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Tracker

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Everything posted by Tracker

  1. Agility Both the 25 and 25T seem be to quite 'agile' in the air if the power to weight ratio is great enough. Watch inverted flight however, as the fuel system will fail if inverted too long. On the ground they are a bit ducky. (And the tires are prone to blowouts in the AFM) Also it will wheelbarrow on you during take off if you don't keep some back pressure on the stick. The AFM seems to create some odd buffeting around 750kph (the shakes) which adds a bit of interest to the jet although it seems a bit unrealistic. I suppose its trying to simulate sound barrier turbulence. All in all its a great challenge and very rewarding to fly.
  2. Replay Tracks As I recall saving the track has minimal impact even on multiplayer missions even on my old AMD1700+. Also, use the Video Edit to make alterations to a previously recorded track. This will let you make changes to camera angles (including in cockpit) and resave as a new file. Once you have the camera angles set the way you like you can have LOMAC render it as an AVI directly. (Now that will take some resources) Search these forums for other threads regarding making movies.
  3. Welcome Back Cali - S! I'm looking forward to flying with 'ya again :) p.s. your location info stills says Alaska
  4. The X-45 has the rudder controls on the throttle whereas the X-52 has a twist stick for the Rudder control. The X-45 has a fixed right hand grip (which is barley big enuff for hands like mine) whereas the X-52 has an adjustable grip. The X-52 has improvements in buttons and such but the twist stick is a killer for me, I prefer the left hand rudder controls (pedals hurt my back after about 30 minutes for some reason). I love the triple mode, pinkie shift and banding features of the profiler / stick setup. Seems the only time I use the keyboard is for External views and Chat :)
  5. I also have a copy of the [Lock On] folder I renamed LockMod. I use this for offline and direct connect (Like the VFAT Show) modified environments. (I keep my HL linked 1.11 version clean of any loman mods) I have linked Loman to this folder so when I want to run the VFAT mod version I just launch it from Loman. I also have two .reg files that toggle the registry entry that Hyperlobby uses so I can switch between 1.02 and 1.11 if needed (but 1.02 is going the way of the dodo it seems - haven't ran that for over a month now) Licensing provides for running one copy on one machine at a time. If you do more than that you should purchase multiple copies as necessary.
  6. You now have a dual bubble. Place the smaller bubble in the larger bubble to follow the glide path. If you prefer the "Lines" you can use the Glide Scope built into your ADI that performs the same function.
  7. Lol - the question continues ;) I thought it was 2007...J/K At least one of the ground units is listed as "unknown" in most of the categories. From what I gather however its an incomplete list of A/C, Ships and Ground units spanning from the '60's to 1999. I suspect this was largely do to the available data at the time the game was modeled which I believe was near the turn of the century. I heard rumors it was in development for over 5 years prior to its release in 2003 (which is considerably fast if you really delve into all the detail ED has put into it). So, If I were to guess (and thats all I can do here) I would say that the Sim attempts to approximate the A/C that was still in service in 2003. The world is dynamic, and trying to keep up with it is nearly impossible - but the name is 'Modern' Air Combat and I think ED has done a reasonably good job at bridging the gap between "Reality Data" available and public perception of what these A/C can really do.
  8. Have had these for a while. Not sure of the cause as of yet. 1. Maximum Volume Engine Sounds (which resemble the PlaneSuperSonic.ogg cranked all the way up) at the air bases when other planes are present in multiplayer missions. These sounds are present with all sound sliders moved to the far left except the top volume which I have set at 2.5. Hitting the Afterburners momentarily will usually quiet this sound. 2. Shrilling of the engine turbines when pressing F1 after pressing any other function key (F2 - F12). Going Supersonic or entering the displaced threshold after landing will quiet this shrill sound. I have experimented with the sound files in the sound folder and have found that removing the files that begin with "Plane" makes the annoyance a bit more tolerable. This is because the problem seems to be at a lower volume and changing the engine RPM even slightly will quiet the sounds. However (always a tradeoff) certain AI planes do not have there sounds now. I haven't tested all the human driven planes yet but I think the 25T has some small issues with these files missing. If anyone has experienced this and found a solution please post it. Thanx:rolleyes:
  9. The bugs are caused by a this: 1. When a mission is saved on the fly it saves the slots current configurations (even if loped or modded manually) and updates the files accordingly on the PC saving the mission. When replayed it will have the mods incorporated in the mission complete with tail numbers etc. 2. When player1 jumps in a slot and his PC has loped mods, AND he uses them in the mission and leaves...player2 upon joining into that slot will assume all the log entries of player1. This means all the bad things player1 did will now have player2's name on them and both MeInit files will be clean of any Mods.:cool:
  10. We could set our pilot to immortal for single pilot campaign - would that workaround the bugs? (perhaps 1.2 will be less buggy here?) But one solution would be a multi-pilot report for the entire campaign that would compile the stats for all with a breakdown for each. That way if a pilot dies, another could resume the campaign. And the total stats would be available. :)
  11. Sounds like your a progressive computer user =). That means you will eventually purchase what you need to keep up with technology progress. Currrently technology is pushing us even beyond 2GB. The 939 has a 128bit data path and drives the ram directly. If it was me, I would go with 2 - 1GB sticks and leave my other 2 slots avail for progress. Cover the empty slots with tape to keep the dust out until they are needed =). Keep in mind the 939's have a faster bus speed and I haven't read any tests where the faster ram has been put in the 400 bus mobo's (capacitive loads on memory pins are tuned to certain freq). If you can't find a memory that will run in both boards you may be stuck with buying 2GB twice :(
  12. Let me know if there is a particular solo you would like performed and in what jet. I'll prepare and be there - any time or area you need fill in - let me know. Comfortable in all flyables but prefer the supersonics. PM in HL [Tracker]
  13. Sorry, it looked so much like my wifes:rolleyes:
  14. Thank You Thanx GG Couldn't said it better myself. Making such a big deal about something that can (and has) been fabricated so easily is moot. Tracker Out.
  15. Ice...tsk tsk tsk. You of all people should know better than this...Good grief man. Flaming someone without any solid evidence? I taught you months ago that a second player who takes the slot a a "cheater" will adopt his slot in the logs. This is why ED originally had closed games on the UBI server. The sim was not intended to be entered mid-mission as HL allows. This public assasination crap has to end somewhere and I say we end it now. I hereby leave you to your powerless authority. Any pilot who associates themself with the 169th tag is publicly announcing that they approve and welcome such leadership over them. Thats why I left the 169th and will never return.
  16. We've done vertical landings with the F-15 on the carrier :) (of course the headwind carrier speed combo was about 140knts) :D I agree that if the hook is modeled to fail then the carrier should be modeled to have a barrier net. :cool:
  17. As a programmer I understand the hundreds of manhours required to integrate real time objects with all the complexity the TomCat deserves. Deck Ops being as important as a Nav Officer. When I fly the TomCat in LOMAC I want ALL the bells and whistles. I flew the MSFS version and was disapointed with the cockpit. I trust that ED will do as best as it can be done when the time arrives. ( I just hope it'll happen while my eyes are still working :D) Oh, and we may need an AI Nav Officer as well as the ability to place MP into second seat :wink:
  18. Hey! when the real ones are decommissioned maybe we can all pitch in and buy one! Erm...anyone have $45,000 for weekend fuel flights? I'm kinda low this year.
  19. Good point Battle_Rattle. We have some really good posts here for pilots in training and pointing them here is a step in the right direction. Its a bit of a catch 22 for those that don't know enough to join a training group (aka squad) and learn things the hard way by joining servers with ACE settings. Unfortunately most servers are set up to serve the majority. Perhaps the community can get together and alternate serving up a mission for pilot training - {EDIT} Five servers, Five days. (Keep the Weekends Open for the Real Deals) This should be a community effort and not just fall on a couple individuals. {EDIT}: I'm not sure what the following post disagrees with :cool: but I certainly Applaude the 504 for setting aside time on Thursdays for Pilots in Training and Havok and I will be putting up the Red_Flag server in similar fashion on Mondays 0800 GMT through Tuesday 0800 GMT With different skill slots and missions throughout the day. We invite skilled pilots from all areas to fly with them and assist as necessary. Pilots in training can find our teamspeak at http://redflag.urad.net/pit.htm Well, that leaves Tue, Wed & Fri for anyone else that has a good heart towards our new pilots. :icon_wink As far as your second post goes Ice. Often its the attitude of the teacher that destroys willingness of the student. Calling Pilots in Training derogatory names and belittling them as you are attempting to do in your post is counter productive. My advice: Keep such things for your own squad, don't spread it through the community. Secrets? Exploits? About the only thing I can offer is in the F15, press 4 then 2 and you will have radar while on the ground :D :rolleyes: .
  20. "Let the dead bury their dead" © 0025 - 0028 Jesus Mt 8:22
  21. Kewl, thanx Mustang =) Will try on my 9600XT as soon as Adelphia gets my stuff back up. erm, I think it just came back :)
  22. Interesting documentation. Thanx for the research. Without looking deeper than what you have provided it appears the Mig pilots under estimated (most likely because of the 117 stealth) the actual magnitude of danger. In these scenarios they most likely scrambled in an attempt to deter the incoming offensive and were most likely (with working RWR) aware of AWACS even before take off. Differentiating between the F15 radar paint and the AWACS paint would require heads down attention ( I always thought the RWR should be next to instead of below the MFD in the MIG) since AFIK the tones are the same. What we don't know is the mode that "Wild Bill" used for releasing his AMMRAM. Nor do we know at what distance he finally locked (possibly after having fired the missile) the incoming MIG because of the radio delays. But two things are certain in this case: 1. The MIG pilot(s) underestimated the available time they had before going defensive (and its odd that their personal accounts do not mention any counter measures) 2. Do to poor training the "safety envelope" was stretched forcing 'Wild Bill' and the F117 pilot to engage. Had the comms been better the F15's could have F-Pole'd the MIG and gave him the opportunity to retreat rather pressing (anyone know if that mig was packing '77's?). In most cases a show of force and an offcenter path adjustment is sufficient to send a lone pilot back for reinforcements. Additionally, had the 'First Blood' not been drawn (even if it was Hydraulic Fluid :D) it may have averted the pop up that the F117 had to take out. I'm glad the pilots lived to tell the stories :)
  23. Most of the needed infomation is available via the LoGetWorldObject functions. With some artful programming you can deduce the ID (k) and use it to extract 'byID' the desired data. Some things I would like to see: 1.) All fields used in the event log. 2.) Tail Numbers in multiplayer 3.) Campaign style Object destruction at the beginning of a MP mission 4.) The ability to dynamically add objects based on exported events. Wake me up, I'm dreaming again :dreaming: :cool:
  24. There is Locked Target info as well as Emitter information available for Radar and TWS (Threat Warning System) . Too bad LOMAC doesnt give us a "Second view" we could place on our second monitor (like zoomed into the MFD) and leave it there. Then that would work great for a pit. :cool:
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