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Posted

Looking out from the cocpit onto the terrain from a field landed P51, there is a lot of the ground close to the plane is "flickering".

 

(this is very light coloured sections in the ss's)

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City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

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"I am a leaf on the wind, watch how I soar"

Posted

Try this one: "Free flight over Poti" - P-51D v1.2

Ground Flicker.trk

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted

May be I'm wrong but could be a cloud's shadow...

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Posted

I think that is just Z-fighting on the overlay textures that show the 'hedgerows' between fields.

 

http://en.wikipedia.org/wiki/Z-fighting

 

The same thing occurs with crater textures on the ground, and it's generally pretty hard to avoid in a flight sim, where the possible Z values are huge due to the large distances - when two planar objects are extremely close there may not be enough variable precision to determine which is in front of the other, resulting in the flickering.

Posted
Try this one: "Free flight over Poti" - P-51D v1.2

 

Yep at 270 secs the terrain textures flicker quite badly - info has been submitted to the ED database, thanks.

Posted

same z-buffer terrain glitch Near Tbilisy international airport

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