Kula66 Posted July 20, 2005 Posted July 20, 2005 Ok, in LO is asymmetric thrust modelled? Do dual throttles allow/model different thrust from each engine? Particularly, if I get an engine damaged in a dogfight, I don't seem to then have trouble flying straight ... also, I would guess that the further the engines are apart the worse the problem gets, so in the 15 it would be bad, the 27 would be worse and in the F-14 in would be much worse ...
Weta43 Posted July 20, 2005 Posted July 20, 2005 Yep, it is. try tuning one engine off (SU25T / SU25) Cheers.
Cobra360 Posted July 20, 2005 Posted July 20, 2005 Yes, it is modeled. It you are on the ground and shout down one engine, you have to use your rudder/nose wheel steering to keep it straight. In flight it is the same. If one engine goes and you go to AB in the other, you will notice it. But if you keep the power down to around 80% in the good engine it won't be too hard keeping it going straight. Even look at the the cockpit dials when you loose an engine. The best time to experiment with this is when you are on the ground so you have less of a chance from crashing if you go into a spin because of asymetric thrust and you can't start the other engine in time.
Kula66 Posted July 20, 2005 Author Posted July 20, 2005 Thanks, I'll have to give it a try ... is it worse for a/c with wider spaced engines and at higher power settings? Also, is it modelled for AI a/c ... the number of times you take out an engine in an AI gunzo, and the AI seems to be just as fast and have just the same turn rate.
Gazehound Posted July 20, 2005 Posted July 20, 2005 Normaly I find if I take out a fighters engine with guns, it bugs out level & slowly (about 350kmph). (1.1). That is, provided it has another engine of course! VVS504 Red Hammers
Prophet_169th Posted July 20, 2005 Posted July 20, 2005 When I have had an engine out, I have always seen an induced yaw.
SUBS17 Posted July 20, 2005 Posted July 20, 2005 Same here, its best to shut down the damaged engine and try to stop the fire. [sIGPIC] [/sIGPIC]
Kula66 Posted July 20, 2005 Author Posted July 20, 2005 You right, I've never noticed it before ... do you know if the AIs flight model includes this?
britgliderpilot Posted July 20, 2005 Posted July 20, 2005 It felt better in Flanker, IMHO. There was one gunzo fight I was in when I had a tailfin shot off and one engine put out of action . . . . applied full burner, and the single remaining tailfin didn't have enough authority to keep me straight. In fact, given my low airspeed at the time, it put me into a spin . . . . . which, again with the reduced control authority, I couldn't get out of. Nice touch. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Anatoli-Kagari9 Posted July 21, 2005 Posted July 21, 2005 Just my 2 cents... I come from a rather different world of simulaion. I use simulators primarily for IFR trainning, mainly ELITE and PS1. I am primarily concerned with the accuracy of flight and systems modeling, and that is why I decided to buy LockOnv1.00 CD (costs €14,77 here in Portugal now :-) ) in order to get Flaming Cliffs installed because I think that the way they designed the flight and systems models is simply SUPERB!!!! Naturaly one of the first things I tested was assymetric thrust, just to find out that it looks perfect in LOFC! But this is just one of the many aspects of the simulation that I can confirm to be modelled to the higher levels. Lo and High speed aerodynamics are also very good, etc... Landing in a crosswind is specially rewarding, particularly if you have ever used MSFS with it's lousy ground friction model. I am enjoying this sim a LOT MORE than thought I should... I strongly believe it will just be a matter of days before I decide to learn some ACM tactics too ... All in all I am VERY MUCH satisfied with LockON FC!!! Flight Simulation is the Virtual Materialization of a Dream...
Recommended Posts