Mike Busutil Posted February 3, 2011 Posted February 3, 2011 Nice! [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
thebigherm Posted February 3, 2011 Posted February 3, 2011 Really have to hand it to Hogdriver...He did a really good job on the Blackjack hogs. Thanks a bunch, One Shot! NEW DCS:A-10C Flight Wing - 76th TFW - http://www.tf-blackjack.com
hog_driver111th Posted February 3, 2011 Posted February 3, 2011 No Problem Boss. Glad to help. Btw, I'm working on a Show Bird for us. Chrome Gun and everything ;) A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]
todd022 Posted February 3, 2011 Posted February 3, 2011 ::cough:: tutorial ::cough:: [SIGPIC][/SIGPIC]
hog_driver111th Posted February 3, 2011 Posted February 3, 2011 With a tutorial, those of us that paint would lose work, hehe... but I'll try and get one typed up anyway. A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]
Mike Busutil Posted February 3, 2011 Posted February 3, 2011 Youtube a video.... ;) [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Snoopy Posted February 3, 2011 Posted February 3, 2011 Here is my tutorial....hope it helps, apologize if it isn't great... 24 v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Steel Jaw Posted February 3, 2011 Author Posted February 3, 2011 Now rep the man ! 1 "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
hollywoody Posted February 3, 2011 Posted February 3, 2011 Thanks Paul! +1 [sIGPIC][/sIGPIC] http://WWW.VFA-113.COM ________________________ Win 8.1 i5-3570 3.4ghz-Trackir5-TM Warthog - Pro-Saitek Combat Rudders-Viso 43" 4k"
celticcoho Posted February 3, 2011 Posted February 3, 2011 Thanks Paul! +1 +1 for me too Paul, TY:thumbup: [sIGPIC][/sIGPIC]Celticcoho (OriginFreedom) WIN 7 64 bit, I7975 at 3.6ghz,X58 Classified 3 Mobo, 6gb Corsair 2000 ram, 2 ea ATI 5870 Eyefinity 6 2gb's , 27" Ultra Sharp,(main view), 3 23"touch screens , Tm Warthog, Saitek Combat Pedals Track IR 5,:D JIM.:book:
WarriorX Posted February 3, 2011 Posted February 3, 2011 Rep added! Thanks very much Paul. That was a very well done tutorial. As I don't have Photoshop, I would be happy to pay to have my custom skin created. I would rather leave it to those with the skill and experience. [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
garengarch Posted February 3, 2011 Posted February 3, 2011 many thanks paul - and mower for the link Vega 2700x /16Gb ram/480Gb SSD/1Tb Seagate/nVidia 2080/Win 10 64 bit Rift. T-flight pedals.
dane48 Posted February 3, 2011 Posted February 3, 2011 Thanks for the tutorial. Will keep it aside and one day give it a try. +1 "To most people, the sky is the limit. To those who love aviation, the sky is home."-----anonymous
Zomba Posted February 3, 2011 Posted February 3, 2011 (edited) The textures can be a bit of a pain to edit as some of the textures for the parts are scattered around a bit and can be hard to track down. Getting the texture to line up on the intake side of the engines require slicing the added maps so that they would line back up when rendered in game. Here's a vid of another. If you have pulled apart the dds files and had a look you will notice that the Kangaroo on the side in the vid goes across two texture maps. Fun and games lining that up. Edited February 3, 2011 by Zomba I don't test for bugs, but when I do I do it in production.
Ragtag Posted February 3, 2011 Posted February 3, 2011 Here is my tutorial....hope it helps, apologize if it isn't great... Great stuff and thanks:thumbup: +1 [sIGPIC][/sIGPIC] I7 3930K. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe. Asus GTX680 2Gb. Auzentech Home Theater 3D Sound. TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIR 5. Samsung Syncmaster P2770FH
Snoopy Posted February 3, 2011 Posted February 3, 2011 The textures can be a bit of a pain to edit as some of the textures for the parts are scattered around a bit and can be hard to track down. Getting the texture to line up on the intake side of the engines require slicing the added maps so that they would line back up when rendered in game. Here's a vid of another. If you have pulled apart the dds files and had a look you will notice that the Kangaroo on the side in the vid goes across two texture maps. Fun and games lining that up. Nice...I've got a long way to go before I'm that good... v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Zomba Posted February 3, 2011 Posted February 3, 2011 Also, if you want to have the dds unwrapper integrated with photoshop then try out http://developer.nvidia.com/object/photoshop_dds_plugins.html It only works for Photoshop 32bit. With this plugin PS just treats dds as any other file type. My suggestion is to find the clean unmarked textures in the bazaar/world/textures/a-10.zip (Can't remember what name ED uses for them and don't have the time to look) and save them as a tiff master template. Use Tiff over PSD as it is unversal and less prone to bug out. The unmarked textures in a-10.zip are of an old and dirty aircraft. I took the textures from one of the squadron skins and removed all the markings and use that instead. When you want to make a texture pack all you need to do is open up your templates and edit away. Save them as a new project as tiffs until you are finished. At this point just save the finished product as DDS using DXT 1 with 1 bit alpha and 'Generate mipmaps' selected. Keep your new project TIFFs, even though they are quite large in size. I always find mistakes in textures when loading up the new skins in DCS and it is much easier to go back into the original TIFF and fix it than to pull apart your DDS file as it is not multilayer like a TIFF and therefore much more difficult to fix in many cases. I don't test for bugs, but when I do I do it in production.
vrv Posted February 3, 2011 Posted February 3, 2011 I already told you Brammage. She doesn't do anything for me...now your wife on the other hand...:P [sIGPIC][/sIGPIC] EtherealN: I will promptly perform a sex change and offer my hand in marriage to whomever
todd022 Posted February 3, 2011 Posted February 3, 2011 you're great man! +rep buddy!! [SIGPIC][/SIGPIC]
todd022 Posted February 4, 2011 Posted February 4, 2011 Well, I guess now I can have one of those sexy desert flight suits like the mud hen drivers. [SIGPIC][/SIGPIC]
todd022 Posted February 4, 2011 Posted February 4, 2011 Two things...what am I doing wrong? A.) Anyone know a way to keep the flag from duplicating on both sides of the console texture? B.) My MARPAT helmet texture is not showing up in the game. Fix? The bmp is still 512x512 pixels at 24-bit. image host [SIGPIC][/SIGPIC]
zakobi Posted February 4, 2011 Posted February 4, 2011 (edited) Just a tip. If someone have trouble identifying parts on the skin, they can make a texture filled with numbers and/or colours. When you then start up in the A-10 in game, you can note which parts got which numbers. Can't find the template used when making skins for 'World of tanks' tanks, so can't give a specific example as to what i mean :( Edited February 4, 2011 by zakobi
Snoopy Posted February 4, 2011 Posted February 4, 2011 Two things...what am I doing wrong? A.) Anyone know a way to keep the flag from duplicating on both sides of the console texture? I haven't been able to figure it out, I wanted to do the same thing with the flag. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
rexehuk Posted February 4, 2011 Posted February 4, 2011 How are you guys doing all these custom paint jobs... which files do you edit? **Edit** Nevermind, skin tutorial one page back! Thanks so much for that.
Steel Jaw Posted February 4, 2011 Author Posted February 4, 2011 Custom helmet skins would be cool as well. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
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