theox Posted September 12, 2011 Posted September 12, 2011 After I've already set up a map, how do I alter it to change a country to neutral?
WildFire Posted September 12, 2011 Posted September 12, 2011 You cant. You can try changing the file in windows using notepad++ but I couldnt do it that way. Its confusing. You have to start from scratch.
theox Posted September 12, 2011 Author Posted September 12, 2011 Ugh, roger going to need two templates then!
theox Posted September 12, 2011 Author Posted September 12, 2011 Can you not place neutral units on the map either? My template won't place with the country as neutral.
Speed Posted September 12, 2011 Posted September 12, 2011 If you set a country to neutral, you know you cannot add units to it anymore, right? Just try it out on a new mission. Add a country to neutral, then try to place a group. You cannot select that neutral country anymore. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
theox Posted September 12, 2011 Author Posted September 12, 2011 Yep, was trying to lay my SA-3 template from Russia (whom I set as neutral). Wouldn't set. I wanted the ambiance of being tracked by semi-hostile forces that wouldn't fire. Kind of an ominous feeling. Was actually hoping to activate them if I crossed the border or something. Suggestions?
VFA41_Lion Posted September 12, 2011 Posted September 12, 2011 Set a trigger zone 50-100 miles centered on the group, then make it so if any part of the opposing coalition is *out* of the zone, set group AI to off. That way if any of your side wanders in, the radars activate.
theox Posted September 13, 2011 Author Posted September 13, 2011 Excellent, thanks Hornet. However, this wont set the radars to sweep beforehand will it? Its kind of an all or nothing sort of situation.
nomdeplume Posted September 13, 2011 Posted September 13, 2011 You can also use the unit ai enable/disable to good effect with some of the SAM systems, particularly if they have a separate search and tracking radars. If you disable the unit AI for the tracking radar, the search radar will still ping you, but they won't be able to launch on you. You can of course use the trigger zone method NPOSuperhornet suggested to enable the tracking radar if they stray too close. You might also get good results by disabling the unit ai for the launchers themselves. Not sure if I've actually tried that, though. In theory it might mean they track you but won't actually launch anything.
Speed Posted September 13, 2011 Posted September 13, 2011 (edited) Yep, was trying to lay my SA-3 template from Russia (whom I set as neutral). Wouldn't set. I wanted the ambiance of being tracked by semi-hostile forces that wouldn't fire. Kind of an ominous feeling. Was actually hoping to activate them if I crossed the border or something. Suggestions? I don't believe that you can get RWR spikes from non-enemy ground forces anyway (remind me to post a bug report on that one, too), so forget about it. Well... I suppose you could put isolated Lowblow radars around, without missile launchers in their group, set them to "invisible" so the friendly AI cannot see them (and kill them), and they will never shoot because they don't have missile launchers in their group- even if you have missile launchers right beside them. Would achieve the same effect, really. Edited September 13, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted September 13, 2011 Posted September 13, 2011 You can also use the unit ai enable/disable to good effect with some of the SAM systems, particularly if they have a separate search and tracking radars. If you disable the unit AI for the tracking radar, the search radar will still ping you, but they won't be able to launch on you. You can of course use the trigger zone method NPOSuperhornet suggested to enable the tracking radar if they stray too close. You might also get good results by disabling the unit ai for the launchers themselves. Not sure if I've actually tried that, though. In theory it might mean they track you but won't actually launch anything. Much easier to just place the radars and missile launchers in separate groups. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
nomdeplume Posted September 13, 2011 Posted September 13, 2011 Much easier to just place the radars and missile launchers in separate groups. Unless you do actually want to allow them to engage in certain circumstances.
Grimes Posted September 13, 2011 Posted September 13, 2011 Would be nice to have additional coalitions for assigning countries and to set various allegiances which can be modified mid mission.... cause its damn difficult to do that with just 2 coalitions. :music_whistling: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
mia389 Posted September 13, 2011 Posted September 13, 2011 After I've already set up a map, how do I alter it to change a country to neutral? You used to be able to open the mission file and change it. I had to add collations to red before. Check this thread http://forums.eagle.ru/showthread.php?t=76340
Nate--IRL-- Posted September 13, 2011 Posted September 13, 2011 Trust me it is better to start from scratch than try to edit the mission file by hand. A proper neutral coalition is something I've wanted for ages too. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Laud Posted September 13, 2011 Posted September 13, 2011 Unless you do actually want to allow them to engage in certain circumstances. You could use a trigger zone that replaces the two groups by one propper working one. That one would then open fire. [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
VFA41_Lion Posted September 13, 2011 Posted September 13, 2011 Much easier to just place the radars and missile launchers in separate groups. Like Jabo said, I think the radars and launchers need to be in one group for them to fire anything.
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