Devil505 Posted August 6, 2012 Posted August 6, 2012 (edited) Where do I fine the skin files for P-51 so I can start skinning some? Also is there anything special I need with Photoshop do this? Like are the skin in .dds or some other format? Thank you all in advance. Edited August 6, 2012 by Devil505 [sIGPIC]http://img.photobucket.com/albums/v334/USAFMTL/ca1.jpg[/sIGPIC]
joey45 Posted August 6, 2012 Posted August 6, 2012 Here >http://www.digitalcombatsimulator.com/en/downloads/misc/ < those are saved as a file called PSD. you can use Photoshop if you want, But I use GIMP myself. You will need a plugin to export the files into DDS format though. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
-Rudel- Posted August 6, 2012 Posted August 6, 2012 The Photoshop plugin http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop?usg=ALkJrhh2Ughnw8YSRZBmOJcfg9YDwBrraA https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
VH-Rock Posted August 6, 2012 Posted August 6, 2012 Rudel, Out of interest, what settings do you use when saving your .dds files? Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
WildBillKelsoe Posted August 6, 2012 Posted August 6, 2012 Rudel, Out of interest, what settings do you use when saving your .dds files? Yeah, I always wondered what the settings for export are. To OP, you could've put these guys to work! Cheers :thumbup: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
-Rudel- Posted August 7, 2012 Posted August 7, 2012 DXT5 ARGB 8 bpp | interpolated alpha https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
VH-Rock Posted August 7, 2012 Posted August 7, 2012 Thanks Rudel, I'll give it a try :) Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
Ali Fish Posted August 7, 2012 Posted August 7, 2012 (edited) alpha channel is not used upon the skins, although some have it because it was set as DXT5. theoretically DXT5 is overkill and un necessary. DXT1 is actually enough. it just doesnt have an alpha associated. but looking at samage files maybe im wrong on that. and for now and for the sake of simpilicity in saving i have been saving them as dxt5, Edited August 7, 2012 by Ali Fish [sIGPIC][/sIGPIC]
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