Haggart Posted March 29, 2012 Posted March 29, 2012 Hey, I know, I've been bragging about this in at least two more threads, but because there's no clarity or ideas, I'm trying to point it out as a direct wish for FC3: The possibility to completly disable the cockpitrendering. This should be fairly simple to do, as all you need would be complete transparent textures in my opinion; however, for larger systems with a real cockpit built, flying around with another VIRTUAL cockpit is... "not beautiful enough"? ;) Could that be possible or become part of the Features-list of FC3? (: There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Nate--IRL-- Posted March 29, 2012 Posted March 29, 2012 You mean like the ALT-F1 view in FC2? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
jp203000 Posted March 29, 2012 Posted March 29, 2012 Will FC3 have 6DOF cockpit with Trackir like DCS ?
Haggart Posted March 29, 2012 Author Posted March 29, 2012 Yes and no - Alt + F1 is great, but it still has an HUD? Or am I too stupid to disable that? There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Nate--IRL-- Posted March 29, 2012 Posted March 29, 2012 Yes and no - Alt + F1 is great, but it still has an HUD? Or am I too stupid to disable that? Ahh ok I see now - what you are asking is unlikely then. Other than editing the textures for the HUD is see no way to turn it off. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Blaze Posted March 29, 2012 Posted March 29, 2012 Sure there's a way to have ALT+F1 and no HUD! In the "Config\View\View.lua" find this code towards the bottom: function GetHUDColor(iType) local p = HUDColor[iType] return p[1], p[2], p[3] end Change it to this: --[[function GetHUDColor(iType) local p = HUDColor[iType] return p[1], p[2], p[3] end]]-- This will remove the custom-colored HUD from the F1 and ALT+F1 view. Enjoy! :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
PeterP Posted March 29, 2012 Posted March 29, 2012 (edited) or try editing the \Config\View\view.lua in line #154 -- HUD displacement for the HUD-only view (for cockpit builders). -- Y-axis - up/down, Z-axis - left/right, in meters. X-axis (size) not implemented yet. HUDOnlyPoint = {} HUDOnlyPoint[su_27] = {0.0, 0.0, 0.0}Set a value that the HUD will be placed outside your viewable area. Edited March 29, 2012 by PeterP
Haggart Posted March 29, 2012 Author Posted March 29, 2012 I love your both - I'll try that <3 There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Blaze Posted March 29, 2012 Posted March 29, 2012 or try editing the \Config\View\view.lua in line #154 -- HUD displacement for the HUD-only view (for cockpit builders). -- Y-axis - up/down, Z-axis - left/right, in meters. X-axis (size) not implemented yet. HUDOnlyPoint = {} HUDOnlyPoint[su_27] = {0.0, 0.0, 0.0}Set a value that the HUD will be placed outside your viewable area. In this case though, making it disappear completely is ideal, instead of just moving it...IMHO. ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
PeterP Posted March 30, 2012 Posted March 30, 2012 Yes Blaze, you are right - but take also into consideration that I wrote my post just while your post wasn't there(three minutes in between) and my first draft also included the info you gave. So I edited it ,so it isn't a double-post - just to give haggart (he plans to build a full-scale cockpit), as much info about manipulating the HUD as possible.
Jinja Posted March 30, 2012 Posted March 30, 2012 Haggart, Are you going to create an actual collimated HUD infront of a projection setup??? i7@3.5Ghz, ATI 5870, 16GB RAM, win7 64bit, TH2GO, Track-IR, 4screen pit, TM WArthog HOTAS
213 Posted March 30, 2012 Posted March 30, 2012 if you know the question to your answer, please don't make thread for it. cockpitless view was there throughout every ed sim.
Blaze Posted March 31, 2012 Posted March 31, 2012 if you know the question to your answer, please don't make thread for it. cockpitless view was there throughout every ed sim. That wasn't his question. Yes ALT+F1 is cockpitless BUT it has the HUD. He wanted cockpitless WITHOUT the HUD. Difference. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Haggart Posted April 1, 2012 Author Posted April 1, 2012 Haggart, Are you going to create an actual collimated HUD infront of a projection setup??? I... thought so? You sound shocked, whats wrong about that? There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Frostiken Posted April 1, 2012 Posted April 1, 2012 You understand that's going to affect accuracy, right? [sIGPIC][/sIGPIC]
PeterP Posted April 1, 2012 Posted April 1, 2012 (edited) You understand that's going to affect accuracy, right? Why - care to elaborate ? This show the use of DCS Black Simulator with SimMeters HUD Product, used modified *.lua files from simulator to get the hud exported on second monitor (HUD Monitor). Spend already some time in thinking how to do it for "cheap": http://forums.eagle.ru/showthread.php?t=79653 and I don't see real problems. Sure , calibrating it the first time will be a tough job - and the lenses have to be chosen wisely in relation with the projection of the outside view - setting the HUD to infinity will not work with a projection about 1.5 to 3 meters in front of the HUD - but it is doable. ...and sorry if I sound like a wise-cracker again - and annoy you. :) Edited April 1, 2012 by PeterP
Jinja Posted April 4, 2012 Posted April 4, 2012 I... thought so? You sound shocked, whats wrong about that? Because to this technical neophyte, I can only imagine it's incredibly hard to implement. But thumbs up, am really interested in following your build if you realise this! i7@3.5Ghz, ATI 5870, 16GB RAM, win7 64bit, TH2GO, Track-IR, 4screen pit, TM WArthog HOTAS
PeterP Posted June 14, 2012 Posted June 14, 2012 For all that stumble over this thread - Here is the solution for the DCS-Planes in DCS:World How To :HUD Export A10C DCS-World for Real HUD
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