DetroitDieseL Posted September 28, 2012 Author Posted September 28, 2012 (edited) I have the CPU in, but not sure what I am going to do with it yet. It isn't finished yet. I have a good reference image to make it look realistic. Not sure if I am going to make the gunner turn away from the GPS to operate the CPU...I may blur the GPS a bit. I am fine tuning the dynamic lead and LRF to be as accurate as possible. I have also done some SFX work, getting the exterior sounds to sound outside the tank when in the gunners position. I also removed the TCs independent sight....:| Refueling and rearming work perfectly, although some of you will not agree with the length of time it takes to do either of them. I need to figure out why the "F" shows up in crazy places when the LRF fails also. The 50 CAL when firing it glitches up the GPS camera also. I will have to figure that one out as well. I also made the tracers for the 50 and 240 bigger. They should be seen from a pretty good distance and they are not...... Its coming along. Edited September 28, 2012 by DetroitDieseL If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
Silver_Dragon Posted September 28, 2012 Posted September 28, 2012 good job. waiting by a future DCS: American Armour ;) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
DetroitDieseL Posted October 2, 2012 Author Posted October 2, 2012 I just successfully finished programming a major part in the FCS. Now when lasing the reticle and projectile aim at the appropriate target. If you lase at a target at 3500 meters and fire and then move to a target 1500 meters closer with out lasing, you will miss that target. I am now connecting the FCS and CPU together. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 4, 2012 Author Posted October 4, 2012 This is how the player will interact with the CPU. This isn't finished yet, still needs the door, and finished textures applied and adjusted. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
SmokeyTheLung Posted October 4, 2012 Posted October 4, 2012 I've got to say that this looks amazingly fun. Do you plan on making a 3d interior? Also, please don't give up on Wags :argue:. Pester and hound him until he lets you develop this for DCS! ...to be clear I'll probably buy it either way System specifications: Computer, joystick, DCS world, Beer
DetroitDieseL Posted October 4, 2012 Author Posted October 4, 2012 This CPU implementation is the gateway to me doing the turrets. The first release will not feature interiors besides looking through the GPS, CPU and maybe a few other things. I appreciate your interest. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 6, 2012 Author Posted October 6, 2012 I have the CPU and LRF implemented now. If you lase and the LRF reads undder 4000 meters the ballistic solution will be automatic. If you lase and the LRF reads over 4000 meters you will have to enter the range into the CPU to solve the ballistic solution. You will have to goto the CPU, open the door, enter the range with the number keypad and hit the numpad enter button. If the range is correct the display on the CPU will go to all "0000" and then you can engage. If you do not enter the correct range the round will not find its target unless you super elevate. If you lase over 4000 meters the round will not be on target unless you do the CPU tasks. Images and videos coming soon.....:) If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 22, 2012 Author Posted October 22, 2012 I have completed programming the LRF and CPU, just needs some more testing to assure it is working properly. Although I am now forced to programm the power system as as it is now the entire system is on all the time. I want to give the operators the option to start cold and have to start the power system up then start the engine/hydraulics. I know some may be put off by that, but I think it will give a sense of immersion, just like DCS. I have also been tweaking the Abrams model and texture maps and bump/normal maps. I have also revisitied the smoke grenade system for a bit, but I haven't given my full attention to the actual smoke effect yet, but the coding is almost wrapped up. I had a HDD failure so I lost the in WIP on the T-90, so I have started that over.....So if there is another OPFOR tank you guys think would be better...sound off. I am not sure historically when the T-90 was deployed, but the first mission will take place in a "Cold War" scenario, so not sure if the T-90 would be in play?? I am thinking West Germany....Hohenfels is where it will kick off..what do you guys think??? If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
Krebs20 Posted October 23, 2012 Posted October 23, 2012 I'm happy to see your still making progress. If you can find information on the T80u, I think that would be a good late cold war opponent. Or make a lot of T72s. There is never enough to shoot at. [sIGPIC][/sIGPIC]
warrior2seven Posted October 23, 2012 Posted October 23, 2012 I am thinking West Germany....Hohenfels is where it will kick off..what do you guys think??? Perfect place to kick off a war, I know that place fairly well...even have a few maps around here someplace, gonna need some Brads though.
DetroitDieseL Posted October 25, 2012 Author Posted October 25, 2012 I am modeling a T-64B first, then a T-80, then maybe a T-72. Then a Challenger.... If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 25, 2012 Author Posted October 25, 2012 Perfect place to kick off a war, I know that place fairly well...even have a few maps around here someplace, gonna need some Brads though. I will more than likely build Ft. Hood first, because I may be doing a training mission first...then you get deployed. I am hoping to get Ft. Hoods Gunnery ranges in order to model them. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
warrior2seven Posted October 25, 2012 Posted October 25, 2012 Well if you kick off in Hohenfels, you could have training set in Grafenwoer.
DetroitDieseL Posted October 25, 2012 Author Posted October 25, 2012 Well if you kick off in Hohenfels, you could have training set in Grafenwoer. You'd like that eh?....lol How bout we do gunnery at Hood then come to Grafenwoer, then the railhead to Hohenfels?? If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
warrior2seven Posted October 25, 2012 Posted October 25, 2012 I'll skip the railhead and meet you at Hohenfels. :)
DetroitDieseL Posted October 26, 2012 Author Posted October 26, 2012 T-64 Progress: If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 27, 2012 Author Posted October 27, 2012 Fine tuning the hull and skirt shapes. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted October 30, 2012 Author Posted October 30, 2012 T-64 in game. 1 If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted November 1, 2012 Author Posted November 1, 2012 Progress for the Hemtt refueling tanker. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted November 2, 2012 Author Posted November 2, 2012 Hemtt in game. texturing in progress. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted November 2, 2012 Author Posted November 2, 2012 Hemtt testing. I did a quick modification on the refueler and changed it into the cargo Hemtt, which will be used for rearming. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted November 5, 2012 Author Posted November 5, 2012 M88A1 Progress- If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted February 1, 2013 Author Posted February 1, 2013 Next programming task is to code the hit detection depending on the trajectory of the round and that will determine if you hit the target or your round deflected. Also I am going to start working on a state machine for the entire sim. From menus to it controlling variables in the sim. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
DetroitDieseL Posted February 9, 2013 Author Posted February 9, 2013 I have written up a small detailed explaination of my next task here http://www.americasarmor.com/Forum/viewtopic.php?p=674#p674 DL it and share your opinion. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
Recommended Posts