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DCS: Hawk by VEAO (non più supportato)


phant

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Ok, Ells ha confermato che non è implementato nessun effetto di turbolenza, né VEAO ci sta lavorando su:

 

http://forums.eagle.ru/showpost.php?p=2066289&postcount=1241

 

Tra l'altro, secondo quanto riporta, l'Hawk non fa rifornimento in volo:

 

Not sure where that was said but we are not working on that at the moment for a couple of reasons...

 

The Hawk doesn't air refuel and would therefore realistically not be near a tanker in the air unless for escort missions.

 

I'm not actually sure if we could do that in DCS as it would be a world effect rather than an aircraft effect.

 

Speranze vane, peccato.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Non le turbolenze di scia, o quelle dovute alla prossimità di un altro velivolo. Vedi appunto in merito al downwash per gli elicotteri. Le turbolenze atmosferiche sono simulate, a seconda del modello meteo usato in modo diverso (static o dynamic).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Mi risulta di sì. Da sentire i piloti A10. Noi sicuro se passiamo sotto un altro cottero non sentiamo nulla.... ma siamo in OT ;)

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Confermo. L'unica "stranezza" è data dal fatto che il tanker vola su rotaie mentre l'A-10 è soggetto alle forze aerodinamiche, ma niente turbolenze (vere, quelle che senti sui comandi, non l'effetto grafico delle armi che oscillano sotto i piloni :p :p - si scherza - )

 

Altra grande pecca del motore DCS... Gli aerei AI non possono usare l'AFM quindi rimangono sempre su rotaie...

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Beh avrebbero bisogno di un AFM per ogni velivolo, sarebbe un casino. Però non escluderei che in futuro facciano un upgrade all'attuale SFM, giusto per migliorare certe situazioni... anche se francamente penso che salvo il caso di velivoli pre-BVR sia una cosa che ha solo moderato effetto sul totale. Per esempio, l'AFM per i missili avrà molto più impatto una volta completato, probabilmente.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Beh avrebbero bisogno di un AFM per ogni velivolo, sarebbe un casino. Però non escluderei che in futuro facciano un upgrade all'attuale SFM, giusto per migliorare certe situazioni... anche se francamente penso che salvo il caso di velivoli pre-BVR sia una cosa che ha solo moderato effetto sul totale. Per esempio, l'AFM per i missili avrà molto più impatto una volta completato, probabilmente.

 

Ma nemmeno l'A10 AI ha l'AFM, è proprio l'AI che non riesce a volare con l'AFM si schianta in 3 secondi :)

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Si ma presumo sia per ragioni legate alle prestazioni prima di tutto... cmq, per tornare IT, avevi ragione in merito all'eventuale sviluppo delle turbolenze di scia: se mai faranno qualcosa in merito, lo farà la ED.. e YoYo disse che era nei piani, anche se non era una priorità (ne hanno parlato nel topic che ho linkato sopra).

 

Al che io per un poco ci ho sperato dopo quel che aveva detto Pira, peccato... dovremo aspettare.


Edited by chromium

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Si ma presumo sia per ragioni legate alle prestazioni prima di tutto... cmq, per tornare IT, avevi ragione in merito all'eventuale sviluppo delle turbolenze di scia: se mai faranno qualcosa in merito, lo farà la ED.. e YoYo disse che era nei piani, anche se non era una priorità (ne hanno parlato nel topic che ho linkato sopra).

 

Al che io per un poco ci ho sperato dopo quel che aveva detto Pira, peccato... dovremo aspettare.

 

Aspetteremo :)

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  • 4 weeks later...

Dev Diary Update June 2014

 

Hi Guys,

Been a little while since I posted an update, for a variety of reasons.

With the Duxford air show and my recent holiday I haven't had much time to update you and I apologise for this.

 

A lot of work has been going on behind the scenes and we are at the next stage of our development process, this being Release Candidate.

 

The software development cycle that we have been/are going through is this:

Alpha

Public Alpha

Beta

Release Candidate

Public Beta

Release

 

The feedback that over 350 of you gave us during public alpha was phenomenal and of course the work our VEAO testers and beta testers has been doing is great and has gotten us to this point.

 

We are now in the finishing stages of getting the Release Candidate ready for our beta testing team. These are small things that need to be done to polish the product ready to get it out the door to you.

 

Here is a sample from that list:

GUI background images and icons

GUI music

Quickstart missions

Instant Action options

Auto-start up and shut down sequences

Keyboard mappings

Etc.

 

Some of these things we can't do until we know the product is functioning 100% correctly as it does in real life.

An example is if Tango changes the start-up sequence, that throws out the auto-start macros and potential keyboard mappings.

So essentially we have to code-lock (meaning no more development or tweaks) to get to the point of RC.

This is the same for any model or texture tweaks as well.

 

We have gone through all feedback on our bug tracking system and anything that is not essential to RC will be held off until after public beta release.

 

So what's the next steps for us, well there are a few things on my To Do list to get us to RC which I'm working through this week.

We will then build the RC for our beta testers which should go to them next week.

They will check all the polished items (as stated above) and make sure that from a "playability" point of view, everything to do with the Hawk in DCS functions correctly.

 

It's then "uploaded" into ED's system for final integration into core DCS and again checked as part of ED's testing criteria by their team.

Then, as part of a future DCS auto-updater the Hawk will be installed on your machines as an AI aircraft (not needing a separate multiplayer patch).

 

You will then be able to go to our website and purchase an Activation Key and download some files which will make the aircraft flyable.

 

Lawyer licencing Gods permitting of course...

 

We have a target release date in mind but that's dependent on a few things and I won't commit publicly yet.

 

So, as to a release date, well all I can say is SOON!!

 

In the meantime, development is ongoing on the future Public Beta patches, these are things like rear cockpit re-modelled and textured, the front cockpit re-textured, front/rear seat switching and EFM (PFM) development.

 

Some of which you can see in the eye candy thread here:

http://forums.eagle.ru/showthread.php?t=119608&page=11

 

Overall the team are very excited to get to this stage and we look forward to bringing you the Hawk soon.

 

Chris and the Hawk team

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  • 1 month later...
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VEAO Simulations are pleased to announce Hawk for DCS World is now available for Beta pre-purchase*.

 

The pre-purchase provides a 20% discount off of the retail price and access to the Open Beta coming later on, anticipated in November 2014**.

 

The Standard Flight Model (SFM) version is available for pre-purchase at $31.99 (normal retail price $39.99).

 

The Advanced External Flight Model (EFM) version is available for pre-purchase at $39.99 (normal retail price $49.99)***.

 

See below for conditions.

 

http://veaosimulations.co.uk/dcs-hawk/presale/

 

Key Features:

 

  • Accurate and highly detailed 3D interactive cockpit featuing six-degrees-of-freedom (6DOF) technology compatible with head-tracking devices and Oculus Rift.
  • Accurate modeling of the Hawk HUD, instruments, gauges and dials.
  • High fidelity accurate Advanced Systems Modelling (ASM) such as electrical, fuel, hydraulics, oxygen, pressurisation and air conditioning, temperature control, pitot-static, AHRS, lighting and weapons system modelled to detailed schematics.
  • Highly detailed Hawk external 3D model and liveries.
  • Fully interactive, comprehensive training missions make learning to fly the Hawk easier.
  • Armament includes: AIM-9M Sidewinders, bombs, practice bombs, rocket pods and gun pod.
  • Highly detailed damage model.
  • Standard Flight Model (SFM) will be included in the Hawk for DCS World module.
  • External Flight Model (EFM) will be available in the DCS: Hawk module upon full release.

 

ABOUT THE HAWK T.1A

The Hawk first entered service with the RAF in 1976, both as an advanced flying-training aircraft and a weapons-training aircraft. The Hawk T1 version is currently used at RAF Valley for fast-jet pilot advanced flying training with No 208® Squadron, and at RAF Scampton by the RAF Aerobatic Team, the Red Arrows.

 

The T1A is used for weapons and tactical training on No 19® Squadron at RAF Valley, and by No 100 Squadron at RAF Leeming for advanced fast-jet weapons systems officer training and operational support- flying. In its weapons and tactical training role the Hawk is used to teach air combat, air-to-air firing, air-to-ground firing and low-flying techniques and operational procedures.

 

While the Hawk T1 is used solely in the advanced flying-training role, the Hawk T1A is equipped to an operational standard and is capable of undertaking a number of war roles.

 

The T1A has four under-wing pylons cleared to carry Sidewinder AIM-9L air-to-air missiles, rocket pods, practice bombs and bombs, and can carry a 30mm Aden cannon in a pod underneath the fuselage centre-line. The cannon can be fired at the same time as any of the pylon-mounted weapons are selected for release or firing.

 

The Hawk T.1A is designed to work with Digital Combat Simulator DCS World.

 

ABOUT DCS WORLD

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia – the location of the 2008 conflict. Further maps will be available in 2014.

 

Additionally, DCS World includes:

 

• Powerful mission and campaign editors

• Multiplayer

• Massive inventory of air, land and sea combat units and weapons

• Advanced AI

• Fast mission generator

• Dynamic weather and seasons

• Training missions

• Mission replay system

• Pilot log book

 

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true “sandbox” simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

 

Download DCS World for free from: www.dcs-world.com

 

CONDITIONS

*Customers are under no obligation to pre-purchase the product and the product will be available at full retail price after the pre-sale.

 

**Anticipated release date is November. Customers will receive an email with confirmation of actual release date and licence activation code for the product version they have purchased; SFM or EFM when announced.

 

***The External Flight Model (EFM) version will be developed during Hawk open beta and customers will receive a free upgrade to EFM upon release. The Standard Flight Model (SFM) version will be available during beta.

 

To Confirm, we will announce an agreed release date for the SFM version soon. At that time the pre-purchase of the SFM version will be available on ED's store and Steam. The EFM pre-purchase will ONLY be available on our store. The EFM version will replace the SFM version on ED's store and Steam at the time of full release with the option of an upgrade to existing SFM customers.

 

Pre-purchase of the EFM version from our store helps fund development of the EFM.

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PRE-PURCHASE DCS: HAWK T1A

 

VEAO Simulations in cooperation with The Fighter Collection and Eagle Dynamics are pleased to announce that DCS: Hawk T1A is available for pre-sell.

 

Store at DCS shop: https://www.digitalcombatsimulator.com/en/shop/

 

DCS: Hawk T1A will sell for $39.99 at end of November. Pre Purchase now for $31.99 and save 20%!

 

Hawk-front-for-ED.png

 

The Hawk first entered service with the RAF in 1976, both as an advanced flying-training aircraft and a weapons-training aircraft. The Hawk T1 version is currently used at RAF Valley for fast-jet pilot advanced flying training with No 208® Squadron, and at RAF Scampton by the RAF Aerobatic Team, the Red Arrows.

 

The T1A is used for weapons and tactical training on No 19® Squadron at RAF Valley, and by No 100 Squadron at RAF Leeming for advanced fast-jet weapons systems officer training and operational support- flying. In its weapons and tactical training role the Hawk is used to teach air combat, air-to-air firing, air-to-ground firing and low-flying techniques and operational procedures.

 

While the Hawk T1 is used solely in the advanced flying-training role, the Hawk T1A is equipped to an operational standard and is capable of undertaking a number of war roles.

 

The T1A has four under-wing pylons cleared to carry Sidewinder AIM-9L air-to-air missiles, rocket pods, practice bombs and bombs, and can carry a 30mm Aden cannon in a pod underneath the fuselage centre-line. The cannon can be fired at the same time as any of the pylon-mounted weapons are selected for release or firing.

 

Key Features:

 

  • Accurate and highly detailed 3D interactive cockpit featuing six-degrees-of-freedom (6DOF) technology compatible with head-tracking devices and Oculus Rift.
  • Accurate modeling of the Hawk HUD, instruments, gauges and dials.
  • High fidelity accurate Advanced Systems Modelling (ASM) such as electrical, fuel, hydraulics, oxygen, pressurisation and air conditioning, temperature control, pitot-static, AHRS, lighting and weapons system modelled to detailed schematics.
  • Highly detailed Hawk external 3D model and liveries.
  • Fully interactive, comprehensive training missions make learning to fly the Hawk easier.
  • Armament includes: AIM-9M Sidewinders, bombs, practice bombs, rocket pods and gun pod.
  • Highly detailed damage model.
  • Standard Flight Model (SFM) included.

 

Bye

Phant

AMVI

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Ciao Pira, una domanda riguardo l'HUD.

 

Fino ad ora non ho visto un solo screen dove sia possibile osservarlo attivo.

Non ti è possibile postare un tuo screenshot dove è attivo?

Puoi richiedere il permesso?

 

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