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Posted

Hi guys,

 

It seems my weakness is being shot down by AAA whilst doing gun runs. If I get shot down it’s usually AAA from an armoured vehicle. I ran in on 3 BMP’s at about 4am. I started my run from about 14,000ft so it was a pretty steep fast dive.

 

These guys seem pretty deadly accurate at the same range that I engage. They are pretty easy to destroy so I was thinking I should try breaking off further away. I usually engage at about .9 of a mile. Maybe 2 miles?

 

It was a long campaign mission and all our other munitions were expended. Should I have checked out and rearmed instead of doing the gun run on BMP’s?

 

Sorry no track but any suggestions are appreciated.

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted

Bmps are a deadly sob. More so than shilkas imo. I have a mission I'm building and a group of 8 BMP3 DESTROYS 15 M1A1s. I have to cheap and may the tanks invincible in order to not be blown away.

 

I recommend gbu 87 against bmps. If you have to gun run them. Fly with them off your wing always changing altitude. Don't fly straight at them till your ready to fire. When your ready. Turn and face them, fire for a 2sec burst at 1.5 miles then turn away ASAP. If you spot them firing on your inbound turn always break off. They are always trying to lead you. If you got straight at them they don't have to lead you.

 

Good luck. I'll make a track tonight if that would help you.

[sIGPIC][/sIGPIC]

Posted
Hi guys,

 

It seems my weakness is being shot down by AAA whilst doing gun runs. If I get shot down it’s usually AAA from an armoured vehicle. I ran in on 3 BMP’s at about 4am. I started my run from about 14,000ft so it was a pretty steep fast dive.

 

These guys seem pretty deadly accurate at the same range that I engage. They are pretty easy to destroy so I was thinking I should try breaking off further away. I usually engage at about .9 of a mile. Maybe 2 miles?

 

It was a long campaign mission and all our other munitions were expended. Should I have checked out and rearmed instead of doing the gun run on BMP’s?

 

Sorry no track but any suggestions are appreciated.

 

 

Ive been flying A-10 since the first week it was released in beta and ironically enough i just started refining my gunnery skills, this is what i've found works best at least for me.

 

 

start high, around 5k+ then get within 3-4 miles of your target (approach with it on your 30-45 degrees. roll onto target with 90 degress bank and pull until it's in your windscreen. I use the default pipper with the winding range cue and unless I'm running on a hardened target tank ect i squirt out a burst when the 2 aiming cue dots (AP and HE) are almost touching the target. I've found that if your accurate then all it takes is 10 rounds for pretty much everything except tanks. Tanks i attack from a 50-60 degree dive and wait till .9 and give them a pretty good burst.

Posted

 

These guys seem pretty deadly accurate at the same range that I engage. They are pretty easy to destroy so I was thinking I should try breaking off further away. I usually engage at about .9 of a mile. Maybe 2 miles?

 

It was a long campaign mission and all our other munitions were expended. Should I have checked out and rearmed instead of doing the gun run on BMP’s?

 

Sorry no track but any suggestions are appreciated.

 

Distance: 0.9 miles is too close for an AAA attack. You need to be further away, like 1.5 miles to 2 miles, as you suggested.

 

BMPs: It depends. They are nasty, heavily armed with a 30 mm cannon on the top. If no AAA or Zilkas or any kind of air defense is present, go for it. Use the technique of te post above. Come in, 30-45 degrees from target, then dive. Usually they won't react fas enough. Otherwise, they'll hit you.

Also, use the advantages of being in an airplane gives you. I mean, distance. Ussually, soft targets as BMPs you can engage from the above menioned 1.5 to 2 miles. You'll only need to get closer with tanks.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

Posted

Mmm my other main problem was that it was too dark to see them without night vision and with night vision it was bloomed out and too bright.

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted
Mmm my other main problem was that it was too dark to see them without night vision and with night vision it was bloomed out and too bright.

 

I havn't tried this myself but for night time missions you could bring along some illumination rockets..Was going to try them out tonight, havn't seen them in use yet.

Posted

Cool that should sort me out! Thanks guys. I didn't know of the NVG gain setting so that's a big help. I was fully loaded for that mission so wouldn't have really wanted to carry illumination rockets. (does sound like fun though!).

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted

Shilkas are a non event really. They are as accurate as my dog except from maybe a headon pass. BMP's however are a totally different kitty all together!!!!

With the price of ammunition these days do not expect a warning shot.

Posted
Hi guys,

 

It seems my weakness is being shot down by AAA whilst doing gun runs.

 

You and me both brother, and that's why I use mav then LGB that b!tch again for giggle.

ED have been taking my money since 1995. :P

Posted

Yep, these BMP3s are deadly that's why I use them on my training missions for guns runs. Fortunately, they have weak armor. Unlike tanks wherein you need a concentrated fire from close range (0.7nm or closer), a "pray-and-spray" approach on BMPs does work. Put the BMP just below your AP pipper, give it a short burst, and break off as he starts firing at you.

 

Works every time, no matter what altitude you engage from or what angle you go for.

 

Hope that helps!

- Ice

Posted
Shilkas are a non event really. They are as accurate as my dog except from maybe a headon pass. BMP's however are a totally different kitty all together!!!!

 

Well I think Shilkas are dangerous if operated correctly - in Iraq few GheyTens dropped by Shilka's fire (or overall Shilka-like battery). In LO2\BS it is not too dangerous as should be IMHO, but I noticed, it is slightly more than in LO1.

 

BMP 3? I pray to see it first, whatever I am - Su-25T, A-10C, or fighter...

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

I literally laugh when I have to resort to gunning down a shilka, but shit my pants if its a BMP.

 

Well, the BMP3 is a modern unit, unlike the shilka, so it is reasonable to assume that its FCC has better accuracy.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

It'd be nice to add Shilka with missiles on board. IIRC In Poland Shilka has A-A missiles to use as well, better powaaaaa ^^

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted
It'd be nice to add Shilka with missiles on board. IIRC In Poland Shilka has A-A missiles to use as well, better powaaaaa ^^

 

SA-19 Tunguska ;)

 

 

Posted (edited)
SA-19 Tunguska ;)

 

There seems to be a Polish Shilka variant with missiles:

 

http://en.wikipedia.org/wiki/ZSU-23-4MP_%22Biała%22

Edited by Dudikoff

i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg.

 

DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?).

 

Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!

Posted

I just started ingressing target area at 15k+ and haven't had many issues of being shot down by AAA. I get up angels 15-20 and circle, checking out the area and GBU the bad nasties from up high.

Posted
I just started ingressing target area at 15k+ and haven't had many issues of being shot down by AAA. I get up angels 15-20 and circle, checking out the area and GBU the bad nasties from up high.

 

Yep this is what I do every mission too. Except this one where I was out of ordinance so went in with guns.

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted
Yep this is what I do every mission too. Except this one where I was out of ordinance so went in with guns.

 

I know how deadly/accurate those BMP's are but have you tried a popup attack? I'd had limited success with that, they respond to you instantly but if you come in from behind them at 200' then pop up with a high G turn into them sometimes you get away with only a few holes

Posted

Wait, so can anybody enlighten me as to the accuracy and range of the GAU?

 

When playing the mission pilot search, i fired my gun at a flock of infantry at just over 2nm, and no hits what so ever. The second i squeezed off at just under 2nm, i was getting hits.

 

With light armor i feel easy firing at 1 to 1.5nm and killing stuff.

 

At tanks assuming you are hitting them from behind, its supposedly 0.7nm, but in my experience you would need to hold down the trigger for a bit to kill it, so instead i wait until 0.5nm and its a half second burst to kill.

Posted

I think the rounds will go for about 1.5 miles but the accuracy to hit discrete targets diminishes after about .7 of a mile. (Most rounds will be very close to target inside .7 of a mile and the muzzle velocity will be good against tanks). I guess trucks etc probably on need 1-2 rounds to make them inoperable imho.

 

Because I'm a big wus bag I usually engage from .9.

Lyndiman

AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals

Posted

LAlt+H is the NVG Gain Up. LCtrl+H is NVG Gain down. Requires adjusting to your personal vision (and monitor!!) Then its sublime!

 

The 30mm on the BMP 2 is the same gun as the Black Shark:music_whistling:. Its a 30 mm, 2A42 gas operated Cannon. Effective against light armor out to 1500 m and unarmoured targets to 2000 m. The weapon is also effective against air targets flying at altitudes up to 2000 m (6,500 feet). Each shell weighs in at .400 Kg! Love it on the Black Shark, hate it when its you on the receiving end:cry:

 

My weapon of choice is the CBU-97 or the Mavrick....."The only way to be sure":D

 

 

Cheers.

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

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