element1108 Posted April 21, 2011 Posted April 21, 2011 Nice, thanks! X series has brought me back into space combat from Xwing/Wing Commander days. The new look is outstanding.
Succellus Posted April 25, 2011 Posted April 25, 2011 (edited) I will post on the site, but i hope they ll have: tripple monitor support, Track ir support, Multi USB controler support, Newton Physics, which will call Diferencial integrated thrust (since you need them to turn your spacecraft) which mean the hability more or less present to slide vertically or horizontally. Since one guy can do it Evochron online why big companies can t ? And i really would like they bring actuall tech brought forward, even if those are ingame payd upgrades: HUD display and HIFD (Helmet integraded feature and displays) - this will be a blast with track ir. I m tired of old WW2 style awesomely advanced cockpit. tTe 3d map in X series is awfully horrible. Painfully old, even the old X-wing had a better scheme for situational awareness. 1 display to show whats in front of you and another to show what is back. Easy and intuitive solution. Edited April 25, 2011 by Succellus HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
DocSigma Posted April 26, 2011 Posted April 26, 2011 DCS style space combat sim! I want wing commander prophecy or Freespace2 on mega mega steroids. DCS level of detail and complexity, cutting edge graphics engine, click able cockpit with at least a 150 knobs, switches, and rotaries. Ryzen9 5800X3D, Gigabyte Aorus X570 Elite, 32Gb Gskill Trident DDR4 3600 CL16, Samsung 990 Pr0 1Tb Nvme Gen4, Evo860 1Tb 2.5 SSD and Team 1Tb 2.5 SSD, MSI Suprim X RTX4090 , Corsair h115i Platinum AIO, NZXT H710i case, Seasonic Focus 850W psu, Gigabyte Aorus AD27QHD Gsync 1ms IPS 2k monitor 144Mhz, Track ir4, VKB Gunfighter Ultimate w/extension, Virpil T50 CM3 Throttle, Saitek terrible pedals, RiftS
Succellus Posted April 26, 2011 Posted April 26, 2011 Hehehe Docsigma. I agree that the space sims are really cheezy on procedural and as i ve said somewhere, they are all too much WW2 like. few to no missiles or countermeasure. But i a bit agaisnt you too, i have enought reality with DCS not being a real pilot. And anyhow they dont even know how to do a HUD or a HMD with integrated info... much less something as complex as DCS. But i lounge for a greater kind of armement, defense system, countermeasures and the like. Imagina a slow missile designed to pass force field and then upon sensing realease a flechete like ogive build up to pierce hull and emitt EMP or simply high blast. As it is slow it can very well be blasted away by fighters or defense battery, but if it hits the main deck... So many possibilities...so much waste of potential. HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
asparagin Posted April 26, 2011 Posted April 26, 2011 Oh, now I see there already was a thread on Rebirth. Sry for opening a new one! Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Succellus Posted April 26, 2011 Posted April 26, 2011 Oh, now I see there already was a thread on Rebirth. Sry for opening a new one! Nah , yours was the first one. HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
Rusty_M Posted April 28, 2011 Posted April 28, 2011 Oh I'm going to want this! The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
DarkFire Posted May 8, 2011 Posted May 8, 2011 Looks very nice indeed! I just wish that someone would make Freespace 3. The Freespace series were the best space combat games I've ever played... System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Pyroflash Posted May 9, 2011 Posted May 9, 2011 Hehehe Docsigma. I agree that the space sims are really cheezy on procedural and as i ve said somewhere, they are all too much WW2 like. few to no missiles or countermeasure. But i a bit agaisnt you too, i have enought reality with DCS not being a real pilot. And anyhow they dont even know how to do a HUD or a HMD with integrated info... much less something as complex as DCS. But i lounge for a greater kind of armement, defense system, countermeasures and the like. Imagina a slow missile designed to pass force field and then upon sensing realease a flechete like ogive build up to pierce hull and emitt EMP or simply high blast. As it is slow it can very well be blasted away by fighters or defense battery, but if it hits the main deck... So many possibilities...so much waste of potential. Sorry, but the lack of missiles is based in reality. Real space ships would probably not have any missiles because the simple fact that barring things like unguided rockets, missiles would simply not work in space. The reason for this being is that the missile would have to completely rely on thrust to control its movement because conventional technologies such as fins would be completely useless in space. Due to this, the missile would be sacrificing a huge amount of payload capacity and velocity in order to effectively reach its target with maneuvering thrusters. At which point something like a high power laser or a simple mass driver would be much more effective. Aside from that however, I really hope the new X has at least some multiplayer component. The biggest turnoff for the first three in the long run was the lack on any multiplayer. If you aim for the sky, you will never hit the ground.
asparagin Posted May 9, 2011 Posted May 9, 2011 The reason for this being is that the missile would have to completely rely on thrust to control its movement because conventional technologies such as fins would be completely useless in space. Due to this, the missile would be sacrificing a huge amount of payload capacity and velocity in order to effectively reach its target with maneuvering thrusters. At which point something like a high power laser or a simple mass driver would be much more effective. What about the lack of atmosphere which leads to no drag? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
aaron886 Posted May 9, 2011 Posted May 9, 2011 Many if not most current air to air missiles utilize thrust vectoring in some capacity, Pyro.
KillaALF Posted May 9, 2011 Posted May 9, 2011 Aside from that however, I really hope the new X has at least some multiplayer component. The biggest turnoff for the first three in the long run was the lack on any multiplayer. It won't - this has been confirmed by Egosoft's CEO Bernd Lehahn in a recent interview. "Krawall.de: Ein Wort: Multiplayer? /One word: multiplayer? Bernd Lehahn: Nee. / Nope."
Succellus Posted May 9, 2011 Posted May 9, 2011 (edited) Sorry, but the lack of missiles is based in reality. Real space ships would probably not have any missiles because the simple fact that barring things like unguided rockets, missiles would simply not work in space. The reason for this being is that the missile would have to completely rely on thrust to control its movement because conventional technologies such as fins would be completely useless in space. Due to this, the missile would be sacrificing a huge amount of payload capacity and velocity in order to effectively reach its target with maneuvering thrusters. At which point something like a high power laser or a simple mass driver would be much more effective. Aside from that however, I really hope the new X has at least some multiplayer component. The biggest turnoff for the first three in the long run was the lack on any multiplayer. I couldn t disagree more: Well if missiles can t work in space, how the hell can the spaceship work ? Its exactly the same theory and same procedure. How can you ship not waste power in combat and you end up without energy ? Same apply to missiles. obviously IR wouldn t work, but the engine leave some signature , without counting Radar, eletroptical, scan link, laser grid, datalink and the whatnot futuristic gizmo can have. Damn!! iT could be fire and forget, fire and follow (just maintain the ennemy ship in the aiming reticle), "ballistic" etc You could also think dozen of other stuff that could enhance the gameplay, so it doesn t feel so much Il2 ish. EMP blast, defensive mine spread, rear oriented defensive missile, So much oportunities and so few imagination by the designers....its a bit sad. I don t care much about MP, there s plenty of them between EVE and its copy paste. If you want MP try Evochron Mercenaries Online. Same base as X-rebirth but it have more features. Its not MMO, but you can get a small group of buddies to fly toghether online. Edited May 9, 2011 by Succellus HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
asparagin Posted May 9, 2011 Posted May 9, 2011 obviously IR wouldn t work, Why shouldn't it work? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Succellus Posted May 9, 2011 Posted May 9, 2011 Why shouldn't it work? I don t know, maybe not enught eat produced by engines since those aren t burn oriented, or extremely fast heat dispersion on the vacuum ? OTOH there s the heat generated to keep the pilot warmed so he can survive in a non enclosed suit. You could have a missile locked on biologic lifeform signature. Who knows HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
asparagin Posted May 9, 2011 Posted May 9, 2011 I think they would do fine, IR gets away with no problem through the vacuum of space, therefore IR telescopes Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
swift Posted May 9, 2011 Posted May 9, 2011 Meh that mizzlez, we need a friken Death Star :spam_laser:
asparagin Posted May 9, 2011 Posted May 9, 2011 :thumbup: where d'you find that cool .gif? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
swift Posted May 9, 2011 Posted May 9, 2011 :thumbup: where d'you find that cool .gif? To be honest I scavenged it from another forum, but take a look at this page Sorry for the OT fellas... errmmmh I'm really looking forward to this title :music_whistling:
Succellus Posted May 9, 2011 Posted May 9, 2011 The likelyhod of a new Star Wars space sim tends toward zero while George Lucas is Alive.:mad: HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
Pyroflash Posted May 9, 2011 Posted May 9, 2011 (edited) I don t know, maybe not enught eat produced by engines since those aren t burn oriented, or extremely fast heat dispersion on the vacuum ? Actually, heat does not transfer in space well at all. If you want to remove heat from your spacecraft, you would have to extend massive radiators to do so because of the lack of particles in space. The only problem you might encounter is the lack of a way to cool your IR sensor, but that can be fixed through other means like cooling fluid. Many if not most current air to air missiles utilize thrust vectoring in some capacity, Pyro.[/Quote] while that may be true(ex.AIM-9X), The ability to vector thrust in a missile would not help because you would need maneuvering energy eg. extra fuel for maneuvers. Many current missiles run out of propelling power long before they even come close to reaching their target, relying on control surfaces to provide terminal corrections to target. So if you want extra fuel saved for maneuvering, you either end up with a very slow missile, or a very weak one(adding more fuel means reducing the amount of explosives). Either that, or a Very, Very short ranged missile at which point why not just use guns? Edited May 9, 2011 by Pyroflash If you aim for the sky, you will never hit the ground.
GGTharos Posted May 9, 2011 Posted May 9, 2011 Actually a missile would be quite viable. You can launch it out of a mass driver, and it will add more velosity still by using the rocket motor, thus extending the Rtr of the weapon. Since the target is probably not terribly maneuverable, you can use terminal stage guidance thrusters separate from the now burned-out engine. Further, such missiles might make excellent space mines. The reason for this being is that the missile would have to completely rely on thrust to control its movement because conventional technologies such as fins would be completely useless in space. Due to this, the missile would be sacrificing a huge amount of payload capacity and velocity in order to effectively reach its target with maneuvering thrusters. At which point something like a high power laser or a simple mass driver would be much more effective. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Pyroflash Posted May 9, 2011 Posted May 9, 2011 Actually a missile would be quite viable. You can launch it out of a mass driver, and it will add more velosity still by using the rocket motor, thus extending the Rtr of the weapon. Since the target is probably not terribly maneuverable, you can use terminal stage guidance thrusters separate from the now burned-out engine. Further, such missiles might make excellent space mines. True, but isn't that more like guided artillery than a true missile? I was talking about the practice of using conventional missiles in space. like just mounting them on your wings thinking everything would work the same as it would in atmo. If you aim for the sky, you will never hit the ground.
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