magnetic Posted February 12, 2012 Posted February 12, 2012 because into a simulation the smoke is very important for hide target, and some target become invisible after big explosion, in the simulation we can fire and forget all, and it seems so easy.
Tracer2k Posted February 19, 2012 Posted February 19, 2012 BMS has pretty decent explosion and smoke effects. WOOOOoooooo ------------------------------------------------------ AMD Phenom II x6 1090T 3.2GHz Black edition 8GB DDR3 1333 GeForce GTX580 Windows 7 64bit ------------------------------------------------------
Scoggs Posted February 19, 2012 Posted February 19, 2012 +1! My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
Randolf Posted February 19, 2012 Posted February 19, 2012 Image really tells more than a thousand words ever could, huh.
kobac Posted March 22, 2012 Posted March 22, 2012 I would like to add this request - to improve apparent explosion and sound of flak and AAA, if it will not cause flickering, shimmering or shredding in the simulation. [sIGPIC][/sIGPIC]Everything is possible ...
Wolf Rider Posted June 8, 2012 Posted June 8, 2012 A bit OT but still relevant... How tanks explode in Syria:" City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
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