Gecko6 Posted August 17, 2012 Posted August 17, 2012 I am looking to add some Phantoms in the game as AI with proper high res skins. Here is where I am at now: \Eagle Dynamics\DCS World\Bazar\Liveries\f-4e -- This the default folder but the textures are referred to "AF Standard" and "Standard". Both of these reside in the \Eagle Dynamics\DCS World\Bazar\World\textures\WorldTexturesBMP1.zip There are two files that have Phantom skins. f4-okr-1.bmp.dds -- Camo f4-okr-2.bmp.dds -- Gray Now I have pulled out the textures and put them into a new folder in the f-4e folder and they show up. Both the Grey and the Camo skins are in play. The description.lua calls out the bird as "GER" so I changed them to "USA" but that was a "NO GO" Now I want to add some US squadrons with skins in game but I cannot get them to show up in the USA drop down list in the ME. I am missing a country.lua or something that defines which air frames are allowed for each Country. It may come down to just building an AI mod for the Phantom so I can build some Old School Weasels in the air such as F-4G and some some recon RF-4 birds? I have not addressed load outs, tail numbers, or decals yet. Where am I missing the Rosetta Stone at?
Michelange Posted August 17, 2012 Posted August 17, 2012 try this : - Open : ... \Scripts\Database\db_countries.lua - Search this line : -- USA - Add the following line to the US planes : cnt_unit( units.Planes.Plane, "F-4E"); EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
Gecko6 Posted August 17, 2012 Author Posted August 17, 2012 (edited) You my friend are a Rock Star. The one place I did not look due to thinking it was going to be all .dll files in there. Duh! Great to have your wisdom! Thank you. Edited August 17, 2012 by Gecko6 Added success images
-Rudel- Posted August 25, 2012 Posted August 25, 2012 Man, I would love to create "30 Years of Phabulous Phantoms" for ya, when I get time https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
VBARhino Posted August 25, 2012 Posted August 25, 2012 I'll be watching this thread intently. We need a good looking American F-4E for something at VFAT this year.
Gecko6 Posted August 25, 2012 Author Posted August 25, 2012 (edited) I have been tweaking the config files to give the AI abit more power to work with. I found that they were cruising just above stall speed and having to go to full AB to get back some Alt. Eventually they failed to plan ahead and became a dirt dart. Now they cruise right around 400 m/s and the attitude is more natural and not so nose high. The AB and heat blur effects have been tamed down to look more realistic. I have several USAFE squadrons in place but I am stuck on the following. Skins. The phantom model calls out 2 skins textures: ID=0 US SEA cammo but done in very low rez. ID=1 German Grey cammo that is also done in low rez. To date: I have raised the size of the texture from 512X512 to 1024X1024 I can call out both versions but cannot get the model to use the local .dds files and not revert to the global/textures. version. Until I figure out how the model calls the texture "which I believe is left over from Lomac" I am stuck with only two versions of the cammo. Options: Figure out how to ensure local squadron textures are used and not global. Work on a whole set of decals and use them to do the squadron paints. The other thing I am stumped on is how to get the engines to smoke. See this thread.http://forums.eagle.ru/showthread.php?t=93289 Edited August 25, 2012 by Gecko6
joey45 Posted August 25, 2012 Posted August 25, 2012 Having the K and M versions would be cool aswel. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Gecko6 Posted August 26, 2012 Author Posted August 26, 2012 The whole plan for this is to get used to and identify key files in preparation for adding a new flyable aircraft. I have learned allot and my comfort level is much better. Next step would be to bring in AI models for the missing Phantoms along with the clean skinning templates. Now if we want to take this effort to the next level? Then there are a whole new set of requirements, skill sets, and tools are needed. Here are a few screens of the higher rez default skins.
Revan Posted January 25, 2014 Posted January 25, 2014 any progress after 2 years??? i would like to fly this phantom DCS: F-4E really needs to be a thing!!!!!! Aircraft: A-10C, Ka-50, UH-1H, MiG-21, F-15C, Su-27, MiG-29, A-10A, Su-25, Su-25T, TF-51
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