isaac18 Posted November 23, 2011 Posted November 23, 2011 Just upgraded my DCSW to 1.1.1.0, but I found my RWR no longer display SA-6, SA-10, SA-11's symbol when their radar are in aquisition/track mode, and the alarm sound is gone also. When they are in missile guiding mode, their symbol start to appear on the RWR, and RWR alarm sound begin to ring. But to SA-6, SA-8, SA-15, ZSU and airborne radars, my RWR works very good, I can hear three different alarm tones, from aquisition, track to missile launch. So I want to know if this is normal, or maybe I should reinstall the DCSW?
miguelaco Posted November 23, 2011 Posted November 23, 2011 Just upgraded my DCSW to 1.1.1.0, but I found my RWR no longer display SA-6, SA-10, SA-11's symbol when their radar are in aquisition/track mode, and the alarm sound is gone also. When they are in missile guiding mode, their symbol start to appear on the RWR, and RWR alarm sound begin to ring. But to SA-6, SA-8, SA-15, ZSU and airborne radars, my RWR works very good, I can hear three different alarm tones, from aquisition, track to missile launch. So I want to know if this is normal, or maybe I should reinstall the DCSW? I think it's a known issue with 1.1.1.0, but let's wait for some testers to confirm
isaac18 Posted November 23, 2011 Author Posted November 23, 2011 Like this, I can even see the SA-11 is aiming at me in the TGP, but RWR displays nothing until missile launched.
Speed Posted November 23, 2011 Posted November 23, 2011 Confirmed here by testers: http://forums.eagle.ru/showthread.php?t=81833&page=2 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
isaac18 Posted November 23, 2011 Author Posted November 23, 2011 Ah I see, thanks. Hope the problem can be resolved quickly.:)
Speed Posted November 23, 2011 Posted November 23, 2011 Ah I see, thanks. Hope the problem can be resolved quickly.:) Hopefully so, but the RWR has never worked correctly in any A-10 version. Maybe ED will get fed up with buggy RWRs one day and finally eradicate every major bug with the RWR, but it hasn't happened yet. I'm sure we'll get there some day, but so far, every major bug fix of the RWR has resulted in new major RWR bugs. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eddie Posted November 23, 2011 Posted November 23, 2011 (edited) Thanks for the heads up guys, looks like this one had been overlooked. Confirmed that the SA-11 search radar is not showing up on the RWR. Reported. SA-6 and SA-10 RWR indications are fine here. Can you clarify what problem you are reffering to? Edit: Disregard my last, SA-10 search radars not showing up on RWR confirmed and reported. Thanks guys. SA-6 is still fine though. Edited November 23, 2011 by Eddie
Eddie Posted November 23, 2011 Posted November 23, 2011 Hopefully so, but the RWR has never worked correctly in any A-10 version. Maybe ED will get fed up with buggy RWRs one day and finally eradicate every major bug with the RWR, but it hasn't happened yet. I'm sure we'll get there some day, but so far, every major bug fix of the RWR has resulted in new major RWR bugs. I'm trying, believe me, but there are just not enough hours in the day.
Speed Posted November 23, 2011 Posted November 23, 2011 The bugs with the RWR appear to be missing search radar warnings right now. Last patch, it was AI aircraft that didn't show up for MP clients (appears to be fixed), AI aircraft often appeared as "unknown" spikes (also appears to be fixed), mud spikes often would show up regardless of LOS (haven't tested), missing ARH missile RWR spikes (haven't tested).... I could probably think of more if I thought about it. The MWS bug last patch was that it only reported launches at your aircraft. This has been partially fixed in this patch. It appears that it may ignore multiplayer client missile launches unless they are directed at you (not sure about this one yet, but there is definitely something different than how the MWS used to act in like 1.1.0.7 (or was it .8?) when it would always report all missile launches). Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eddie Posted November 23, 2011 Posted November 23, 2011 The MWS bug last patch was that it only reported launches at your aircraft. This has been partially fixed in this patch. It appears that it may ignore multiplayer client missile launches unless they are directed at you (not sure about this one yet, but there is definitely something different than how the MWS used to act in like 1.1.0.7 (or was it .8?) when it would always report all missile launches). The testing paulrkiii and I have done would indicate the MAWS is working correctly now. The occasions where a launch is not detected seem to match situations where the launch would be out of the systems FOV. Personally I think it was a bit too sensitive (ignoring the false positives etc that would appear IRL) in previous patches.
Speed Posted November 23, 2011 Posted November 23, 2011 The testing paulrkiii and I have done would indicate the MAWS is working correctly now. The occasions where a launch is not detected seem to match situations where the launch would be out of the systems FOV. Personally I think it was a bit too sensitive (ignoring the false positives etc that would appear IRL) in previous patches. Well, one reason I was not sure is that I don't know where the system's FOV limits are, and I haven't done a real "scientific" testing of the system. Can you elaborate? Where are the FOV limits? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Eddie Posted November 23, 2011 Posted November 23, 2011 Well, one reason I was not sure is that I don't know where the system's FOV limits are, and I haven't done a real "scientific" testing of the system. Can you elaborate? Where are the FOV limits? I need to find some definite numbers, but that may be an issue for the AN/AAR-47 given that I'm UK forces I obviously don't have access to US FOUO documents. All I can do is make an educated guess based on systems we use over here. From what Paul and I saw in testing the limits in the sim seem to be similar to the RWR with the exception that the MWS can't see inside a roughly 45 degree cone directly in front of the aircraft. If anyone has better numbers I'd be glad to have them.
Speed Posted November 23, 2011 Posted November 23, 2011 I need to find some definite numbers, but that may be an issue for the AN/AAR-47 given that I'm UK forces I obviously don't have access to US FOUO documents. All I can do is make an educated guess based on systems we use over here. From what Paul and I saw in testing the limits in the sim seem to be similar to the RWR with the exception that the MWS can't see inside a roughly 45 degree cone directly in front of the aircraft. If anyone has better numbers I'd be glad to have them. At this point, I'm tempted to make a mod that logs the range, azimuth (w.r.t your nose), and (angular) altitude (w.r.t. your aircraft) of all missile launches around you :D But first I need to see the MWS actually give me several warnings from missile launches by other humans. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Druid_ Posted November 24, 2011 Posted November 24, 2011 As far as I know the AN/AAR-47 uses 4 IR sensors. Find out exactly where they are placed on the A10 and you have your detection coverage. IIRC each sensors has a FOV of 120 degrees. Therefore I would have thought that it is easily capable of detecting missile launches from any quadrant if the sensors were placed correctly. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Eddie Posted November 24, 2011 Posted November 24, 2011 As far as I know the AN/AAR-47 uses 4 IR sensors. Find out exactly where they are placed on the A10 and you have your detection coverage. IIRC each sensors has a FOV of 120 degrees. Therefore I would have thought that it is easily capable of detecting missile launches from any quadrant if the sensors were placed correctly. Well it's pretty obvious where the sensors are on the A-10C so that isn't an issue. ~120 degrees is indeed the number I've been using, and the performance in the sim seems to match that quite nicely. There is a sensor on each wingtip, and 2 at the rear of the fusalage, one looking directly aft and the other looking directly down.
Evil.Bonsai Posted November 24, 2011 Posted November 24, 2011 Well it's pretty obvious where the sensors are on the A-10C so that isn't an issue. ~120 degrees is indeed the number I've been using, and the performance in the sim seems to match that quite nicely. There is a sensor on each wingtip, and 2 at the rear of the fusalage, one looking directly aft and the other looking directly down. The two nubs on the nose aren't MWS sensors as well? I always thought they were.
Eddie Posted November 24, 2011 Posted November 24, 2011 The two nubs on the nose aren't MWS sensors as well? I always thought they were. Nope they are RWR aerials.
159th_Viper Posted November 24, 2011 Posted November 24, 2011 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
XarBat Posted November 25, 2011 Posted November 25, 2011 (edited) How does the MWS tell the difference between a missile and a rocket? And also, why do you not get a warning when you fire a missile or rocket at something? Edited November 25, 2011 by XarBat
GGTharos Posted November 25, 2011 Posted November 25, 2011 It doesn't. A missile is just a guided rocket. The reason you don't get warnings from rockets might be a programming reason, not necessarily realistic. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Eddie Posted November 25, 2011 Posted November 25, 2011 And also, why do you not get a warning when you fire a missile or rocket at something? Because any weapon YOU fire from your aircraft is always going to be outside of the MWS's field of view.
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