kkcs Posted November 18, 2011 Posted November 18, 2011 hi,guys. I created a multiplayer mission in lofc2, and added some pictures in each red and blue side birefing. At the single player mode I can see all pictures, but when i opened the map in multiplayer mode, I only can see the first picture of each birefing,I cannot found the arrow which use to ture to next page just like in single player mode. Some body help me thinks.
Vecko Posted November 18, 2011 Posted November 18, 2011 Hi kkcs, You can not find arrow because there aren't any...Why? Probably, this is consequence of hastily release of the product... [sIGPIC][/sIGPIC] Virtual Aerial Operations
Snoopy Posted November 18, 2011 Posted November 18, 2011 I haven't tried in 1.1.1.0. but I could in previous versions... v303d Fighter Group Discord | Virtual 303d Fighter Group Website
159th_Viper Posted November 18, 2011 Posted November 18, 2011 OP is referring to LockOn Flaming Cliffs 2. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Eddie Posted November 18, 2011 Posted November 18, 2011 This was a limitation prior to A-10C, current products can have multiple briefing images in MP. Not much help for FC2 I know but at least FC3 won't have the same limitation.
kkcs Posted November 18, 2011 Author Posted November 18, 2011 Oh my god, I have spend 2 days to draw these picture by photoshop, and it just waste time ?
Speed Posted November 18, 2011 Posted November 18, 2011 Oh my god, I have spend 2 days to draw these picture by photoshop, and it just waste time ? Not if your mission is going to be played in FC3. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eihort Posted November 20, 2011 Posted November 20, 2011 Could always post them on photobucket or something and link people to them.
59th_LeFty Posted November 25, 2011 Posted November 25, 2011 Not if your mission is going to be played in FC3. HAHAHA, joke of the day, like any FC2.miz will be PLAYABLE in FC3:laugh: [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
Grimes Posted November 25, 2011 Posted November 25, 2011 Missions made in BS1 were compatible with FC2, and mostly compatibly with WH. It does take some editing, but it is likely that FC2 missions will be compatible with FC3. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Geskes Posted November 25, 2011 Posted November 25, 2011 Just include pdf with the pictures with the mission so pilots can check that and even print it. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG
59th_LeFty Posted November 27, 2011 Posted November 27, 2011 Missions made in BS1 were compatible with FC2, and mostly compatibly with WH. It does take some editing, but it is likely that FC2 missions will be compatible with FC3. Can you briefly describe what 'some editing' stands for? :) I can imagine uncompressing the miz file, and repack it ro fc3 version file, but what else? Does mission complexity affects this procedure, or can it render it impossible? Like a huge server mission (e.g. 4c, 51st, 104th lobby servers) [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
Recommended Posts