfield...:(thanks Support my work
SilentEagle Posted January 11, 2011 Author Posted January 11, 2011 I understand Bob, my problem its how to create lines for taxiway,CrossRoadOnAirfield....and all part for airfield...:(thanks Ditto, I feel like creation information is lacking. UserDefined information for different parts, how to define spawn points, etc...is naming important?? I was able to figure out priority and materials. Higher priority means it is shown on top in an overlay of items, and all "driveable" regions are Material=runway, Semantics=runway, while overlays (taxilines, dirt/oil overlays, markings, etc.) are Material=runway, Semantics=land. I have tried to reuse parts from the airfield.max tutorial file, but selecting certain CrossRoadOnAirfield parts for .rn export causes max to crash, and none of my superficial objects are appearing in game when i export those parts via onlay_VPP.sup. It seems I have to use release plugins for land export, while debug must be used for airport export, but lately I haven't had luck with airports showing up at all. Another issue is making land LODs. The .doc tutorial is only suited for the case where you are exactly following the tutorial. I am doing it my own way and so I had to open the scripts and see what they do so that I could do those things manually. Unfortunately, I now have export issues with the LOD version. I get the following error. And then there's assemblescenes which I haven't even touched yet. You mentioned that it must be used after exporting an airfield, but I had successful tests with the airfields a few weeks ago without using it, but now they won't show up. Is this the reason? 1
luckybob9 Posted January 11, 2011 Posted January 11, 2011 Ignore the tutorial for LOD's. I will make a tutorial soon that explains it. Those errors are a pain to fix but I have an easy way that doesnt cause those. Assemble secenes is used to compile the runway data into the game so it knows where it is. You can still export the runway texture and have it show up, but without assemblescenes, the game will not know about it, as in cant have AI land or spawn there. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Gupyzer0 Posted January 12, 2011 Posted January 12, 2011 this makes me think that someone should made a mod to bring back the Ukranian airports !
T-Bone Posted January 15, 2011 Posted January 15, 2011 with this new teqnuqie for making terrain, why havent Eagle Dynamics ade some photoreal ground textures and new mesh for DCS / FC2 already ? Looks great Silent Eagle ;) Many of these high resolution images are protected by copyrights :( [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4
BS01_WinteR Posted January 19, 2011 Posted January 19, 2011 :thumbup: Holy s**t looks like photo! Well done VPJTs! 1 WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display
revalence Posted January 29, 2011 Posted January 29, 2011 Holy crap! You have surpassed even REX for FSX! SilentEagle, your work is amazing! -Andrew (Revalence)
john_X Posted February 2, 2011 Posted February 2, 2011 this is why i'll release f-16 mod sooner than i established. i'll find a way somehow to finish it faster.awesome! your californian land is real
aaron886 Posted February 2, 2011 Posted February 2, 2011 What does that have to do with this terrain thread??
aaron886 Posted February 2, 2011 Posted February 2, 2011 That F-16 is Blaze's viper model. You've got your work cut out for you. :D 1
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