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Posted (edited)

Does anyone have any resources/links for what you should do when you get hit?

 

When I get hit I often don't know how to restore systems, and if i'm spinning out of control I want to know what to do. Reading Warthog by Smallwood, they constantly refer to switching into "manual reversion" when they take heavy damage .Well I tried to do that, and it just seems to make me lose control of my aircraft completely.

Edited by tyrspawn
Posted

Use manual reversion if you lose all hydraulics. It's a cable back up and you'll also need to use the emergency flaps and speed brake retraction (i think) as without hydraulics basically everything just falls apart. It's pretty unlikely you'll need to do this though.

 

More common might be an engine fire. Set the engine to off, pull the flashing T handle and then discharge the extinguisher. You get two charges, a left and right click.

Lyndiman

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Posted

I would also mention that the first thing to do is jettison all your stores. It's much easier to fly a nice light plane.

Lyndiman

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Posted
I usually eject. :) Manual reversion is difficult to use since you rarely have enough structure left in order to actually use that system. You're either fine or you're missing a wing most times.

 

Ffff, missing a wing... That's just a flesh wound. One of my first landings ever with the A-10 was with half a wing shot off. :P

(If I remember right, I had the bright idea to buzz GG as we fammed with test code just as he happened to launch a Mav... Made for a very difficult-to-fly landing, I'll tell you that, but just the rudder handling right and you can do it. :D )

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Posted
I usually try to put the plane down somewhere, making an emergency landing seems better than to just eject and destroy the whole plane :)

 

Indeed it is, when possible. But what if the aircraft is damaged to point where the nearest airfield is beyond the distance you can safely fly. ;)

 

 

Personally, I just do the same as any real world pilot would do. If safe and able to do so I will in the first instance RTB (even if only minor damage is suffered), if the damage/faults and range prohibit flying back to homeplate I will go for the nearest available divert field. If the damage is such that either I can't stay in the air long enough to reach a divert field or a landing wouldn't be possible (MRFCS & single engine for example :D) I'll just fly as far into friendly airspace as possible. And if none of the above if possible, just try and eject as far from enemy forces as I can.

 

 

Posted
I would also mention that the first thing to do is jettison all your stores. It's much easier to fly a nice light plane.

 

Actually this is not always the best course of action, depending on the stores you are carrying and the nature of the damage/fault. In some cases jettisoning all stores can actually make the aircraft harder to control than selectively jettisoning stores.

 

For example, if you find yourself missing a portion of one wing, the weight of the stores on the other wing can help balance the loss of lift, and in some cases enable you to trim the aircraft when it would not be possible to do so had you hit the emergency jettision. I'd recommend people have a read through the checklists (especially the emergency checklists) in the A-10A -1.

 

 

Posted (edited)

Dunno, what exactly do for restore system ( cut the pumps, etc etc ), but it offtly end like that.. A bit like the OP i want to check it after each crash, but rarely have find the time.

 

screensz.png

( i start to have a lot of training on how land an aircraft without increasing the damage in thoses situation )

 

More seriously, it depend what hit you... with SAM and direct hit... well eject is offtly the only thing ( in general you will be hit by a second SAM 3 seconds then ), if only AA.. depend if the plane can fly to RTB or not.

First things, is maybe to react fast and cut the engine fires...

Edited by Lane

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Posted

Eject nd hope u don't end up landing on the village u just bombed. They hate that :)

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Posted (edited)
Dunno, what exactly do for restore system ( cut the pumps, etc etc ), but it offtly end like that.. A bit like the OP i want to check it after each crash, but rarely have find the time.

 

screensz.png

( i start to have a lot of training on how land an aircraft without increasing the damage in thoses situation )

 

More seriously, it depend what hit you... with SAM and direct hit... well eject is offtly the only thing ( in general you will be hit by a second SAM 3 seconds then ), if only AA.. depend if the plane can fly to RTB or not.

First things, is maybe to react fast and cut the engine fires...

 

Looks like you are a very lucky guy, because with all that ammunition still attached to your plain when crash landing you should have turn to a big fire ball !

But then again maybe it's not modeled???

 

Experts please correct me if I'm wrong.

Edited by REL
Posted

Each time i think the same, but ... no i think it is not modelled, otherwise, it will just end in a "pssshhiit "...

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Posted

Dont forget the Black Knight was on the offensive 100% of the time. If he was flying an A-10 with no wings and dead engines, he would still be trying to let off some AGMs.

Posted (edited)

I am not going down without a fight. If I can still fly, even heavily damaged, I am still going after targets until my plane disintegrates. If I am damaged and can't deploy weapons, I will sometimes act as SAM bait so maybe myself or the other guys who are looking down there can see where they are located.

 

It's a game after all, and flying for 15 minutes back to base to sit and repair and then fly back out is 30 minutes of doing nothing except looking at virtual scenery rates close to 0 on my fun factor meter. :), unless I am flying with my squad, then it is more "by the book" in emergencies like that..

Edited by Rider1

Posted
Looks like you are a very lucky guy, because with all that ammunition still attached to your plain when crash landing you should have turn to a big fire ball !

But then again maybe it's not modeled???

 

Experts please correct me if I'm wrong.

 

All munitions have a safe arm system, where by, they only arm after being (a) dropped as per the correct release mechanism and (b) they are a safe distance from the aircraft, so that if they were to release and malfunction, the malfunction would not damage the aircraft.

 

So in order for a weapon to function as designed, the pilot needs to release the weapon according to parameters and the weapon needs to be a minimum distance from the aircraft, be that time or distance. So munitions attached to an aircraft are unlikely to function in the event of an emergency landing, unless the munition is heated by flames. Impact, or general damage is unlikely to cause detonation.

 

As a side note most modern bombs/missiles are initiated electronically and therefore are more fail-safe than mechanical arming devices.

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Posted
Looks like you are a very lucky guy, because with all that ammunition still attached to your plain when crash landing you should have turn to a big fire ball !

But then again maybe it's not modeled???

 

Experts please correct me if I'm wrong.

 

I don't know about the code, but i think the forces needed to compress the explosive substance to such a high density that the temperature rises to beyond self-combustion temerature, is pretty darn high, (extreme g's needed for a certain time interval), indeed some expert could correct this as well... I wouldn't know about explosive compartment breach and metal on metal sparks, but I think that as well need considerable forces. As long as the fuzes aren't activated, i think regular ordenance is very hard to set of (by design). I guess what i'm trying to said is that, damage to ordinance isn't always equal detonation, so dont be to quick to say it isn't modelled. DCS code goes suprisingly deep sometimes:)

 

About turning in to a fireball; I think it would happen first because of ignition of internal fuel, which then would heat the ordinace.... (most likely anyway)... Still: Experts could correct this as well...

 

Edit: sniped, I'm I slow typer...

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Posted (edited)

Its fun to land a damaged aircraft, like I did here. I do note i screwed up with pulling emergency break with wrong hydraulics failure, AND i crossed into my AI's path, but I really thought they are a bit more attentive.... Still learning.

 

http://www.youtube.com/watch?v=2E8o25mhd2U

 

Or like i did here in about 5:30 I get hit, and manage to land the beast at the end.

Edited by ralfidude
Posted

When I get hit by anything from birds or AAA to SAMs I push the panic button and flail my arms wildly almost in the style of Garys Mods.

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Posted

First thing I do when I get hit is keep flying the plane and continue to do the evasive maneuvers. If the plane proves to be unflyable, I punch out.

 

At the same time I look to put out any fires.

 

After that, I look down at the MFCDs. If I can't use my ordnance I dump it.

 

Then, I look around at the plane, what's the damage? After that, I usually decide whether I can continue the mission or whether I need to head home. If my damage is pretty manageable I'll keep lending a hand, though in a more circumspect manner. I've been known to hang out a long time and whack targets with the gun. It's satisfying and a challenge to line up a gun run while missing a stabilizer. That's a run where using the rudder is recommended.

Posted

in the words of A Hitchhikers Guide "DONT PANIC" If you are on fire Eject, if not check you still have partial control of the A/C. If not eject.

 

Fly as far from the angry people you where bombing if at all possible.

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