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Posted

That is awesome, wonder how much would that cost to put in a game.

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Posted

The lightning looks a bit crap, just thin lines, but the view from underneath looks good and they look really good.

 

One thing this doesnt show and something I have never found in a sim is the actual real feeling looking clouds, nothing is even close to flying through and around real clouds in any sim to date IMO.

 

They look so real and thick and massive in reality and you can fly through their peaks like a valley.

 

In sims, they look like clouds from underneath and above (and inside!!) but not inbetween if you know what i mean??

Posted
The lightning looks a bit crap, just thin lines, but the view from underneath looks good and they look really good.

 

Actually, I thought the lightning looked particularly nice - sure DCS/FC can already do the cloud illumination effect equally well, but the bolts themselves look much better. ED's lightning bolts aren't nearly bright enough, look like wide ribbons and change direction much too often (and always in alternating directions, so they end up oscillating about what is almost a straight line when seen from a distance). That's better than the single, low-resolution photographic sprite used in REX for M$FS, but neither comes close to Simul's work:

 

 

One thing this doesnt show and something I have never found in a sim is the actual real feeling looking clouds, nothing is even close to flying through and around real clouds in any sim to date IMO.

 

They look so real and thick and massive in reality and you can fly through their peaks like a valley.

 

In sims, they look like clouds from underneath and above (and inside!!) but not inbetween if you know what i mean??

 

Agree. I think it's that today's flight sim clouds are simply not detailed enough up close, so where you'd get a much better sense of scale in real life from their finer structure, you will just have a featureless white fill your screen in the sim.

Posted

Reducing cost and devolpment time at this price ?

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Posted
I hope I did wrong, but I saw that the cost amounts to 200,000 U $ S in the manufacturer's website

Strange. How can they possibly sell this software at that price?

Posted (edited)

@ HiJack

 

I have no idea. but if you want to compete with ED, it would be the first step:D

But I must be honest man, I do not remember the page where I saw the price .

 

If any use ARMA 2 will recognize some details of the beautiful sky

 

Buy ARMA2 and OA in Steam for 30 U $ S Quite a sim:music_whistling:

Edited by manfrez01
To clarify my point of view
Posted

According to the official site 200000 is the project budget threshold below which you qualify for a discounted "indie" license, not the price of the latter. There is no indication whatsoever how high the price might be for either normal or discounted licenses.

  • 1 month later...
Posted (edited)

Bohemia Interactive (of ArmA fame) uses Simul Weather in their new sim 'Take on Helicopters'; the best clouds/weather I've seen by far, and flying through them is equally impressive too. (Mr_Burns, you should check out the demo, there's a nice fade and transition as you enter the clouds).

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Edited by Tone71

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