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Posted

I've searched quite a bit, but haven't found much Info regarding the ability to play SU-25T in CA.

 

The official statement refers to P51, A10 and BS... but will I be able to fly with my beloved SU in CA multiplayer? And if yes, how is lasering targets, i mean receiving data about lasered targets supposed to work if the simplified SU model does not support sharing laser codes/targets?

 

Is this possible/happening on a simplified level... or will I have to rely on smoke signals... or by at least seeing the detected enemy unit on the F10 map?

 

Can anyone give me some insight if the SU will be flyable and how or IF it will be capable of fulfilling a useful role within the new CA "metagame"?

 

Posted

As long as it works in DCS World, any module will be compatible with CA.

 

I think the laser code available to JTAC only works with the A-10C.

 

As for the metagame... JTACs will be useful for giving players in all aircraft a better picture of the target area. I think the far more interesting scenario is how a human player controlling opposing SAM assets might combat a player in a Su-25T trying to perform SEAD.

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Posted

I understand that part. But human controlled SAMs are still less effective than AI controlled. I'm still enjoying it, I just think they will be easier to deal with than some think.

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Posted

No, If you can pull a Zoltan Dani ( If you know what I mean, SAM Simulator players ) you can be way better than what I think are the stupid AI.

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Posted

Turn On radar, lock when you know you know you can kill the target without him having a chance, and launch. You need to do all of this well inside the WEZ of your SAM, that can be sort of challenging.

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Posted
I understand that part. But human controlled SAMs are still less effective than AI controlled. I'm still enjoying it, I just think they will be easier to deal with than some think.

 

It depends on the situation. What human controlled sams lack in awareness of threats, compared to the precise location of threats which AI tend to have, is made up in unpredictable behaviors. The ability to aggressively re-position yourself in a standalone SAM can really play havoc against a human controlled aircraft and to a lesser extent AI aircraft. Even moving AI groups from the F10 view can force attacking aircraft to re-think their strategy.

 

The real power of controlling sams comes from deciding for the AI when they should turn their radars on, or engage a target. With Fog of War and EWR, Dog Ear, or any large radar installation the player can keep track of enemy bandits effectively acting as an integrated air defense system, abit one that is only human controlled. As a result you can keep all of your deadly sams sitting silently in waiting for an enemy aircraft to fly within NEZ, and then switch status to auto and let the AI do their thing.

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Posted
It depends on the situation. What human controlled sams lack in awareness of threats, compared to the precise location of threats which AI tend to have, is made up in unpredictable behaviors. The ability to aggressively re-position yourself in a standalone SAM can really play havoc against a human controlled aircraft and to a lesser extent AI aircraft. Even moving AI groups from the F10 view can force attacking aircraft to re-think their strategy.

 

The real power of controlling sams comes from deciding for the AI when they should turn their radars on, or engage a target. With Fog of War and EWR, Dog Ear, or any large radar installation the player can keep track of enemy bandits effectively acting as an integrated air defense system, abit one that is only human controlled. As a result you can keep all of your deadly sams sitting silently in waiting for an enemy aircraft to fly within NEZ, and then switch status to auto and let the AI do their thing.

 

I agree with you there, though I'm referring to when a player is directly controlling (manning) a SAM system.

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Posted
I agree with you there, though I'm referring to when a player is directly controlling (manning) a SAM system.

Which isn't (and won't?) be possible in CA?

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Posted
????

 

It is possible.

 

Nate

I'm a little unsure about which airdefences is drivable in CA. I understand that the ones that are semi-stationary (SA-10, Patriot, Hawk, Roland and Buk/Kub) isnt possible to control first-person but those that can move (Tor, Tunguska, Shilka, Avenger, Vulcan etc) are possible to control first person? What about radar operation of the Tor/Tunguska/Shilka/Vulcan? I guess it has been asked a million times before, but I cant tell from the forum nor from the videos posted.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted

There isn't much radar control aside from turning it on/off and using the F10 map view, with Fog of War enabled, as a reference for where to look. The player must still visually acquire the target, aim at it, and fire.

 

Silly post sniping -_-

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Posted

I bet a RADAR UI is on the wish list, and it would be awesome to have. But it's fun as it is anyway. Just hide in a sneaky place and fire away. Then haul ass to another position, rinse and repeat.

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Posted
The radars of which can be set to on or off, by setting the Vehicle state to Red or Green in the F-10 control panel for the vehicle.

 

Nate

 

I haven't played much with CA yet, but is there a key to turn radar on/off when you're driving it or the only way is via the F10 map?

Thx

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