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Posted

Firstly... love the idea & concept, seems to be working well.

 

Love the way if varies across the map, and across terrain. I'm presently testing a mission where you have to cross the mountains and I'm really noticing the varying weather, wind direction & strength and cloud cover. Great improvement over the static weather we have hard previously.

 

I am having a few problems getting the weather conditions i want at times.

 

Is it possible to get some guidance, tip & tricks to controlling the weather. For example I'm finding it very difficult to make overcast skies, rain and such like. Normally the skies are either clear or with light cloud cover.

 

The wind is easier to work out.. but controlling cloud cover & precipitation has me foxed.

i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music.



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Posted

I don't think you can really control them with dynamic weather, and I don't believe dynamic weather produces them just yet.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

This is one of the reasons I am not using Dynamic weather on my missions much often. Not only because I cannot control to some extent the conditions I need for the mission, but mostly because I cannot forecast what condition I will find at TGT area or airport destination.

While the whole concept of dynamic weather is awesome and extremely interesant, we should have some way to control it a bit more deeper and most importat to have information about its effects on the map before we do launch the mission. Now it is more like a meteorlogical "flip the coin" issue.

Anyway I am happy having that option but for detailled mission planning we do need more access and information about the Dynamic weather option

Posted

I have played around a little and IIRC, only the old weather system is able to create precipitation, which doesn't interact with weather created with the new system, but i'm sure that as the new system matures, the feature set will become more complete and powerful.

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Posted

I'm sure you can make rain with it, unless i'm going mad.

 

During the Batas i made a mission where there was light rain in one area and sunshine in another. The cloud cover varied a lot.. but i have not been able to recreate this since.

i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music.



TM Warthog, Saitek combat pro pedals, TrackIR 4

  • ED Team
Posted
This is one of the reasons I am not using Dynamic weather on my missions much often. Not only because I cannot control to some extent the conditions I need for the mission, but mostly because I cannot forecast what condition I will find at TGT area or airport destination.

While the whole concept of dynamic weather is awesome and extremely interesant, we should have some way to control it a bit more deeper and most importat to have information about its effects on the map before we do launch the mission. Now it is more like a meteorlogical "flip the coin" issue.

Anyway I am happy having that option but for detailled mission planning we do need more access and information about the Dynamic weather option

 

You can generate BS distribution several times, change BS number.

 

Full meteo editor is in our plans but there are at least two problems: we must create a tool for checking the parametres that user sets for BS to avoid weird fields and we must spend a lot of worktime to create this editor itself.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

I understand the complexity of creating a truly dynamic weather engine, however maybe you should take a look at the approach I propossed above, that is mission creators have the option to set the weather in at least 3 different airports in one single mission, so for instance I make Batumi clear weather, Gudauta with an overcast and wind and Anapa with thunderstom.

The weather is created around those airports and in a large area around.

This way a pilot flying from Batumi in clear skies, would find clouds and deteriorating weather while passing Gudauta to find a developed thunderstorm over Anapa.

This will allow us to set the specifi weather we do need for missions while at the same time it is "dynamic enough" and most important "predictable"

Just give us the options to select 3 or 4 airports per mission or maybe more (like if they were METAR stations) so mission creators could place different weather conditions on each of them using the same tool you have now for "Standar Weather" but independent for some airports.

I think this would give a lot of possibilities to the mission creators without having to force ED to create a full weather editor.

And will give pilots predictable and changing weather.

Just my two cents :)

  • Like 1
Posted
I understand the complexity of creating a truly dynamic weather engine, however maybe you should take a look at the approach I propossed above, that is mission creators have the option to set the weather in at least 3 different airports in one single mission, so for instance I make Batumi clear weather, Gudauta with an overcast and wind and Anapa with thunderstom.

The weather is created around those airports and in a large area around.

This way a pilot flying from Batumi in clear skies, would find clouds and deteriorating weather while passing Gudauta to find a developed thunderstorm over Anapa.

This will allow us to set the specifi weather we do need for missions while at the same time it is "dynamic enough" and most important "predictable"

Just give us the options to select 3 or 4 airports per mission or maybe more (like if they were METAR stations) so mission creators could place different weather conditions on each of them using the same tool you have now for "Standar Weather" but independent for some airports.

I think this would give a lot of possibilities to the mission creators without having to force ED to create a full weather editor.

And will give pilots predictable and changing weather.

Just my two cents :)

 

Does not sound very feasible or realistic. I could see this making some very 'silly' weather.

 

I prefer the present system, but would like to be able to 'drag' the H or L pressure systems centres to where i want them.. presently i find myself spamming 'generate' trying to locate them where i want them.

i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music.



TM Warthog, Saitek combat pro pedals, TrackIR 4

Posted

All in good time - I might be in the wrong here, but doesn't the dynamic weather create a file or put in one of the mission files the coordinates of high and low pressure centers. In this case, you could alter the coordinates to your liking.

 

Does not sound very feasible or realistic. I could see this making some very 'silly' weather.

 

I prefer the present system, but would like to be able to 'drag' the H or L pressure systems centres to where i want them.. presently i find myself spamming 'generate' trying to locate them where i want them.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I understand the complexity of creating a truly dynamic weather engine, however maybe you should take a look at the approach I propossed above, that is mission creators have the option to set the weather in at least 3 different airports in one single mission, so for instance I make Batumi clear weather, Gudauta with an overcast and wind and Anapa with thunderstom.

The weather is created around those airports and in a large area around.

This way a pilot flying from Batumi in clear skies, would find clouds and deteriorating weather while passing Gudauta to find a developed thunderstorm over Anapa.

This will allow us to set the specifi weather we do need for missions while at the same time it is "dynamic enough" and most important "predictable"

Just give us the options to select 3 or 4 airports per mission or maybe more (like if they were METAR stations) so mission creators could place different weather conditions on each of them using the same tool you have now for "Standar Weather" but independent for some airports.

I think this would give a lot of possibilities to the mission creators without having to force ED to create a full weather editor.

And will give pilots predictable and changing weather.

Just my two cents :)

 

What you describe is one of the ways FSX handled weather. It's weather was dynamic as well, and the user can set the rate of change.

Here's an example: if you set high humidity, but with no clouds, clouds will form over time. If you set the opposite, the clouds will dissipate. Make the temperature high with no clouds, and thermals will form. Over time, clouds will form on top of these thermals. You can also import real-world conditions into the simulator and have them update every 15 minutes.

 

However, you cannot do what MadTommy talks about with individual high and low pressure centers, which sounds like it would be very useful.

 

Just MY to cents.

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

"A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson

 

"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

  • ED Team
Posted (edited)
I understand the complexity of creating a truly dynamic weather engine, however maybe you should take a look at the approach I propossed above, that is mission creators have the option to set the weather in at least 3 different airports in one single mission, so for instance I make Batumi clear weather, Gudauta with an overcast and wind and Anapa with thunderstom.

The weather is created around those airports and in a large area around.

This way a pilot flying from Batumi in clear skies, would find clouds and deteriorating weather while passing Gudauta to find a developed thunderstorm over Anapa.

This will allow us to set the specifi weather we do need for missions while at the same time it is "dynamic enough" and most important "predictable"

Just give us the options to select 3 or 4 airports per mission or maybe more (like if they were METAR stations) so mission creators could place different weather conditions on each of them using the same tool you have now for "Standar Weather" but independent for some airports.

I think this would give a lot of possibilities to the mission creators without having to force ED to create a full weather editor.

And will give pilots predictable and changing weather.

Just my two cents :)

 

What about the whole map distribution? If you set pressure and wind at threee points you must find a solution for the reversal problem - place and tune unknown number of BSs.

 

It's A PROBLEM and not very ordinary. It could be solved using gradient descent method but it often goes to a wrong area...

 

Maybe we can find alternative method to generate pressure field though... but it will be a new model again. And it must live with the two others.

Edited by Yo-Yo

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

Realistic it is as long as the system does not allow to insert absurd situations like snow and winter in one airport and the other with summer warm. Easily fixed.

So if you select an Autum scenario, you can have autum weather only.

Of course in Autumm you can have in one airport a CAVU condition while another 70 NM away is having fog and rain. Just like in real life.

 

I fly helicopters for living and most of the time for short and middle flights we use Enroute Metars and TAFOR instead just Pressure Charts.

Having a Low somewhere does not tell you what kind of weather you are going to find since this is determined by many other factors such temperature, moist, convectivity..................

So only Pressure information is not enough to gather reliable aeronautical data.

Take a look at this page for instance:

 

http://www.allmetsat.com/es/metar-taf/espana-portugal.php?icao=LEPA

 

Every red button on the map is an aeronautical weather station giving you METAR and TAFOR. Explore the different airports or even move the map to another country and see how this could be implemented in minnor scale into DCS A-10C scenario. And see that while in one airport is CAVOK, another just 30NM away has rain and low visibility.

When I am planning a mission, I need to know the departure, enroute and destination weather data and the actual Dynamic system des not provide information neither in visibility, ceiling, SIGMET or anything alike.

Hard to plan a realistic mission with such few data.

  • ED Team
Posted
Realistic it is as long as the system does not allow to insert absurd situations like snow and winter in one airport and the other with summer warm. Easily fixed.

So if you select an Autum scenario, you can have autum weather only.

Of course in Autumm you can have in one airport a CAVU condition while another 70 NM away is having fog and rain. Just like in real life.

 

I fly helicopters for living and most of the time for short and middle flights we use Enroute Metars and TAFOR instead just Pressure Charts.

Having a Low somewhere does not tell you what kind of weather you are going to find since this is determined by many other factors such temperature, moist, convectivity..................

So only Pressure information is not enough to gather reliable aeronautical data.

Take a look at this page for instance:

 

http://www.allmetsat.com/es/metar-taf/espana-portugal.php?icao=LEPA

 

Every red button on the map is an aeronautical weather station giving you METAR and TAFOR. Explore the different airports or even move the map to another country and see how this could be implemented in minnor scale into DCS A-10C scenario. And see that while in one airport is CAVOK, another just 30NM away has rain and low visibility.

When I am planning a mission, I need to know the departure, enroute and destination weather data and the actual Dynamic system des not provide information neither in visibility, ceiling, SIGMET or anything alike.

Hard to plan a realistic mission with such few data.

 

The resources we have can not be compared to God's resources....

 

The main goal of this model is to have realistic coupling with pressure, wind, clouds, i.e. not to have unreal combination. Of course clouds and precipitations can form using different mechanism than simple pressure-oriented but the current model is the first step to make dynamic weather.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

I'd love to have an option to run it off real TAFs/ARFORs.

 

Squads could plan missions and tactics based on the RL wx prognosis.

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Posted

I'm still waiting for good turbulence while flying through clouds, like real life. Every time I fly w/the guys at work and we enter some clouds, those clouds throw our plane/helo around like crazy at times.

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