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Posted

Okay .. I am looking forward. This guys are really quick. Got an information that it will be shipped soon via UPS.

 

Do you use the profile for A-10 or did you setup a profile on your own ?

Maybe you can attach the setup in this thread.

 

Maybe its easier to look for an old Powersupplie with the specific volatge output than buying an adapter from US to EU.

 

 

Cheers from neighborhood Germany

 

Tom

Posted

I won't swear to it, but I thought their site said that all you needed was an adapter for the physical shape of the connector. The PS will handle european voltage just fine.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted (edited)

Congratulations to all who have purchased the TFS3! I have been shouting about this thing for years just hoping more people would listen. I am stoked for those of you that can now feel the power of the TFS3.

 

In relation to flight sims the TFS3 is to your ass, back and legs what a HOTAS and rudders are to your hands and feet, a TIR is to your eyes, and a sound sound card is to your ears. :D

 

Ivibe TFS3 Flight simulation Immersion factor increase +2 ;)

 

Out

Edited by PoleCat
Posted
Hi could some please give me the size of the seat would like to no if it will fit on my aces 2 ejector seat thanks

 

The seat is a flexible fabric material with the FFB actuators set in pockets within the seat. The seat folds in the middle between back and seat sections so you unfold and place in your existing chair or cockpit. You can actually sqeeze it in to slightly tighter spaces if needed because as I said it is a flexible fabric material and can bend a bit. I had mine at one time in an Akers barnes pit of standard dimensions. I now have it just sitting in my office chair. It is comfortable enough that I do not need to remove it at all when not in use.

 

Seat section

The half under your ass = Aproximately 20" (50.8cm) wide and 17" (43.18cm) deep.

Back Section

The half you lean your back against = Aproximately 20" (50.8cm) wide and 18.5" (46.99cm) tall and it tapers inward at the top of the back.

 

Hope this is helpful.

 

Out

Posted
The seat is a flexible fabric material with the FFB actuators set in pockets within the seat. The seat folds in the middle between back and seat sections so you unfold and place in your existing chair or cockpit. You can actually sqeeze it in to slightly tighter spaces if needed because as I said it is a flexible fabric material and can bend a bit. I had mine at one time in an Akers barnes pit of standard dimensions. I now have it just sitting in my office chair. It is comfortable enough that I do not need to remove it at all when not in use.

 

Seat section

The half under your ass = Aproximately 20" (50.8cm) wide and 17" (43.18cm) deep.

Back Section

The half you lean your back against = Aproximately 20" (50.8cm) wide and 18.5" (46.99cm) tall and it tapers inward at the top of the back.

 

Hope this is helpful.

 

Out

 

Most useful. Thanks much.:thumbup:

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Posted

Have been playing with it for over a few weeks now. Integration via lua is currently a major setback in being able to use it online via multiplayer.

 

I have been using the Buttkicker until I got the TFS3... can't really compare the two... they are not in the same category of products. TFS3 blows it out of the water.

 

However, TFS3 does miss a few "effects" that the Buttkicker had... I am hoping it is just a matter of time though. For example things like: afterburners, nearby jets flying by, missile launch vibration/shock, explosions etc. I have been chatting with Craig via email and he is a great guy, so for all those worried... don't.

 

@PoleCat: How are you forcing your back to lean on the TFS3 in an office chair? One of the issues I have is that usually I lean somewhat forward so the back part of the TFS3 is not as snug. Looking for ideas.

 

Also, hope you are bugging the hell out of the developers to not forget to properly integrate it with FC3 :)

Posted
Integration via lua is currently a major setback in being able to use it online via multiplayer.

 

I don't understand this. In the "Export" Lua environment, where this thing would probably have to operate its data exporting from, there is no difference that I know of between single and multiplayer. Actually, the game's Lua is far more powerful overall in multiplayer because the "net" Lua environment is active in multiplayer.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
I don't understand this. In the "Export" Lua environment, where this thing would probably have to operate its data exporting from, there is no difference that I know of between single and multiplayer. Actually, the game's Lua is far more powerful overall in multiplayer because the "net" Lua environment is active in multiplayer.

 

 

Export lua scripts are integrity checked by all of the Air to Air servers.

Posted (edited)
Export lua scripts are integrity checked by all of the Air to Air servers.

Hmm... I guess they do that because of the ability to export the locations of all world objects? One could certainly use that to cheat. You could also write functions that would control your jet for you.

 

What aircraft data does TFS require exactly? If it's really that big of a problem, one might be able to just mod whatever data exporting scripts TFS is using to work out of the main simulation env instead. I lot of data CAN in fact be found or deduced there, BUT you can't find the locations of all world objects there, which in this case, is good. It you could upload the Lua exporting scripts associated with TFS and I might be able to tell you. Of course, the main simulation environment is gonna look a lot different in FC2, though, so I wouldn't be able to tell you how to do it (I don't have FC2 installed).

 

But if this remains a problem when FC3 comes out- like, ED hasn't upgraded the integrity checker to allow multiple different install configurations or even something more advanced, then I might be able to help.

 

That said, the main simulation environment is not an officially supported environment for modding, so ED definitely reserves the right to make major changes at any time. But I've been watching it for over a year now, and most of it is pretty stable, and much of it is very deeply integrated into the game's C++ and other Lua (so unlikely to arbitrarily change).

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted (edited)

Well we had tried getting ED involved since BS was in beta and still part of LO....

 

Just needs something to split local data and host data. There should be no problem exporting local data of any sort, at least that I can think of.

Edited by =Prophet=
Posted
Well we had tried getting ED involved since BS was in beta and still part of LO....

 

Just needs something to split local data and host data. There should be no problem exporting local data of any sort, at least that I can think of.

 

What's local data and host data?

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

"For now the Lua support gives us better telemetry but we are working with DCS to give us a better native intellivibe data set so intellivibe can do many more things. Hopefully this will be completed sooner rather than later. We will of course keep you posted!"

 

Also the sound driven feature that drives the seat just like a buttkicker is not far off from what I read. Much more to come from this product.

 

Out

Posted

@PoleCat: How are you forcing your back to lean on the TFS3 in an office chair? One of the issues I have is that usually I lean somewhat forward so the back part of the TFS3 is not as snug. Looking for ideas.

 

Also, hope you are bugging the hell out of the developers to not forget to properly integrate it with FC3 :)

 

I just pull my chair in pretty close to my gaming desk and I am able to lean against the back of the seat without issue.

 

I am doing my best to see that future DCS titles are supported. The initial post at the ivibe forums states that FC3 will indeed be supported.

 

Out

Posted

For everyones info it comes with an american power lead to the transformer this is just an ordianry mains lead with a figure 8 plug like the old radios on one end and a us type 2 pin plug on the other, these leads can be bought cheap with an english plug if needed or just buy an adapter. the transformer itself will handle 100 to 240 volt so is good to go.

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  • 2 weeks later...
Posted

So did anyone that ordered one of these recently, ever get a response on the order request? I never got a response or anything. Tried contacting Craig but no response for a couple weeks now.

 

-Mack

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