Mule Posted March 25, 2011 Share Posted March 25, 2011 (edited) Follow @eagledynamics on Twitter and get all the latest updates as soon as they post. Edited March 25, 2011 by Mule Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
RodBorza Posted March 25, 2011 Share Posted March 25, 2011 Ha! Wagmatt is da man! This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog Link to comment Share on other sites More sharing options...
Distiler Posted March 25, 2011 Share Posted March 25, 2011 Showing the new shadows in-cockpit. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
Mule Posted March 25, 2011 Author Share Posted March 25, 2011 How far out does he pull up? Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
mtuckner Posted March 25, 2011 Share Posted March 25, 2011 Loving the new in cockpit dynamic shadows. Looks very nice. Hopefully those will be added in the next upcoming patch (crossing fingers to be on schedule still). Oh yeah, nice toss. Link to comment Share on other sites More sharing options...
mtuckner Posted March 25, 2011 Share Posted March 25, 2011 Pulled up at 1.3 nm out. Link to comment Share on other sites More sharing options...
Mule Posted March 25, 2011 Author Share Posted March 25, 2011 Ta :thumbup: Pulled up at 1.3 nm out. Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
nerves Posted March 25, 2011 Share Posted March 25, 2011 what are the spec's on that systems? Link to comment Share on other sites More sharing options...
power5 Posted March 25, 2011 Share Posted March 25, 2011 Who cares about the bomb flinging. I am loving the shadows and the reflections on the canopy glass. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109 Link to comment Share on other sites More sharing options...
CarneyUK Posted March 25, 2011 Share Posted March 25, 2011 " Good shooting Tex!!" :D Gotta go try and figure out how to set steerpoint as SPI now, then try chucking a bomb!! "The sky is not the limit.....it's my playground!!" @paraglidecass Link to comment Share on other sites More sharing options...
RodBorza Posted March 25, 2011 Share Posted March 25, 2011 How far out does he pull up? He pulls up to the point when the solution cue (small circle) on the Azimuth Steerimg Line gets inside the CCRP circle; i.e.; the small circle inside the big one. When using CCRP at level flight, you must wait until the small circle drops inside the CCRP piper and hold the weapon release button. For what I could get from the video, he does the opposite; he takes the CCRP circle to meet with the solution cue on the ASL. And then, it bombs away and you not overflying the target. :D This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog Link to comment Share on other sites More sharing options...
EtherealN Posted March 25, 2011 Share Posted March 25, 2011 what are the spec's on that systems? See his signature. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Mustang Posted March 25, 2011 Share Posted March 25, 2011 Nice video :) Link to comment Share on other sites More sharing options...
Joyride Posted March 25, 2011 Share Posted March 25, 2011 new bomb release sound? more of a click than the current dull thump... Link to comment Share on other sites More sharing options...
mtuckner Posted March 25, 2011 Share Posted March 25, 2011 He pulls up to the point when the solution cue (small circle) on the Azimuth Steerimg Line gets inside the CCRP circle; i.e.; the small circle inside the big one. When using CCRP at level flight, you must wait until the small circle drops inside the CCRP piper and hold the weapon release button. For what I could get from the video, he does the opposite; he takes the CCRP circle to meet with the solution cue on the ASL. And then, it bombs away and you not overflying the target. :D Yeah, he was just wondering how far away from the target he was before he pulled up so he didn't stall out before the cue could make it to the release point. Link to comment Share on other sites More sharing options...
aaron886 Posted March 25, 2011 Share Posted March 25, 2011 Gotta go try and figure out how to set steerpoint as SPI now, then try chucking a bomb!! If you want to set the current steerpoint to SPI, just set HUD SOI and make sure you're in NAV mode. (If not, use MMCB Toggle. "M") :thumbup: Link to comment Share on other sites More sharing options...
636_Castle Posted March 25, 2011 Share Posted March 25, 2011 I see the compass no longer bleeds through the panel. Never noticed the wingtips in the mirrors before either, like maybe they're dynamic to the view position now. The standby ADI seems changed too. :) I've noticed Wags never turns off the landing light though. Does it remain powered inside the wheel well? [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder! Link to comment Share on other sites More sharing options...
RodBorza Posted March 25, 2011 Share Posted March 25, 2011 Yeah, he was just wondering how far away from the target he was before he pulled up so he didn't stall out before the cue could make it to the release point. Ops, I saw that later. When I posted,then it was too late. Disregard, please. This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog Link to comment Share on other sites More sharing options...
Dimebag1 Posted March 25, 2011 Share Posted March 25, 2011 (edited) Hey, i didnt notice any reflections in the canopy, will have to check again. EDIT: I did notice that when the shadows pass over the canopy reflections, the reflections disappear, it's a nice effect, and would be expected IRL. well done ED. Next you need to add a reflection of the external world being reflected in the opposite sides of the canopy, and reflections on all instruments such as the mfcd's, and what would be really awesome is if you would get lens flares off all reflective surfaces when the sun is reflecting off the surface and into the pilots pov. The ability to flick down your glare shield on your helmet would dampen this lens flare effect allowing better visibility. Edited March 25, 2011 by Dimebag1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Phantom88 Posted March 26, 2011 Share Posted March 26, 2011 Sha...weet!!!! :) Patrick Link to comment Share on other sites More sharing options...
NoJoe Posted March 26, 2011 Share Posted March 26, 2011 If you want to set the current steerpoint to SPI, just set HUD SOI and make sure you're in NAV mode. (If not, use MMCB Toggle. "M") :thumbup: Or I think you can just TMS aft long, too. Then China Hat forward long, and you've slaved your targeting pod to the steerpoint! :D --NoJoe Link to comment Share on other sites More sharing options...
Kenan Posted March 26, 2011 Share Posted March 26, 2011 How much will these shadows affect the framerate and can they be turned off/on? [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World Link to comment Share on other sites More sharing options...
nerves Posted March 26, 2011 Share Posted March 26, 2011 See his signature. I can't find Matt Wagners signature... 1 Link to comment Share on other sites More sharing options...
RodBorza Posted March 26, 2011 Share Posted March 26, 2011 I can't find Matt Wagners signature... Here you have it: http://forums.eagle.ru/showthread.php?t=69092 1 This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog Link to comment Share on other sites More sharing options...
SY_KO Posted March 26, 2011 Share Posted March 26, 2011 Loving the shadows and reflectons, thanks for the taster On a side note why is his cockpit mouse pointer the default windows arrow rather than the yellow cross currently seen in game....windowed mode or something? ~~~ Win7 64bit // i5 2500K @4.2Ghz // ASUS P8P67 Pro ~~~ ~~~ H50 Cooler // 12GB 1600 DDR3 // EVGA GTX580 SC ~~~ ~~~ TMW // Combat Pedals // TrackIR 4 ~~~ Link to comment Share on other sites More sharing options...
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