rextar Posted August 8, 2011 Share Posted August 8, 2011 Just a wish to see a pilot in cockpit like ka50!:cry: Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
jp203000 Posted August 9, 2011 Share Posted August 9, 2011 i can't agree more . Link to comment Share on other sites More sharing options...
effte Posted August 9, 2011 Share Posted August 9, 2011 And I couldn't agree less. Seeing four legs in front of me - no thanks! One of those things which should only be implemented as a user option. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world. Link to comment Share on other sites More sharing options...
rextar Posted August 9, 2011 Author Share Posted August 9, 2011 And I couldn't agree less. Seeing four legs in front of me - no thanks! One of those things which should only be implemented as a user option. I agree effte, user option Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
Frostiken Posted August 9, 2011 Share Posted August 9, 2011 Four legs? Wat? Have you built a sim-pit where there's monitors surrounding your every bit of body? Pretty sure 99.9% of people have their legs under a desk and look at the monitor in front of them. No offense but that was without a doubt the single stupidest reason I've heard to poo-poo an idea. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BTTW-DratsaB Posted August 9, 2011 Share Posted August 9, 2011 Not really, I don't like the idea either and would not use it. To me its the same as having a Virtual steering wheel rendered on screen in a racing sim when I have a steering wheel in my hands. As with four legs, I would have 2 wheels :), seems silly and a waste of fps/resources to me. Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On Link to comment Share on other sites More sharing options...
rextar Posted August 9, 2011 Author Share Posted August 9, 2011 Not really, I don't like the idea either and would not use it. To me its the same as having a Virtual steering wheel rendered on screen in a racing sim when I have a steering wheel in my hands. As with four legs, I would have 2 wheels :), seems silly and a waste of fps/resources to me. FPS issue what you on about? We are talking about 4 inputs here 2 for rudders 1 for control stick and 1 for throttle. Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
rextar Posted August 9, 2011 Author Share Posted August 9, 2011 i can't agree more . Cheers Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
thaisocom Posted August 10, 2011 Share Posted August 10, 2011 And I couldn't agree less. Seeing four legs in front of me - no thanks! One of those things which should only be implemented as a user option. I'm agree with you. I rather prefer pit with no pilot. Not to mention that it strange to see only the legs but no arms. So yeah, if someone like maybe put it as optional. [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal Link to comment Share on other sites More sharing options...
EtherealN Posted August 10, 2011 Share Posted August 10, 2011 There is an issue in how the A-10C cockpit is laid out - you'd end up blocking a lot of buttons that you want to use, so you'd find yourself having to switch the "pilot" on and off a lot. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Impact Posted August 10, 2011 Share Posted August 10, 2011 For me it wouldn't add any immersion. Rather an obstacle to fly the plane. ------=:: I FLY BLEIFREI ::=------ Link to comment Share on other sites More sharing options...
thaisocom Posted August 10, 2011 Share Posted August 10, 2011 There is an issue in how the A-10C cockpit is laid out - you'd end up blocking a lot of buttons that you want to use, so you'd find yourself having to switch the "pilot" on and off a lot.But it wouldn't be that big of an issue for user with Track-IR right? So might as well put it as optional for user who like it. But I still prefer pit with no pilot tho! :D [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal Link to comment Share on other sites More sharing options...
EtherealN Posted August 10, 2011 Share Posted August 10, 2011 The layout is such that it would still be an issue, IMO. Remember, when the real pilot presses those buttons, he removes his hand from one of the controls. Having the pilot graphic would increase the amount of steps required - first we'd have to release our controls to get the hand on the mouse, but we would ALSO have to hit the keyboard to turn the pilot off, then after doing our settings turn the pilot on again. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
thaisocom Posted August 10, 2011 Share Posted August 10, 2011 The layout is such that it would still be an issue, IMO. Remember, when the real pilot presses those buttons, he removes his hand from one of the controls. Having the pilot graphic would increase the amount of steps required - first we'd have to release our controls to get the hand on the mouse, but we would ALSO have to hit the keyboard to turn the pilot off, then after doing our settings turn the pilot on again.I see.:thumbup: [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal Link to comment Share on other sites More sharing options...
Speed Posted August 10, 2011 Share Posted August 10, 2011 The layout is such that it would still be an issue, IMO. Remember, when the real pilot presses those buttons, he removes his hand from one of the controls. Having the pilot graphic would increase the amount of steps required - first we'd have to release our controls to get the hand on the mouse, but we would ALSO have to hit the keyboard to turn the pilot off, then after doing our settings turn the pilot on again. No... When this last came up, I suggested an improvement that solves all those problems. The solution is that you simply need to make any parts of the pilot become transparent if they are in the center of the FOV. Obviously, the question is whether the cockpit engine would support this. Who knows. Who cares? That's why this is the wish list forum :thumbup: Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
EtherealN Posted August 10, 2011 Share Posted August 10, 2011 As far as I know it doesn't, and I doubt it's "worth it" to implement. Would be nice though - I too enjoyed having the pilot in the Ka-50. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Zorg_DK Posted August 10, 2011 Share Posted August 10, 2011 I'd like to have a pilot in the pit too. I'll live if we don't get it though... "There are only 10 types of people in the world — those who understand binary, and those who don't." [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
sobek Posted August 10, 2011 Share Posted August 10, 2011 When this last came up, I suggested an improvement that solves all those problems. The solution is that you simply need to make any parts of the pilot become transparent if they are in the center of the FOV. Well, does that not defeat the purpose of having a pilot in the first place? If there's only a small portion of him that will end up being visible, why even bother making one? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
thaisocom Posted August 10, 2011 Share Posted August 10, 2011 Sobek does have a point. [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal Link to comment Share on other sites More sharing options...
-Hammer- Posted August 10, 2011 Share Posted August 10, 2011 For me it would be fine to just see the legs of the pilot (maybe with a kneeboard aehmm..). To look down and seeing an empty seat is a little bit irritating, like im missing something down there ;) or forgot the other half at my base. Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT Link to comment Share on other sites More sharing options...
Speed Posted August 10, 2011 Share Posted August 10, 2011 (edited) Well, does that not defeat the purpose of having a pilot in the first place? If there's only a small portion of him that will end up being visible, why even bother making one? Why would you conclude this? Because the center of the FOV is equivalent to the majority of the FOV? Uhh... NO. If the pilot textures only became transparent in the central 25% (by diameter), then the pilot textures would still be opaque in like 94% of the field of view (by area). I would say that 94% is a hell of a lot more than a "small portion" ;) Edited August 10, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
rextar Posted August 10, 2011 Author Share Posted August 10, 2011 For me it would be fine to just see the legs of the pilot (maybe with a kneeboard aehmm..). To look down and seeing an empty seat is a little bit irritating, like im missing something down there ;) or forgot the other half at my base. My thought exactly. Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
dotChuckles Posted August 10, 2011 Share Posted August 10, 2011 Why would you conclude this? Because the center of the FOV is equivalent to the majority of the FOV? Uhh... NO. If the pilot textures only became transparent in the central 25% (by diameter), then the pilot textures would still be opaque in like 94% of the field of view (by area). I would say that 94% is a hell of a lot more than a "small portion" ;) But wouldn't a floating "hole" in the pilot look a bit silly and break immersion even more? These kinds of features just get recursive... How far do you go? Walk out to the aircraft... drive to the airfield... key binds for getting the pilot dressed in the officers mess? All would be nice, but lets get the important things done first. By all means include these things - but let the developers do them at the end of the product maturity cycle. No disrespect intended. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rextar Posted August 10, 2011 Author Share Posted August 10, 2011 But wouldn't a floating "hole" in the pilot look a bit silly and break immersion even more? These kinds of features just get recursive... How far do you go? Walk out to the aircraft... drive to the airfield... key binds for getting the pilot dressed in the officers mess? All would be nice, but lets get the important things done first. By all means include these things - but let the developers do them at the end of the product maturity cycle. No disrespect intended. This is a wish list not an act of parliment. The point is that it worked in blackshark. And thats it. Intel i5 3.2 ghz 8 GB crucial ram gtx 660 superclocked 2gb 500watt corsair psu win7 64bit extreme pro track ir5 Turtle beach x12 Link to comment Share on other sites More sharing options...
sobek Posted August 10, 2011 Share Posted August 10, 2011 Why would you conclude this? Because the center of the FOV is equivalent to the majority of the FOV? Uhh... NO. If the pilot textures only became transparent in the central 25% (by diameter), then the pilot textures would still be opaque in like 94% of the field of view (by area). I would say that 94% is a hell of a lot more than a "small portion" ;) If you make it that small, the pilot will still block your 'peripheral vision' and hinder you finding the right switch quickly. Also you would have to move your view around a lot more because you could not just click something if it's on the edge of your screen. Just my opinion. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Recommended Posts