Shein Posted July 31, 2012 Posted July 31, 2012 Now I know I'm not the only one having this problem... but a search yielded little help. The issue I'm having, is that me and a buddy want to host a DCS game of our own, but when we create servers they are not visible on the main screen, and the direct IP method says "connecting to server" for a good 20 seconds then says "can't connect." -We can both join other servers just fine -Neither one of us can host -LAN games work fine, we've done LAN before Things I have tried: - port forwarding: I created a static IP for myself, made sure DCSW was using that IP, and forwarded the ports in my router settings - Windows firewall isn't a problem, we checked that already and DCSW is allowed access to all networks - we both run the game as an administrator I'm fresh out of ideas. Him and I can't be the only ones who want to host our own games to play together, does anyone have any ideas or input?? anything at all? Thanks :thumbup:
Mar044 Posted July 31, 2012 Posted July 31, 2012 a the early 2000 days how i remember the direct up days, im a little rusty but you may try these tips. -make sure you know your "public ip address" you may be giving the router ip instead, they are two diff things. you can find it at http://www.ipchicken.com/ -I dont have it on hand but find out what ports dcs world uses and add them to the router to make sure they are open for the game. -thing about windows firewall is make sure the game has both inbound and outgoing rules set to allow access. gamespy network protocals are found in almost every game on this planet, sometimes it isn't but the ports are similar sometimes, here are the most common ports see if they may help or your out of ideas. * 6667 (IRC) * 2033 * 2056 * 47624 (Directplay) * 3783 (Voice Chat Port) * 27900 (Master Server UDP Heartbeat) * 28900 (Master Server List Request) * 29900 (GP Connection Manager) * 29901 (GP Search Manager) * 13139 (Custom UDP Pings) * 6500 (Query Port) * 6515 (Dplay UDP) * 2300-2400 (DirectPlay - UDP) other then that im not sure, hope it helps, let us know how it goes Call Sign -Winter- "The North Never Forgets"
ED Team c0ff Posted July 31, 2012 ED Team Posted July 31, 2012 For "Connect by IP" to work, set your server type to LAN. Otherwise, it won't connect. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Mosley Posted July 31, 2012 Posted July 31, 2012 For "Connect by IP" to work, set your server type to LAN. Otherwise, it won't connect. If you set the server to lan does the server name still show up on the master server list??? Because the way im reading what you said the "Connect by IP" has no use for Online MP Servers... Only Lan play... Is that correct? i7 2600k @ 4.4 / GTX 470 1.3gb / 8GB DDR3 1600 / TM Warthog #7440 / Toshiba 37" 1080p / OCZ Vertex3 SSD 128GB / Win7-64 / TIR4
HiJack Posted July 31, 2012 Posted July 31, 2012 Strange, I thought connect by IP would work on normal servers as this have been anounced as a workaround when the server disappears from the server list. Please explain the differences here c0ff.
Shein Posted August 1, 2012 Author Posted August 1, 2012 Problem fixed! Here is what we ended up doing: forward ports 10307-10309 in your router make your IP address static have friend connect to the IP ADDRESS GIVE BY IPCHICKEN.COM NOT BY DCS WORLD! with the port 10308 For example, have him connect to <IP address>:10308 all set! Thank you all for your help!
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