SmokeyTheLung Posted July 11, 2011 Posted July 11, 2011 (edited) Especially with the Paveways, Jdams and other iron bombs. It's not unheard for these things to not go bang. I think it would be a pretty cool addition to this sim environment if we didn't always know that our weapons will preform as advertised (Because in reality they don't!) And I'd have that on a silver platter please...:clown_2: See last clip in this vidhttp://www.youtube.com/watch?v=zGJ-5aEnZMI&feature=player_embedded Edited July 11, 2011 by SmokeyTheLung System specifications: Computer, joystick, DCS world, Beer
Frostiken Posted July 11, 2011 Posted July 11, 2011 Nice video. While I'm not a fan of hip-hop or whatever you'd call that, it sure beats the hell out of the generic teenage angst-filled ragey screaming music. Also someone on here was actually looking for proof that F-15Es are engaged in ground-strafing missions with the 20mm - the second the last video is just that :) They also completely missed and the guys run away... As for duds... I honestly don't see why not as long as they're properly simulated. Simply make them a part of the random failures. And as long as a direct impact still damages a vehicle. I honestly have no idea what 492 pounds of concrete would do hitting the top of a tank, but I imagine it's going to **** it up pretty bad :) [sIGPIC][/sIGPIC]
Kaiza Posted July 12, 2011 Posted July 12, 2011 Yep agree, would be a cool feature. Cool vid alright, interesting to see the SPI symbol appear on that TGP picture at 1:02. [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
Eddie Posted July 12, 2011 Posted July 12, 2011 Weapons never go wrong, they always work exactly how the contractor says they do. :megalol:
Frostiken Posted July 12, 2011 Posted July 12, 2011 Yep agree, would be a cool feature. Cool vid alright, interesting to see the SPI symbol appear on that TGP picture at 1:02. That's an interesting video - he's clearly buddy lasing, and you'll see that he's firing both lasers throughout the entire video even after the weapon impacts. It's hard to tell what that weapon is, but looks like, maybe, rockets. Sighting with the laser for a wingman without a TPod? Or maybe for a completely different weapon system like an Apache? By the way are you talking about the birthday cake? It's something kinda missing from the pod functionality, I'll agree. [sIGPIC][/sIGPIC]
sobek Posted July 12, 2011 Posted July 12, 2011 By the way are you talking about the birthday cake? It's something kinda missing from the pod functionality, I'll agree. The question is, what software suite did they use in that video? If it is a later one than the one DCS is allowed to model, we have no chance of seeing it in the sim. Right now the only stuff that is visible in the pod are the EPLRS crosses transmitted from friendly ground forces. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
SmokeyTheLung Posted July 12, 2011 Author Posted July 12, 2011 I'm fairly sure that the pod in question is the AN/AAQ-33 sniper pod based on the symbology in the lower right corner of the display. For the record, I'm not suggesting we get this pod, or the features of this pod (that'd be pretty cool though :)) I just want to see duds modeled. @Frostiken I'm thinking that the clip in question is probably another A10 loaded with some HEI. Pretty narley stuff! System specifications: Computer, joystick, DCS world, Beer
71st_Mastiff Posted July 12, 2011 Posted July 12, 2011 Especially with the Paveways, Jdams and other iron bombs. It's not unheard for these things to not go bang. I think it would be a pretty cool addition to this sim environment if we didn't always know that our weapons will preform as advertised (Because in reality they don't!) And I'd have that on a silver platter please...:clown_2: See last clip in this vidhttp://www.youtube.com/watch?v=zGJ-5aEnZMI&feature=player_embedded lol last one, Dud... "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
SmokeyTheLung Posted July 12, 2011 Author Posted July 12, 2011 Weapons never go wrong, they always work exactly how the contractor says they do. :megalol: On that note, I can't remember the last time I had a Maverick miss it's intended target (they used to miss every once and a while in the earlier builds). Was this feature removed in 1.1.0.8? System specifications: Computer, joystick, DCS world, Beer
BTTW-DratsaB Posted July 12, 2011 Posted July 12, 2011 I doubt it, I have have had at least one miss with AGM in 1.1.0.8 Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Recommended Posts