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Posted
Don't forget a fully modeled nuclear payload. I think those explosive effects might cause a bit of a frame rate stutter.

 

 

Man that would be cool though! Bright light before the blast would probably put you in single digit frames before the explosion. I can only imagine the HDR.lua settings for that one! LOL!!

Posted

Big fat TARGET.

 

Any swinging d_ck out there with an AAM owns his a$$.

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Posted
A bear sim? I'd buy it in a second... DCS: Bear Simulator...Excellent

 

I'd like to find out in a realistic simulation whether or not bears do actually **** in the woods..

 

I hear they are coming out with a Reality series on that on the NAT GEO channel!

 

"Bears shitting in the woods ....proven fact......or Ancient Greek Mythology!"

Posted

Some interesting comments in this thread.. I actually felt the need to start my server up w-no pass.. lol I will actually endeavour to run the server open a little more often.. Regarding the topic, atm A-10C being a beta there is no available server admin software (Servman we love you :D). I find this is a major factor why there are so many locked servers. Running a "small" server myself which i usually run mainly for the squad but for public too i find there are many "unwanted" guests, usually not a problem if the hoster is present, kick it out, simple.. But running an open server usually means "Mr Hoster" is not around and then it becomes relevant to have some sort of server admin proggie so the players can boot undesirables. :)

Posted

I wish more servers would be on without a password. I've tried to get one public without success. There are times that my squad isn't around to fly, and flying alone gets boring. Keeping a server open (if you are part of a squad) is a perfect recruitment tool also, so why certain squads would want theirs locked for selfish reasons is beyond me.

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Posted (edited)
Quick way to kill a good gaming community is to be smug and snobby, and most of all, closed off.

 

There is no reason whatsoever someone should have this attitude unless they were planning on selling their missions or some thing stupid like that.

 

I play too casually to really join a squad and don't have time to dedicate set times to flying for extended amounts of time, so it is nice to see unlocked servers with a nice mission setup.

 

I really hope you are the exception to the rule when it comes to sharing creative missions.

 

Tyger is right. He made the mission and it is his right to do with it what he wants, including locking it (he doesn't need a good reason to do so, but he does have good reasons, some of which he took the time to explain). If you don't like it then I suggest you create your own mission and test it until it is of multi-player quality. Then you are free to share your talents with the community.

 

Far too often people on these forums act as if they have some kind of right to the hard work of others (ED or modders) and have the right to complain loudly about the decisions made by the creators - despite the fact that they themselves have never contributed anything of such significance (and therefore do not appreciate the colossal amount of work such things take to create, test, and make easier for others to share).

 

Commenting and criticism is fine, and even serves a necessary function, on the understanding that the creators *owe you nothing*.

 

No matter if you disagree with the creators they are contributing to the community far more than those who contribute (and it is a contribution, albeit small) nothing other than criticsm.

 

While creators (myself included) would very much like you to enjoy our work, and appreciate the feedback you give please don't mistake that anyone other than the creators has the right to dictate on how we decided to share our software (my personal preference to be more open, but others are perfectly within their rights to be more closed when sharing their stuff, or on whatever other terms they choose).

 

Yes, please state your wish that there be more un-passworded servers that are out there, but you must also respect the rights of the server owners that provide them (and they do cost money and effort to run and maintain) out of the goodness of their hearts.

 

If you don't like closed mods then create ones yourself and share them (this is what I do, I have licensed the source of my lottu utility under GNU GPL v3, and will soon share my statistics source code).

 

If you don't like passworded servers then please create one and manage it yourself (as I do with the VNAO 'stallturn' server). It is this that will grow the community (which you profess to want, as do I).

Edited by Moa
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Posted
Tyger is right. He made the mission and it is his right to do with it what he wants, including locking it (he doesn't need a good reason to do so, but he does have good reasons, some of which he took the time to explain). If you don't like it then I suggest you create your own mission and test it until it is of multi-player quality. Then you are free to share your talents with the community.

 

Far too often people on these forums act as if they have some kind of right to the hard work of others (ED or modders) and have the right to complain loudly about the decisions made by the creators - despite the fact that they themselves have never contributed anything of such significance (and therefore do not appreciate the colossal amount of work such things take to create, test, and make easier for others to share).

 

Commenting and criticism is fine, and even serves a necessary function, on the understanding that the creators *owe you nothing*.

 

No matter if you disagree with the creators they are contributing to the community far more than those who contribute (and it is a contribution, albeit small) nothing other than criticsm.

 

While creators (myself included) would very much like you to enjoy our work, and appreciate the feedback you give please don't mistake that anyone other than the creators has the right to dictate on how we decided to share our software (my personal preference to be more open, but others are perfectly within their rights to be more closed when sharing their stuff, or on whatever other terms they choose).

 

Yes, please state your wish that there be more un-passworded servers that are out there, but you must also respect the rights of the server owners that provide them (and they do cost money and effort to run and maintain) out of the goodness of their hearts.

 

If you don't like closed mods then create ones yourself and share them (this is what I do, I have licensed the source of my lottu utility under GNU GPL v3, and will soon share my statistics source code).

 

If you don't like passworded servers then please create one and manage it yourself (as I do with the VNAO 'stallturn' server). It is this that will grow the community (which you profess to want, as do I).

Must be a British thing....First Tyger and now you...I know your not British but ya sound like one ;)

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Posted

My spelling may be 'British' (it is the 'English' language after all), but my philosophy is this regard is American - following the ethos of Richard Stallman and the Free Software Foundation for the most part.

Posted
I realize this is a beta, but seriously, after having this sim for 3 weeks now, I have only found 1 server without a password (s77th), and that was only one night..

 

Why is everyone keeping them so secret ?

 

 

when i remember i often put up a server open to all when im not using the pc, For us at the S77th, we dont mind letting people have a bit of a play, learn the systems etc

 

im still learning it all myself after all..

 

its good to see locked servers with people in them cause it means they are runing a co-op or something.. but its also nice to play with others.

 

:joystick::pilotfly:

 

had some good flights with some random people over the last few months so i hope to see some more public servers soon

Posted

Generally I think its a problem when you jump online and at least 70% of the servers are locked. The lack of Servman could be a factor for why we don't see more open servers. The scale and scope of DCS also plays against a traditional game-server. There is no need to run a DCS server with 40 slots, unlike LockOn. Even with 16 slots, 8 for A-10C, 8 for Ka-50, that would be WAY overkill. DCS thrives with a low number of players working together to accomplish the task. Thus we have an atmosphere where known groups tend to have closed missions and the overall capability of a "pickup game" or matchmaking simply do not exist. Unfortunately this bodes badly for individual players who need a group to play with. I hope when Servman is adapted to DCS:WH a few open servers will pop up.

 

As for the rights of mission designers. Eh, whatever. I stopped believing that the mission was the major reason a player joined one server over the other. Hell, I was halfway tempted to run all of the big servers "exclusive" missions on our server just to see how the admins and the player base would react. And you know what, once you put a mission out there for the public to use regardless if you want them to only play in a specific server or not, there is pride in knowing that someone else enjoys your work. When they take it down because it is buggy, just blame it on the game or your personal need to make the mission more complex than it needed to be -_-

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Posted

Just to put my 2 cents in..

 

Squad servers are PW protected because you want to keep your well-prepped and briefed missions from going south. Most of the squads are serious groups who want to fly in a somewhat realistic environment, this will not work if you have guys popping in and out at will and not being on comms. Not saying this goes for every pilot but the simple fact is that you have no control over who enters and when someone decides to go renegade.

 

Compare it to a game of soccer, how would you feel if you were playing a match and all of the sudden a supporter runs into the field and starts kicking the ball off field, starts insulting your team members, then disables two of them by brutally tackling them and leaving them helplessly injured and then running off again because he decided he didnt like the match that much anyways or he had only 5 minutes to play :D

 

On the other hand, I dont think there are many squads that would deny you an opportunity to fly around with them and see what is going on if you say hello on their forums and state your intentions. Personally I cannot really enjoy flying on public servers mostly because of lacking comms but it depends very much on mission design. I do agree that it might seem daunting to make the step to join a squad because you may think you are a casual player but it is only a matter then of finding the right squad for you. Mature squads (like mine :)) understand that people have lives. Wives, kids, jobs, other hobbies, you name it. The advantage of a squad if you are casual pilot or just have a busy life and do not fly long periods of time is that you can actually plan flights in your schedule. You can agree with another pilot lets fly Monday at 1900 for 1 hour, you can agree on what you will do in that hour and then do it. If you happen to have some extra time you can just hop on TS and see who is there. IMO that is much more efficient then browsing the online servers to try and find a good one and continuously getting frustrated because there are no servers up to your liking or there is a lack of public servers in general. If you like flightsimming and you have experienced your first multiplayer flight with good comms you will never want go back.

 

As far as missions go.. If you put them up on the forum, how can you be upset about someone hosting it? I saw my missions hosted a couple of times on servers and it actually made me feel good instead of bad because I put the mission up for people to have fun with it in the first place. So seeing them hosted confirms I must have at least somewhat achieved that objective. Can imagine you'd like some credit for your work, as said put your name and adress in the briefing and hope for some valentine cards in three weeks :thumbup:

  • Like 2

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Posted
Squad servers are PW protected because you want to keep your well-prepped and briefed missions from going south. Most of the squads are serious groups who want to fly in a somewhat realistic environment, this will not work if you have guys popping in and out at will and not being on comms.

 

This touches on a point I made earlier: if you wanna fly with a group you MUST be on TS. Chat comms do *not* work. Plus, how are you going to know your role? Anyone can come fly with the FVFW without joining (although if you become a regular we would ask that you do), but you *must* come on TS. And that info is on our public website.

"You see, IronHand is my thing"

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Posted

I agree with geskes, it's a good point of view.

 

Don't forget What we'd like to do, and What we can do with the MP in DCS: series.

Sometimes I would like to have a server running 24 hours, with a lot of missions and a lot of Slots for flying everybody, but today is not possible, maybe when ED improve the multiplayer , the community change is mind about share their servers.

Posted
Must be a British thing....First Tyger and now you...I know your not British but ya sound like one ;)

 

Get a grip of yaself and stop whining. My server is closed because i am testing and testing to ensure I release something stable. Incase you have forgotten, guess what? we are in Beta! Every Beta version i have had to re-evaluate the mission concept or something in the mission design to make it compatible for 'now' - ie the current beta build.

 

When i did open the server to the public, it was then, now listen carefully, 're-served' by two other 'private servers'. the mission itself was essentially in Beta by virtue of the fact that A-10C is beta. I asked the fixed slots (6 only) not to re-serve. I asked them this when they cam on the server. I havn't got a problem with reverse engineering, hell crack on! we've all done it for the good and benefit of learning more with regards to the ME and the condition and action sets.

 

I'm in complete agreement with Moa. It is my right to decide whether i serve closed or open. If you don't like it or think it's bad for the community, i couldn't really give a damn. The people i fly with i know. The people i fly with are also in my TS channel. The people i fly with follow procedures and sets of SOP's.

 

When you've done and committed yourself as much as i, moa and many others have in this community, for the community, Then feel free to pass judgement, i may even listen. until then............................well you get the idea!:music_whistling:

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Posted
I havn't got a problem with reverse engineering

 

I think you do actually but that is beside the point. :P

 

The issue is blocking people who are not on TS from coming into your mission. There I agree. Also you need to filter out the hot dogging wankers.

"You see, IronHand is my thing"

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Posted

I also see no sense in open servers, as the kind of flying this sim deserves, is not possible by just jumping into a running mission.

 

There needs to be a briefing, so that everybody knows the master-plan and his role within. Limitations, Procedures, Comms, ... There is so much that makes open servers kind of useless...

 

I could imagine missions, that are announced on public forums (including a briefing), where people can sign a slot to take part (like a LOCERF for example). This way squadless pilots could take part in a complex MP-mission. But this will have to wait until the software is "final".

 

However, still then, too low skills of one could ruin the mission for all. And that is why I'll keep flying with my squadmates only, and maybe with guys from squads I know for flying on a similar level of realism.

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Posted

Interstingly, open severs *do* work on simplistic sims, like FC2, where air quaking is the norm.

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Posted
Interstingly, open severs *do* work on simplistic sims, like FC2, where air quaking is the norm.
They even work on DCS:BS.

There are only 10 types of people in the world: Those who understand binary, and those who don't.

Posted

Such people merely require corrective beviour, and you get target practice doing so :D

 

picture.php?albumid=10&pictureid=56

 

Compare it to a game of soccer, how would you feel if you were playing a match and all of the sudden a supporter runs into the field and starts kicking the ball off field, starts insulting your team members, then disables two of them by brutally tackling them and leaving them helplessly injured and then running off again because he decided he didnt like the match that much anyways or he had only 5 minutes to play :D

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Posted (edited)

I also agree with trying to "encourage" TS use. What I'll be trying on ours is if I have someone who is being a PITA with a million chat questions- I'll tell him straight up to join TS or be ignored. The Aussie server also broadcasts a message with the TS info every few minutes- Mine will soon, I think..

 

I doubt I will encounter much trouble beyond that, but if someone chooses to - I got me an eject handle for the server as well as the plane..

 

Couple other random thoughts- Put TS instructions in brief- warn that a kick may result if you don't join..

 

I never said that servers don't have a right do do whatever they want.. You absolutely do. I just don't agree with locking people out in the abscence of private squad activities, testing a mission..

 

This worry about troublemakers is unfounded. Anonymity is not an option anymore. Typing yourself a fake name in the slot isn't going to help. Similarly- this worry about dummies is too. To varying degrees- we ALL need more knowledge- don't you think?

 

"Sorry- not training right now"

 

"You need to be on TS to get help/ fly in here"

Edited by S77th-konkussion
Posted

Actually a script could be written that checks joining IP on the DCS server and see if it already joined on TS ... and kick if not.

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Posted
Actually a script could be written that checks joining IP on the DCS server and see if it already joined on TS ... and kick if not.

 

Now that is interesting. :thumbup:

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