Wild.Bill.Kelso Posted June 23, 2005 Posted June 23, 2005 I've had this problem before, but I can't remember what the cause was. I have a mission where a B-1B has an internal load of Mk84s and an attack waypoint. I have targets designated at the attack waypoint, but my B-1b bomber just gets to the attack waypoint and turns for home. It won't drop it's load no matter what I do. So, I changed it to a B52 and have the same problem. So, then I tried setting the altitude to 3000, then 4000, all the way up to 12000. That didn't help either. What's the problem with my mission???
BearF_CO_159th Posted June 23, 2005 Posted June 23, 2005 Your attack waypoint may be too close to your targets. Try setting it back further.
Wild.Bill.Kelso Posted June 23, 2005 Author Posted June 23, 2005 I found a mission that WhiskeyRomeo made using the B-1b, and it did drop it's bombs. It had the attack waypoint at 30,000; 590kph; and 18km from the target. So, 5 mins ago, I just set my waypoints the same, and again... they just few over. My targets are many of the new static building units. I tried putting a non-static tank as the target, but again... that didn't help either. This is frustrating.
D-Scythe Posted June 23, 2005 Posted June 23, 2005 Try setting the "Weapons" option to "Bombs" and setting the attack waypoint a bit further back, about 15 nm (27 km). Try it with non-static objects, like a tank/APC, first, then try static buildings.
S77th-GOYA Posted June 23, 2005 Posted June 23, 2005 I've got a B1-B runway attack in a mission that does work, sort of. The first bomb hits perfectly on the end on the runway and all the other bombs land in a line about fifty feet to one side of the runway. :(
Wild.Bill.Kelso Posted June 23, 2005 Author Posted June 23, 2005 Thanks for the reply guys. I finally fixed it. Stupid mistake. I had NO bombs loaded on the bombers. Stupid! Stupid! Stupid!! When I first made the mission, I did have bombs loaded and it did bomb my targets just fine. But when I added another bomber, it stopped working. Somehow the aircraft lost it's bomb load.
Brit_Radar_Dude Posted June 23, 2005 Posted June 23, 2005 That's wierd Snacko, as I just got through reading a post on UBI forum by Stotzer saying exactly the same thing. Maybe it is a FC 1.1 thing, because on v1.02, I have not seen that. With v1.02, if I add another flight, it adds the aircraft as empty loadout (must be assuming each flight might want different loadout), but leaves the previous bomber as is. If I have fighters and add another pilot, it will copy the previous aircraft loadout, I guess all pilots in a flight have the same loadout. The only time I have lost my weapon loadout is if I change the TASK, then it zaps 'em all to EMPTY. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Wild.Bill.Kelso Posted June 24, 2005 Author Posted June 24, 2005 Brit_Radar_Dude, you must work for Scotland Yard!! You cracked my cover!! I am AStotzer over at UBI and Snacko here! Keep that quiet will you? I'm under cover here, so don't tell anyone!
666th_birdy Posted June 24, 2005 Posted June 24, 2005 When I first made the mission, I did have bombs loaded and it did bomb my targets just fine. But when I added another bomber, it stopped working. Somehow the aircraft lost it's bomb load. This can also happen if you remove one wingman from the flight. I've got a B1-B runway attack in a mission that does work, sort of. The first bomb hits perfectly on the end on the runway and all the other bombs land in a line about fifty feet to one side of the runway. Line-up your flightpath with the runway. Use the "coordinates" option when selecting a target in the editor. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
Wild.Bill.Kelso Posted June 24, 2005 Author Posted June 24, 2005 I did a test... When I first made the mission, I did have bombs loaded and it did bomb my targets just fine. But when I added another bomber, it stopped working. Somehow the aircraft lost it's bomb load. This can also happen if you remove one wingman from the flight.So are you confirming that by adding my other bomber, that also removed the payload? Guess I'll have to go test all this out. Edit: I just tested this, and the only thing that would remove the payload on my original aircraft was changing the Task. I also added a wingmen, and he got the same payload as the original aircraft. I remove that wingmen, and my original aircraft still kept it's payload intact. I also added another flight. It started with a empty payload, but my original aircraft still kept it's payload. I removed that flight, and my original aircraft still kept it's payload intact.
666th_birdy Posted June 24, 2005 Posted June 24, 2005 I know it can happen just not in what order or under which condition. All I know is i double check payload when creating a flight. Another stupid thing I noticed is that an AI bomber keeps bombing the arear as long as it has a payload. So when you use four loaded B52's they will keep turning and bombing for half an hour or so LOL (talking about exposure) DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
S77th-GOYA Posted June 24, 2005 Posted June 24, 2005 Line-up your flightpath with the runway. Use the "coordinates" option when selecting a target in the editor. It is lined up but except for the first bomb they are all on a parallel line to the right of the runway. ______________________________________________________ o ______________________________________________________ o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o Like that, sort of.
666th_birdy Posted June 25, 2005 Posted June 25, 2005 Strange indeed. Did you select several coordinates in-line with the runway as targets or did u use the runway 'object' as a target? What ammo did you use and at what height do the bombs leave the rails? Any cross winds? (allthough I guess AI will compensate for this ) DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
S77th-GOYA Posted June 25, 2005 Posted June 25, 2005 Strange indeed. Did you select several coordinates in-line with the runway as targets or did u use the runway 'object' as a target? What ammo did you use and at what height do the bombs leave the rails? Any cross winds? (allthough I guess AI will compensate for this ) The runway is selected as the target. It's dropping iron bombs. Not sure of the exact altitude because the bomber adjusts itself. It is pretty high and needs to be. There are Tunguskas at the airfield. Yes, there is a crosswind blowing toward the other side of the runway from where the errant bombs impact.
666th_birdy Posted June 25, 2005 Posted June 25, 2005 . The above shots were taken in a basic airfield-denial mission. The attack point is 15km from the runway and flightlevel is 2000ft. The cross wind is 8m/s . I've selected several coordinates on the runway and made the first one the primairy. The B1 carries 28 MK84 iron bombs. Is this what you mean with only the first one hitting the runway? Anyway, they are free fall bombs so it's not that unrealistic that a lot of them miss. ------- After a second run with the altitude set to 1000ft, all bombs hit the runway! (see below) A third run with flightlevel at 8000ft (attack WP 25km from target) was also succesful (see below) DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
Ironhand Posted June 26, 2005 Posted June 26, 2005 (snipped) Another stupid thing I noticed is that an AI bomber keeps bombing the arear as long as it has a payload. So when you use four loaded B52's they will keep turning and bombing for half an hour or so LOL (talking about exposure) The only time I've noticed this type of behavior is when the target is set as a coordinate. Is this the case in your scenario? If so, since coordinates cannot be destroyed, the a/c will keep attacking until they run out of munitions (or are shot down). Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
666th_birdy Posted June 26, 2005 Posted June 26, 2005 @ Ironhand, could be, it's been a while. Will check it. tnx PS; In the mission above I also used coordinates as targets (runway) but the b1 RTB's after the first pass DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
S77th-GOYA Posted June 26, 2005 Posted June 26, 2005 This is what happens. The first bomb hits perfectly. Every other bomb is displaced to the right, which is against the wind. Not that it should matter, but the alt is 20k and they are Mk-84 dumb bombs.
666th_birdy Posted June 27, 2005 Posted June 27, 2005 try 8000ft or even 1000ft DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
666th_birdy Posted June 27, 2005 Posted June 27, 2005 Tunguska I see, well delete SAMs and just see if it works. Build up from there. Still, IMHO free-fall bombs dropped from 20000ft are bound to miss. I gave it another try with flightlevel at 20000ft. Attackpoint 10mls out. I can't see any problems. All bombs hit the target. Haven't got any wind selected though. DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit
S77th-GOYA Posted June 27, 2005 Posted June 27, 2005 It's more important to have the SAMs at the airfield than for the bomber to hit its mark. This is for an online mission and the likelihood of the bomber reaching the target is minimal. Still, it would be nice for the opposing side to feel the hurt of that lost runway should they let the B1-B through. By the way, as the bombs fall from the bays the drift to the right is easily apparent.
Ironhand Posted June 28, 2005 Posted June 28, 2005 This is what happens. The first bomb hits perfectly. Every other bomb is displaced to the right, which is against the wind. Not that it should matter, but the alt is 20k and they are Mk-84 dumb bombs. I ran some tests last night--using the runway icon as the designated target--and you can consider this behavior to either be a bug or incomplete modeling. Take your pick. The results depend on the strength of the crosswind and the bombing altitude. No matter what, the first bomb will always hit the runway (more on that later). But the AI does not alter it's flight path to compensate for the crosswind. It always flies directly down the runway's center. So, if the bombing altitude is high enough and/or the crosswind strong enough to blow the bombs sufficiently off line during their fall time, then the remaining bombs will miss. The first bomb always hits because it does not react to the crosswind (other than for an initial sideways push). It behaves like a guided bomb. You can look from the first bomb back up toward the following bombs and watch them continue moving to the right or left, while the first bomb guides directly to the correct impact point. So that's why you are seeing what you are. Also, it appears that the bombs are offset in a direction opposite to the wind. The wind direction pointers in the Mission Editor indicate the direction the wind is blowing toward. Yet the "bomb drift" part of the program is written as if those pointers indicated where the wind was blowing from. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
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