TucksonSonny Posted September 8, 2005 Posted September 8, 2005 Since FC 1.1 my kh-41 missiles were shot down (about 400m before impact) by the guns of the US-CV time after time. Anti air-missiles let pass but super guns on the carrier have 100% accuracy. I tried to set the carrier AI on average, but I still have no success. With 1.02 I guess the Kh-41 had about 50% chance. Suggestions, Anyone, DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
Gazehound Posted September 8, 2005 Posted September 8, 2005 Take 3 wingmen and make sure all the missiles get released at once. VVS504 Red Hammers
GGTharos Posted September 8, 2005 Posted September 8, 2005 Yeah. Use a proper carrier attack force of some 20 jets ... aside from the ones you'll need to protect you form the tomcats and hornets. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
TucksonSonny Posted September 8, 2005 Author Posted September 8, 2005 Take 3 wingmen and make sure all the missiles get released at once. I will try this but the thing is I want to get the score not give my wingman the kill! :icon_wink GGTHAROS, With an accuracy of over 128km launch and fire and forget capability of the Kh-41 I have no problems with protection against hornets. No way that I fly against tomcats with AIM-54’s :biggrin: DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
192nd_Erdem Posted September 8, 2005 Posted September 8, 2005 Meh,I just take some Mig-31's to my back and let them enjoy their big sticks with tomcats :) But I agree hornets are a problem till I launch my moskit ;)
Tracker Posted September 8, 2005 Posted September 8, 2005 Plan a diversionary hit from the opposite side of the ship to draw gun fire away from your KH-41 prior to your missile entering gun range. ;) Take some Mirages, F4's or Su-17's to engage the Hornets. :D When all else fails, Eject then read the manual. Oh, and a good wingman helps.
S77th-konkussion Posted September 8, 2005 Posted September 8, 2005 Take 3 wingmen and make sure all the missiles get released at once. Stagger the launches a little bit- a second or 2 between shots is about right. The Moskits will end up flying in very tight. If one is going to go down- & they are close enough in proximity- you can lose more than 1 at a time. Recommend at least 3 anti- ship fighters. I think the CVN will take at least 4 hits before it goes down. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
TucksonSonny Posted September 9, 2005 Author Posted September 9, 2005 Stagger the launches a little bit- a second or 2 between shots is about right. The Moskits will end up flying in very tight. If one is going to go down- & they are close enough in proximity- you can lose more than 1 at a time. Recommend at least 3 anti- ship fighters. I think the CVN will take at least 4 hits before it goes down. I’ll try this week-end with 2x 3 su-33’s (anti-ship) Yesterday I was trying in front of the carrier (the bow) again I had no luck with these CVN super guns! So I give the command (“attack sea targets..”) and have to be the 4th with a hit to sink the CVN. (I remember the black hole in the hull of the CVN) PS. It is more fun with a deck full of parked planes :biggrin: DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
TucksonSonny Posted October 29, 2005 Author Posted October 29, 2005 I’ll try this week-end with 2x 3 su-33’s (anti-ship) Yesterday I was trying in front of the carrier (the bow) again I had no luck with these CVN super guns! So I give the command (“attack sea targets..”) and have to be the 4th with a hit to sink the CVN. (I remember the black hole in the hull of the CVN) PS. It is more fun with a deck full of parked planes :biggrin: CVN70 will sink after 6 direct hits (with kh-41) with FC 1.11. (Carrier was on average AI and slider 50%) Has anyone tried this yet with the Admiral Kuznetsov in 1.11? DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster |
Guest IguanaKing Posted October 29, 2005 Posted October 29, 2005 Well...its good to know that CIWS is working now. :D
Gazehound Posted October 30, 2005 Posted October 30, 2005 CVN70 will sink after 6 direct hits (with kh-41) with FC 1.11. (Carrier was on average AI and slider 50%) Has anyone tried this yet with the Admiral Kuznetsov in 1.11? I hit it with 5 mavericks and it didnt die, although it stopped firing stuff at me (too bad I was already blitzed) VVS504 Red Hammers
hitman Posted October 30, 2005 Posted October 30, 2005 they actually modeled the vinson correctly now???
Force_Feedback Posted October 30, 2005 Posted October 30, 2005 Yes, the Vinson now has uber CIWS while the Kuz, well, is still as it was in 1.02. I don't hear any whining about that, or 30 page long threads... Creedence Clearwater Revival:worthy:
Weta43 Posted October 30, 2005 Posted October 30, 2005 Isn't it like a great divide in the temperaments of the community? Cheers.
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