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Posted

One question, I made a 3DMax model and export it to the modelview, this leaves much larger than it should be, I configured the 3DMax in meters, but it seems wrong. I make a 23mm calibre bullet case shell, but this I get the modelview much bigger than a 30mm.

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Posted

Export plugin 63271

Modelview 63589

 

Set units on meters

3dmaxUnits-1.jpg

3dmaxUnits-2.jpg

 

Modelview 23x152b.edm/shell_30mm.edm

ModelViewer2012-07-2521-36-36-06.jpg

ModelViewer2012-07-2521-37-17-59.jpg

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Posted (edited)

Ok, checked. That work pretty good, thanks for the help ;)

 

ModelViewer2012-07-2522-09-09-19.jpg

ModelViewer2012-07-2522-10-29-55.jpg

 

Sorry, no textures for now.

 

Edit:

Ok, second phase

How I can change that ejects shell casings and projectiles fired by the ZSU-23-4 and ZU-23 to replace these by the model am I doing?. (I'm doing bullet projectiles these weapons at this time.).

Edited by Silver_Dragon

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  • 2 weeks later...
Posted

Ok, other interesting issue resolver: weapons shells and cases:

 

all available info into C:\Program Files\Eagle Dynamics\DCS World\Config\Weapons

 

Shell_table.lua

...

shell("2A7_23_HE", _("2A7_23_HE"), {

model_name = "tracer_bullet_yellow",

v0 = 930.0,

Dv0 = 0.0080,

Da0 = 0.0007,

Da1 = 0.0,

mass = 0.189,

explosive = 0.0195,

life_time = 7,

caliber = 23.0,

s = 0.0,

j = 0.0,

l = 0.0,

charTime = 0,

cx = {1.0,0.74,0.65,0.150,1.78},

k1 = 9.6e-09,

tracer_off = 5,

scale_tracer = 1,

 

name = "23mm HE",

});

 

shell("2A7_23_AP", _("2A7_23_AP"), {

model_name = "tracer_bullet_yellow",

v0 = 930.0,

Dv0 = 0.0080,

Da0 = 0.0007,

Da1 = 0.0,

mass = 0.189,

explosive = 0.0,

life_time = 7,

caliber = 23.0,

s = 0.0,

j = 0.0,

l = 0.0,

charTime = 0,

cx = {1.0,0.74,0.65,0.150,1.78},

k1 = 9.6e-09,

tracer_off = 5,

scale_tracer = 1,

 

name = "23mm AP",

});

 

 

...

 

On red. No assigned realistic EDM

 

For aircraft guns:

 

aircraft_gun_mounts.lua

...

gun_mount_templates["YakB_12_7"] =

{

gun = dbtype("wGun",

{

max_burst_length = 25,

rates = {4500},

 

recoil_coeff = 0.7*1.3,

});

 

supply = ammo_supply_simple({

shells = shell_ref("YakB_12_7_T")

});

 

drop_cartridge = cartridge_30mm;

 

effective_fire_distance = 1300;

}

...

On red ammo shell

On blue drop case .EDM

 

C:\Program Files\Eagle Dynamics\DCS World\Scripts\Database\scripts

 

automaticgun.lua

 

...

GT_t.LN_t.automatic_gun_2A14 = {} -- 23mm AA standard barrel for ZU-23, ZSU-23-4 Shilka, etc

set_recursive_metatable(GT_t.LN_t.automatic_gun_2A14, def_mg_LN);

GT_t.LN_t.automatic_gun_2A14.type = 3;

GT_t.LN_t.automatic_gun_2A14.distanceMax = 2500;

GT_t.LN_t.automatic_gun_2A14.max_trg_alt = 2000;

GT_t.LN_t.automatic_gun_2A14.reactionTime = 3 -- äëÿ ÇÓ-23-2

GT_t.LN_t.automatic_gun_2A14.sound = { cycle_shot = "Weapons/Automatic/ZU_23_2", end_burst = "Weapons/Automatic/ZU_23_2_End"};

set_recursive_metatable(GT_t.LN_t.automatic_gun_2A14.sensor, GT_t.WSN_t[4])

GT_t.LN_t.automatic_gun_2A14.PL[1] = {}

GT_t.LN_t.automatic_gun_2A14.PL[1].switch_on_delay = 10;

GT_t.LN_t.automatic_gun_2A14.PL[1].ammo_capacity = 100; -- for ZU-23: 2 standard boxes (1 on each side) by 50 rounds

GT_t.LN_t.automatic_gun_2A14.PL[1].shell_name = {"2A7_23_AP", "2A7_23_HE", "2A7_23_HE", "2A7_23_HE"};

GT_t.LN_t.automatic_gun_2A14.PL[1].shot_delay = 60/900; --1800 rpm

for i=2,5 do -- 500 rounds total

GT_t.LN_t.automatic_gun_2A14.PL = {};

set_recursive_metatable(GT_t.LN_t.automatic_gun_2A14.PL, GT_t.LN_t.automatic_gun_2A14.PL[1]);

end

GT_t.LN_t.automatic_gun_2A14.BR = { {pos = {2.0, 0, -0.1}}, {pos = {2.0, 0, 0.1}} }

...

 

On red ammunition shell, but no deploy case "drop_cartridge" function.

 

Very interesting if all previous function can be added to a tech .lua script for customize weapons on a aircraft, vehicle or ship without modification previous files.

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  • 2 weeks later...
Posted (edited)

Ok, another issue.

 

I make a new version of ao-2.5rt submission. Have exported to model view and object work fine (only missing texture displayed), if start modelview and search ao2.5rt.edm, the object show missing texture.

 

I put the model replaced the ao-2_5rt.edm (backup them) and insert on WorldTexturesTGA2 (backup them) the new ao-2_5rt.tga.dds build by Photoshop and Nvidia Plugin.

 

I make a test by a Su-25 armed with KMGUs with AO2.5, attack has fine, but with KMGU open no show nothing, but in map and the game appears a invisible AO2.5 with descend to de target and explode. Not sure if a problem of 3DMax or internal DCS.

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Sounds like a texture problem. You may want to troubleshoot until your texture is showing up in ModelViewer... this ensures it's not a problem with the texture. Sounds like the problem to me.

Posted (edited)

Ok, AO-2.5RT and PS archive for checking :helpsmilie:

 

How add bomb and missiles by tech directory files?

AO_2_5RT.rar

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted
Ok, AO-2.5RT and PS archive for checking :helpsmilie:

 

How add bomb and missiles by tech directory files?

 

Read db_mods.lua in ...\Scripts\Database folder

That will probably help.

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

As HungaroJET said, the db_mods.lua pretty much has templates for everything you would need.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

thanks you by the info :thumbup:

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Posted

Ok, I discover something:

 

If export model direct to modelview, that appears with missing texture, but if put the texture on TempTexture directory, the model "disappear". The problem has the .dds texture.

 

What the "ideal" .dds save format by PS to MV/DCS aceptable textures? I have very confuse, all DCS texture archives are XXXX.TGA.DDS or XXX.BMP.DDS.

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Posted
Ignore those. Export as a DDS, DXT5, 24-bit. Name it XXXXX.DDS, and place that texture in temptextures (for the time being.)

Export BMP textures as DXT1 .DDS and TGA textures as DXT5 .DDS ;)

Posted
Export BMP textures as DXT1 .DDS and TGA textures as DXT5 .DDS ;)

 

Oh that's right... put it this way, DXT1 = no alpha channel, DXT5 = full 64b alpha channel. It has nothing to do with "BMP" and "TGA," those are entirely different formats.

Posted

Ok, with your help now on modelview AO-2_5 show with correct DDS texture.

 

Modelview_AO25.jpg

 

I´m exported .EDM and texture to DCS:W but not appears on a bomb run (the objects continue appears "invisible" in a bombing run and detonate at hit targets or ground). Not sure if the new EDM and texture file can be make conflict with some internal data of DCS:W.

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Posted (edited)

What versions of Modelviewer and plugins are you using? Currently the latest supported versions for DCS World 1.2.0 are plugins 62806. Using ones later than that will result in the model being invisible in-game.

Edited by Blaze

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

EDM plugin 64387

EDM Modelview 64497

 

I go to download last EDM plugin.....

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Posted
EDM plugin 64387

EDM Modelview 64497

 

I go to download last EDM plugin.....

 

LOOOOOOOOOOOOOOOOLLLLLLLLLLL :)

Read Blaze Post... Latest usable EDM plugin version: 62806

Posted (edited)

dawn!!!!............. downgrading!!!!!!!!!! LOLLLLL

Edited by Silver_Dragon

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Posted

I dont get it. I officially do not know what else to do so people download the correct plugins. I used bold, I used all capitals, I listed a specific build number directly next to the download link, I put it at the top of the thread. What else can I do?

 

I am not trying to be harsh or anything, I legitimately want to know how you missed it because this seems to be happening to more people than it should.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

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