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Posted (edited)

I have a server running with Slmod v7.

I did a -stats name check on a player who has 8 kills. The stats are showing 0.

Is anyone else having this issue? Also if so would this affect the auto kick feature? If it doesn't record kills it cant know to kick right?

 

I verified that the stats are turned on.

 

Edit. I see it was mentioned above. Does the stats tracking not working affect auto kick?

 

Thanks

Edited by Hamblue

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted

Hello

Any more update on SLmod autokick?

Mine is still not working.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

  • 2 weeks later...
Posted

Speed has been gone for nearly 2 months now and I haven't seen him on the forums or steam throughout that time. As much as I'd like to look under the hood to figure out whats wrong with slmod, I'm not sure I have the time to do it.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 2 weeks later...
Posted

Okay I was wondering about this- I sent him a note a couple weeks ago wondering about a couple of things that didn't appear to be working but didn't hear from him. I'd been putting in logs almost every day for awhile and never heard anything about whether he wanted me to stop. In his absence I put a hold on submitting.

 

Any idea if he's coming back?

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

I had a look at it last night and found some potential issues. I'll be working on it mostly locally for now as I try to fix everything. I'll need to do a test though with clients at somepoint to make sure it works. If I think I get it in working order I'll upload it to the slmod dropbox folder, for those who have access to be a guinea pig and try it out online.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

professor-farnsworth-right-300x241.png

 

I've got stats recording working. The bad news is I've only tested it as host and I have no idea if it works for clients. Its all caused by some event handler variables that got changed with 1.2.5, as a result several key parts of slmod were receiving 'nil' values. All of this had a knock-on effect for everything that was tied into the stats system.

 

For those who have access to the dropbox, you will find my alteration in the "build 61" folder. Feel free to test it out. As needed I'll try and fix reported issues.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

I'll get it loaded tonight when I'm up (on nights and need some sleep). I'll then submit my logs as I used to to speed if that works? Dcs log, chat log, slmod log... Want stats and events too?

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted
I'll get it loaded tonight when I'm up (on nights and need some sleep). I'll then submit my logs as I used to to speed if that works? Dcs log, chat log, slmod log... Want stats and events too?

 

Yeah logs as normal is fine. I'd prefer for you to get a couple of people together, make a backup of the stats, and run with completely new stats on the alternate code trying out all sorts of variables. Stuff like, team killing, team killing as admin, destroying every type of object, using as many different weapon types as possible, and PvP kills between helicopters, CAS aircraft, and fighters.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Build 61 updated again.

 

Mi-8 errors should be resolved.

Syntax error resolved.

 

Going to try and do a smoke test on teamkilling stuff tomorrow and if all goes well I will release the update.

 

Detection of gun rounds fired isn't a simple fix and I've been contemplating how to best fix it, but have yet to actually start coding anything. Right now it tracks trigger presses and accurately shows number of hits on target and kills with guns.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
professor-farnsworth-right-300x241.png

 

I've got stats recording working. The bad news is I've only tested it as host and I have no idea if it works for clients. Its all caused by some event handler variables that got changed with 1.2.5, as a result several key parts of slmod were receiving 'nil' values. All of this had a knock-on effect for everything that was tied into the stats system.

 

For those who have access to the dropbox, you will find my alteration in the "build 61" folder. Feel free to test it out. As needed I'll try and fix reported issues.

 

Where can I find here give a link?

[sIGPIC]www.mb2.cz[/sIGPIC] Come play with us

Posted
Build 61 updated again.

 

Mi-8 errors should be resolved.

Syntax error resolved.

 

Going to try and do a smoke test on teamkilling stuff tomorrow and if all goes well I will release the update.

 

Detection of gun rounds fired isn't a simple fix and I've been contemplating how to best fix it, but have yet to actually start coding anything. Right now it tracks trigger presses and accurately shows number of hits on target and kills with guns.

Great news :thumbup:

Waiting for the download :D

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted

Build 62 uploaded to the dropbox. Fixing some of the stuff took a little more time than I thought it would.

 

Guns should now correctly show the number of shots fired. Hits is a different matter and I feel its not entirely accurate, but I'm not 100% sure I can do anything about it. Basically the hit and object hits are gonna be way less than what it might actually be. Likely because the sim doesn't create an event for every single hit. I may have been using only the keyboard to get those numbers, but I know I don't suck at keyboard gun runs that much!

 

                ["hit"] = 188,
               ["kills"] = 10,
               ["shot"] = 2235,
               ["numHits"] = 351,

 

Also fixed it so dynamically spawned units will now register in the stats. It was a PITA, mostly because it took me forever to figure out where some stuff was accessible.

 

Those who have access to dropbox please test it and verify there arent any bugs or anything game breaking. With luck I'll release it publicly later today (Sunday).

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Also fixed it so dynamically spawned units will now register in the stats. It was a PITA, mostly because it took me forever to figure out where some stuff was accessible.

 

this is not a request, but, does this means also that cloned groups will be visible in Tacview ACMI? just to know :)

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Thanks Grimes

The big thing is the auto-kick working :thumbup:

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted
this is not a request, but, does this means also that cloned groups will be visible in Tacview ACMI? just to know :)

 

Didn't know that was a problem. Don't really know how tacview works. I wouldn't be surprised if it creates a database of all known units at the start of the mission and only checks the status of those units. If that were the case, the DB would need to be updated, but that is the work for the creator of tacview.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
but that is the work for the creator of tacview.

 

I knew, that's the reason why I said that it's not a request... not for you, at least :)

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Hi Guy's

 

@ Grimes

Very nice tool :thumbup: but how i can download the SLMOD from Dropbox? I have a account, but i find nothing.....?

 

Bye, have fun

Posted (edited)

Download Linked at bottom of post.

 

I hesitate to call this an official release because SLMOD is 100% the work of Speed. His absence and changes to DCS have caused the stats reporting to break. This is merely my attempt to fix it.

 

Thanks to Eno for running it on his server and providing useful logs.

Changes.

-Fixed errors with stats caused by changes in DCS

-Stats support for Huey and Mi-8

-Guns now register number of shots and hits correctly

-Dynamically spawned groups are now recorded in stats.

 

If there are any problems let me know and I will try to address them.

 

@Goose,

Speed had made a shared dropbox folder with a few server admins so that they could upload log files or have access to stable build versions to test. I was uploading my changes there so that anyone who had access could test it out.

slmodv7_1_062.rar

Edited by Grimes

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

  • 3 weeks later...
Posted

Hi Grimes,

I will put the latest Slmod onto the Hollo Pointe server within the next two weeks. Thanks for your work to keep this mod going (and for Speed to have created it).

 

 

One addition to consider - a switch in the config file that will turn off the ability for an admin to load a mission. There are times when I want to have a set of missions in play, that will advance automatically; I don't want any old admin coming along and loading a different mission. If the mission has to be changed then that can be done on the server console with the right access.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Maybe. I'm still debating how much I should maintain slmod vs modifying it with my own new features or modifying existing code to add new features. It is still all of Speed's work in my eyes and I am reluctant to modify it to much. I donno, maybe I oughta do a "slmod non official" similar to what is done with servman for any changes I make.

 

To be honest though I think servman has more thorough admin controls than slmod does, specifically the "Sub administrator and squad login system" it has. Also slmod should still play nicely with servman if you follow the installation instructions from the first post. slmod started out life as an extension of the mission editor of sorts by giving access to the lua environment before it was formally a feature. It morphed into server admin controls when servman had been dormant for a long time, and only this year Speed had added stats/banning based on stats.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Copy that, Grimes,

I took the approach to move all the other missions out of the Mission folder. Problem solved.

 

 

Hope Speed is doing OK... I will stick with Slmod.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

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