WindWpn Posted September 7, 2011 Posted September 7, 2011 I recently installed the new BMS Falcon and was quite impressed with a feature they implemented which seems to be a "must have" for clickable 3D pits. That feature being the slight mouse cursor "grab" when selecting a switch or dial in the cockpit. Often with panning TrackIR it can be difficult to flip a switch, push a button, or rotate a dial as the cursor does not remain on the item and free floats. If a slight "grab" could be implemented basically just like the BMS Falcon implementation, that would be a huge benefit for 3D mouse cursor pit switchology control! The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
kylania Posted September 7, 2011 Posted September 7, 2011 DCS A-10C has that doesn't it? I can click on a switch or a knob then move my view or mouse away from it and still have control of the object. Like click on a knob and move your mouse to the top of the screen and it'll "turn" the knob all the way. Got a video or something about how BMS does it? [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
kylania Posted September 7, 2011 Posted September 7, 2011 Ooh, not sure I'd like that. :) Don't want to have to switch something quickly and miss it since I got stuck to a switch next to it. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Frostiken Posted September 7, 2011 Posted September 7, 2011 Unless you routinely use TrackIR to position the mouse on switches instead of moving the mouse itself, there wouldn't be any problems. +1, I hate having to chase switches with my mouse. [sIGPIC][/sIGPIC]
WindWpn Posted September 7, 2011 Author Posted September 7, 2011 The switch grab in BMS is very slight so it will not impede a button next to the one that was grabbed. For example moving the cursor over either the vertical or horizontal OSB buttons on an MFD employs the very slight grab with the pass over each hot spot. It is very slight, but enough to hold to that spot if that was your intended button. They have it implemented perfectly in BMS. A vid track may show it, but it is probably best in experiencing it. Definitely a nice way to add more user control to accessing the pit hot spots when panning around and working within the pit. The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
cichlidfan Posted September 7, 2011 Posted September 7, 2011 Don't recall ever seeing that in a game but I have used CAD programs that have a similar feature, including a sensitivity setting in some cases (but that is for a more exacting application). It would be kind of nice, though I have gotten used to tapping TIR pause in those situations. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Nate--IRL-- Posted September 7, 2011 Posted September 7, 2011 I personally hate that feature of BMS - but if it was an option I could turn off, I'd have no problem with it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Nate--IRL-- Posted September 7, 2011 Posted September 7, 2011 Don't recall ever seeing that in a game but I have used CAD programs that have a similar feature, including a sensitivity setting in some cases (but that is for a more exacting application). It would be kind of nice, though I have gotten used to tapping TIR pause in those situations. Actually that's probably a better implementation. Rather than moving the mouse cursor, have feature similar to AutoCADs Autosnap feature could be used. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Eddie Posted September 7, 2011 Posted September 7, 2011 I personally hate that feature of BMS - but if it was an option I could turn off, I'd have no problem with it. Nate +1 As long as it could be turned off for those who don't need it, it sounds like a good idea.
EtherealN Posted September 7, 2011 Posted September 7, 2011 Agreed. Personally I don't have a problem with TIR+mouse - I barely ever even have to pause the TIR (though I do have that mapped to the mouse, just in case) - but certainly could be a useful feature for those that want it. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
empeck Posted September 7, 2011 Posted September 7, 2011 I love this feature in BMS. Subtle snapping make using buttons and switches with Track IR a lot easier.
kylania Posted September 7, 2011 Posted September 7, 2011 A properly configured TrackIR curve does the same. At least with DCS the only time I have trouble with switches and TrackIR is at the extreme edges of view. I have enough of a deadspot in the middle where all the center controls I can mouse over without even moving my view. Up to about 60 degrees to either side my view movement is smooth and slow enough that it doesn't "jitter" or anything to take my mouse off target. For anything further back in view I either use snapviews or turn, freeze TrackIR and click after that. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
eyusuf Posted February 4, 2014 Posted February 4, 2014 I personally hate that feature of BMS - but if it was an option I could turn off, I'd have no problem with it. Nate I FEEL the same way. I hope that's not tooo critical of the developer's.
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