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Posted

OK.. not a fan of this thing anyway, but I would still like to learn it -if for no other reason- to master the AFM. But- I gotta tell ya- so far this thing BLOWS. I don't mean the complexity of the modeling- I mean I can't even get down the runway 2/3 of the time. It pulls, no.. LURCHES to the left HARD forcing a correction which results in another LURCH to the right no matter how careful I am with the input. Once I actually got in the air I had HARD right stick and it still wants to roll left! Should I assume that the balance of the aircraft is all out of whack? (i used a default loadout, so I didn't really look at it carefully) Would pedals help (as opposed to an X45 rudder) Is the trim need to be centered prior to rolling? lol.. I don't expect to take off and lay waste immediately, but I do expect to TAKE OFF :p (zero wind in server)

Posted

Yes, make sure your ailerons and rudder are centered - you will need to do small rudder inputs while rolling probably to keep the craft going straight. If you stall it, it likes to roll.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Sounds like a JS calibration problem. Maybe slightly out of centre. But also...

 

You need 'flat curves' to fly the afm's.

 

1. Go to options - input

2. Select your JS, and select axes.

3. Slide the sliders for curve to zero, so you have straight lines with a bit of DZ in the middle.

It make a WORLD of differrence (make sure you put it back to 50% before you get back into a fighter, or you will have one hell of a twitchy jet!)

 

Have fun!

 

Also, take off with full flaps down.

The frogs are still harder to fly (especially when you dive&turn or climb hard) but this makes them more ergonomic.

Posted
Sounds like a JS calibration problem. Maybe slightly out of centre. But also...

 

You need 'flat curves' to fly the afm's.

 

 

Also, take off with full flaps down.

The frogs are still harder to fly (especially when you dive&turn or climb hard) but this makes them more ergonomic.

 

AHH dammit I remember that now.. Will try again w/ empty plane to see if it calms down. So even the rudder should be flat? Seems like that would make it even harder to steer on an X45, but I'll try that..

Posted

It almost sounds like you are not starting one of your engines if it is pulling that hard. Make sure that when you start up the engines you are using the right windows key + shift and Home then right windows key + right alt key + home to make sure that both engines are running before trying to take off.

 

Also if I remember right when you install FC it still does the same thing to your inputs as the original LO were it does not assign both engines to your throttle control. You will have to do this manually.

 

If that is not it I hope you get it figured out.

=RvE=Atomic

 

Alienware Area-51, Intel Core2 Quad CPU Q9400 @ 3.2GHz, 8gig Corsair XMS2 DDR2 Ram, EVGA SC GTX 570, Western Digital 1.0TB 64mb cache HD. Windows 7 Ultimate 64, Saitek X52 & Saitek Pro Peddals, TrackIR 4 Pro with Track Clip Pro.

[sIGPIC][/sIGPIC]

Posted

It does take some getting used to. I had similar problems when I started out with it. I found that the twist rudder on my X-52 was too sensitive around the mid point. Setting a small dead zone in the options panel in LOMAC sorted that out for me. Sounds like you might be having a similar problem.

 

(And don't expect anything. Approach it like a whole new sim. If you think the take offs are hard wait till you try and land the beauty for the first time!!)

Posted

Stopping? Let me guess...Drogue chute collapsed? If so remember to shut your throttle down completely before releaseing the chute.

 

And congrats on mastering landing so fast. They had to sweep my first few attempts up!! (Apparently the runway's still a bit bumpy where they had to resurface it....or at least that's my excuse and I'm sticking to it!!)

Posted

I took the time to "master" the 25T recently and it's great fun because of the following reasons: Shkval targeting system + mercury pod, the vikr, vertically autoaiming gunpods, laser guided bombs, etc etc and a challenging flight model :)

 

If it get's out of trim, which it does easily, I fly it straight and press alt+3 and let the autopilot trim the aircraft.

Posted

When I spawn on the runway in the Su25 or 25T the plane is always out of trim (rolls right) & I have to actualy roll slightly before the trim keys work, but then it's fine (lovely).

I also found putting some curve back into the rudder axis made teh rudder a bit less twitchy - you could try that...

Cheers.

Posted

Yeah, I'd be surprised if a flat rudder worked best too. Actually- the landing was back on the first night of release. I came in nicely yawed a bit to the left, but ok to touch down- did so and squeezed my trigger (wheelbrakes: NAV mode) Then I started yapping on TS, only to look up a few seconds later realizing that I had not slowed AT ALL.... WAAAUGGGH!! DROGUE CHUTE! P ALT-P SHIFT P CTRL- SAH-MAASH...

Posted

I use an X-45 and I never trim but use a for autopilot while a/g mode to get past trimming. I find the best way to learn to fly AFM is in an empty aircraft. Use the landing missions and crosswind landing mission to get good at mastering the landing. If you can get on the ground without flat tyres then you're doing something right.

[sIGPIC]2011subsRADM.jpg

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Posted

Yep - I set up a mission as ED described in their "landing" video - 12m/s @ 90 degrees to airfield & turbulence, but inevitably within a second or so of putting the nosewheel down & trying to hold the plane straight with the rudder/nosewheel, the front tyre rips off. It's still relatively easy to keep it roughly in the middle of the runway, but I wish I didn't keep ripping that front tyre...

Cheers.

Posted
If you can get on the ground without flat tyres then you're doing something right.

 

The easiest way to taxi around without getting a flat is to use the correct taxi speed. I line up the screw that sticks up from the throttle handle with the second mark, I believe this must be what it's there for. Anyway, it gets me at the right taxi speed regardless of what is loaded on my plane. It's a bit slow for a long drive though LOL.

 

You can see it pretty well in this pic:

ScreenShot_039.jpg

Posted

It's not the taxi-ing as such.

Never realy had problem with taxi-ing to & from the runway (I'm patient...) -

& with a crosswind it's not that that's a problem either.

It's the holding the plane straight during the transition from landing speed (in the "T" at or 10km/h below the speed indicated on the HUD) when the nose wheel touches, to the 20km/h I usually drive the 25/25t around at.

No problem with moderate cross wind, no problems with a reasonably strong (12m/s @ 90 degrees to the field) crosswind getting the main gear on the tarmac without punctures (OK very occasional problems), just that once I put the nose wheel down & hold on line after a second it rips off....

Any suggestions of technique for that ?

Cheers.

Posted

I have found you need to let the front wheel fall onto the runway by itself as the plane begins to slow. If you try and force it down by pushing the stick forward it'll blow the front tyre everytime.

Posted

It's not a problem I have when landing this plane under normal circumstances - and here the wheel survives being put down - it rips a second or so later when I move the stick over to keep on line & the tyre starts traveling at 60 degrees to its orientation trying to fight the crosswind...

Maybe someone could make a track - wind 12m/s at right angles to the strip (you can skip the turbulence 'cause it's the bit immediately after landing I'm interested in...)

Cheers.

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