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Posted

Hi everyone, couldn't find any info on the forums here about this....

 

I'm having issues trying to setup the EO to automatically power on as mentioned in the manual. I'm able to change the mode from MANUAL to LOCATION in the Automatic EO Power Function (OSB5) in the missile page, then I'm able to input a value for bearing and distance (OSB7 and 8) via the UFC, but the trouble for me lies in the waypoint selection (OSB9). Using the rotary functionality of OSB9 and seeing the +/- value next to it when I line select it, I expect that each button press should cycle through waypoint values. But, each time I push it it just makes the +/- reverse video cycle on and off. Additionally, the manual says I can use the UFC/CDU to input a value (like the waypoint/bearing inputs), yet no value gets inputed when I have a value in the scratch pad and line select OSB9. Also, I've tried virtually every rocker switch on the UFC, and tried the CDU +/- rocker with no success. Am I doing something wrong here or is this a bug? Anyone get it to work? I've had issues since early betas. I'd like to set up my EO power automatically so I don't have to wait that 3 minutes when I forget to turn it on!

 

Thanks!

TM Warthog, TPR, TM MFDs, Pimax Crystal, AMD Ryzen 9 7950X3D. ASUS ROG Crossair X670E Hero AMD X670, G Skill Trident Z5 DDR5 64GB

Posted

I haven't checked in game, but in RL they will. I don't know if the electronics shut down automatically to prevent overheating or if they just melt down, but for sure for an IIR maverick it should cause seeker troubles since it is cooled.

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Posted

In the game the max that you get is a message that will appear on the lower right corner of the MFCD. It says something as "EO Timeout". The only thing yiou havre to do is to press the ACK button next to it. In RL that would be a warning of the time limit for the Mavs. In the game, it doesn't do anything. However, if you want to keep with your dose of realism, you can turn the Mavs off.

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted
To cycle the waypoints after hitting OSB-9, hit FUNC, then DATA up/down on the UFC. This process is actually practiced in the DSMS training mission.

 

Yikes, I was hoping I wouldn't look like I'm a total rookie for asking that question, I did do all the training missions, I swear! I must have overlooked that part of the training.

 

Thanks for the reply, glad to know the procedure now!

TM Warthog, TPR, TM MFDs, Pimax Crystal, AMD Ryzen 9 7950X3D. ASUS ROG Crossair X670E Hero AMD X670, G Skill Trident Z5 DDR5 64GB

Posted

Ha! Lucky for you I have not tried it yet!

 

Thanks for the clear up though. :)

TM Warthog, TPR, TM MFDs, Pimax Crystal, AMD Ryzen 9 7950X3D. ASUS ROG Crossair X670E Hero AMD X670, G Skill Trident Z5 DDR5 64GB

  • 2 weeks later...
Posted
In the game the max that you get is a message that will appear on the lower right corner of the MFCD. It says something as "EO Timeout". The only thing yiou havre to do is to press the ACK button next to it. In RL that would be a warning of the time limit for the Mavs. In the game, it doesn't do anything. However, if you want to keep with your dose of realism, you can turn the Mavs off.

 

Did you test that issue ??

 

Would be nice if they added the Mav's failure ... just to make us work hard .. ha ? :smilewink:

Posted

Rel,

To be honest with you I only tested it on the Betas, to be exact on Beta 4. if you left the Mav on for too long, you would get a message on the MFCDs, as per my last post.

On the release version, haven't noticed yet (I'm away from my DCS A-10 right now... cant' play :cry:... ahhhhrgghh.. the Warthog level in my blood is very low at this moment... :eek:).

When I get back, it is something that I'll have to test.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted
You still get the warning, but it would be great if they implemented a MAV failure or something if you didn't turn them off. If they melted, you would have no MAVs (or degraded) until you re-armed.

 

Right On ... +1 :thumbup:

 

Rel,

To be honest with you I only tested it on the Betas, to be exact on Beta 4. if you left the Mav on for too long, you would get a message on the MFCDs, as per my last post.

On the release version, haven't noticed yet (I'm away from my DCS A-10 right now... cant' play :cry:... ahhhhrgghh.. the Warthog level in my blood is very low at this moment... :eek:).

When I get back, it is something that I'll have to test.

 

My warthog heart with you my friend. :(

  • Like 1
Posted

Mavs wont lock on anymore when overheating. Doesntt happen right after 30 mins but at some point they will stop working correctly.

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

Posted (edited)
You still get the warning, but it would be great if they implemented a MAV failure or something if you didn't turn them off. If they melted, you would have no MAVs (or degraded) until you re-armed.

 

This would indeed be cool; reminds me of all the discussion over laser burnout in DCS Black Shark.

 

I do not know what the real behavior is, though. Does anybody have a reference to authoritative info on how long the Mav can be powered up before bad things start to happen? It is cool that ED models the timeout, so it seems that adding realistic failures if you choose to ignore such warnings would be straightforward, but what might constitute such "realistic" failures?

 

EDIT: Geskes' post appeared as I posted mine - thanks for that info - I had not tried / noticed that before. Nice to know the detailed realism continues!

Edited by Zenra

Zenra

Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS

Posted
Mavs wont lock on anymore when overheating. Doesntt happen right after 30 mins but at some point they will stop working correctly.

 

Geskes,

 

Just checking: do you mean, in the game? Release version? If that does happen, then it is another one on my list of ED's nice attention to details.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted

Something else that would be awesome, is instead of just the MAV not locking on, is the view from the MAV seeker is fuzzy or "melted" looking to where you can't make out any information. Still have the view there instead of a black screen (or maybe it turns black after a very long time), but when the time comes that it's too super hot, to have the view warped as a visual cue that says "oops, you're an idiot for not turning me off...". hehe

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Posted

I'm pretty sure that on a number of ocasions the EO has been turned off "in game" a few minutes after the warning message has appeared and i would need to start them up again. I could be mistaken though :)

Posted

My question regarding this, is why an A-10 pilot would have to use FUNC+SEL rocker to select a waypoint, when so many other inputs to the DSMS pages are done by just entering a number from the UFC and then clicking the appropriate OSB on the MFCD. Obviously there's a reason for it, I just would like to know why the DSMS needs that specific kind of input to that specific input.

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  • 3 weeks later...
Posted

I can manage to enter data for automatic EO power, just will not to get turn on in a given area although I circled in any course at a given distance.

 

'll check after the patch if it works.

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