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Posted (edited)

Regarding the rearm: Are you certain that airbase is friendly? Ie. owned by blue ground units? If not, then it won't rearm you.

 

As for the payload, I'd suggest a more realistic 2x AGM-65 (D/H, or G/K if you expect to use them on buildings) and 2xGBU-38 and 1xGBU-12.

Edited by GGTharos

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Posted

Ok, thanks. Has anyone said they reported this? If not I'll put it up later.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Ok, thanks. Has anyone said they reported this? If not I'll put it up later.

 

It appears if there is a not a user controlled A/C starting/spawning from the airbase, the rearm function does not work 100% of the time. I have confirmed the base is "Blue" and the flight members are using the intercom function for ground comms. Is there a certain vehicle I need to place for the base to rearm allied assets?

 

Also, it seems certain user controlled A/C cannot rearm at the Krymsk in the mission. Hawg-1 (host) and my wingman Hawg-2 (wingman) could rearm multiple times no problem. However, Hawg-3 & 4 could not rearm at the base until I placed their spawn/start location there.

 

Thanks for any help or advise you can give.

Posted

This appears to be a bug - only host can re-arm at bases he didn't start with in MP. Thanks for bringing it up, I think it's already in the bugbase since yesterday, but will check.

 

It appears if there is a not a user controlled A/C starting/spawning from the airbase, the rearm function does not work 100% of the time. I have confirmed the base is "Blue" and the flight members are using the intercom function for ground comms. Is there a certain vehicle I need to place for the base to rearm allied assets?

 

Also, it seems certain user controlled A/C cannot rearm at the Krymsk in the mission. Hawg-1 (host) and my wingman Hawg-2 (wingman) could rearm multiple times no problem. However, Hawg-3 & 4 could not rearm at the base until I placed their spawn/start location there.

 

Thanks for any help or advise you can give.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

Had fun in there until the real life storm knocked out my electricity!

The mission is amazing and an awesome experience.

Edited by Kaptn

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16gb DDR3

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HOTAS WH

Track IR5

MFD Cougar Multifunctional Cockpit Panel

Posted
hi ;

 

how i can join MP to test this mission

Start a new server on your own game, select Rangers mission and then jump in to the aircraft! :pilotfly:

  • 1 month later...
Posted

Added (Beta 3d - Testing additional loadouts created by Wildfire, unsure if this is going to work unless you have the files installed on your comp, please leave feedback [http://forums.eagle.ru/showthread.php?t=79151&highlight=loadouts+mod]

Posted
This appears to be a bug - only host can re-arm at bases he didn't start with in MP. Thanks for bringing it up, I think it's already in the bugbase since yesterday, but will check.

 

Have found a workaround for this:

Create a "Dummy" plane on the airfield that you want to have as a blue airfield for all the clients. (and where normally nobody is starting)

Let somebody select that plane before he jumps in his "real" plane.

You don't have to go in pit for this, just select it in the list.

Alle connected clients see that base now as blue.

Clients connecting after that move, see the base as neutral, but could do the same trick with the dummy plane.

  • Like 1

dUJOta.jpg

 

Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro

  • 4 weeks later...
Posted
Have found a workaround for this:

Create a "Dummy" plane on the airfield that you want to have as a blue airfield for all the clients. (and where normally nobody is starting)

Let somebody select that plane before he jumps in his "real" plane.

You don't have to go in pit for this, just select it in the list.

Alle connected clients see that base now as blue.

Clients connecting after that move, see the base as neutral, but could do the same trick with the dummy plane.

 

Thanks for the tip bud!

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