firesoldier845 Posted November 2, 2005 Posted November 2, 2005 Does anyone know where I can get that nifty little script or program that automatically loads missions in Lock On when running a server on hyperlobby every so many minutes? I've tried searching the forums but still can't find it. I remember the author posting a thread on here a while back but can't find it. It's the same script that VVS504 uses and a few other servers. thank you.
504 Wolverine Posted November 2, 2005 Posted November 2, 2005 http://www.verbalass.com/dedmac/ There you go. [/url]
VapoR Posted November 2, 2005 Posted November 2, 2005 It's called Dedmac, you can get it here: http://forum.lockon.ru/showthread.php?t=8461&highlight=dedmac Thanks for making this Coldcrew!! Edit: oops I was too slow
Guest EVIL-SCOTSMAN Posted November 2, 2005 Posted November 2, 2005 heh, i just checked that website, and it says this, there is a server on HL that is for frogs, i take it the 504th server, and it says that this is the program that runs it. and then goes on to say this - The greatest thing about this program is that it barely works - hehe, so it barely works does it ? :P
504MrWolf Posted November 3, 2005 Posted November 3, 2005 yeah, we barely use it ;) www.VVS504.co.uk www.lockonskins.co.uk
firesoldier845 Posted November 3, 2005 Author Posted November 3, 2005 wonder if we could get something similar that could use LUA to find out if targets were destroyed for a particular coalition? For example, if 20 ground targets destroyed on BLUE side then a message could come up that says RED side wins and then restart a new mission. Not a true dedicated server but a solution somewhat.
Gazehound Posted November 3, 2005 Posted November 3, 2005 wonder if we could get something similar that could use LUA to find out if targets were destroyed for a particular coalition? For example, if 20 ground targets destroyed on BLUE side then a message could come up that says RED side wins and then restart a new mission. Not a true dedicated server but a solution somewhat. You can export the number of objects currently around, EG: 1 Players, 222 Objects, Map Time 48 / 120 minutes, 1 Aircraft, 0 Helicopters, 0 Chaff/Flares, 0 Moving, 0 Standing, 171 Tanks, 49 SAMs, 1 Ships, 0 Missiles, 0 Bombs, 0 Shells, 0 Rockets, 0 Aerodromes VVS504 Red Hammers
S77th-GOYA Posted November 3, 2005 Posted November 3, 2005 You can export the number of objects currently around, EG: 1 Players, 222 Objects, Map Time 48 / 120 minutes, 1 Aircraft, 0 Helicopters, 0 Chaff/Flares, 0 Moving, 0 Standing, 171 Tanks, 49 SAMs, 1 Ships, 0 Missiles, 0 Bombs, 0 Shells, 0 Rockets, 0 Aerodromes Does that differentiate between coalitions?
Fox_one Posted November 3, 2005 Posted November 3, 2005 What about using the MP.LOG file for that purpose ? It will clearly give you Coalition and Who killed who using weapon x ! A benefit to this if possible, is that NO export options need to be enabled, less chance of cheating ..... So given you know what the target is reported as in this file it should be possible.... Regards 169th Fox
iceden Posted November 3, 2005 Posted November 3, 2005 But arent the targets/objects dynamically assigned a tag? You would need to identify each time what the object tag is, which can be quite the workload, before you could compile the data down to just the things you wish to look at. Also, anyone taking a slot in LockOn is know bearing the stats and events of the person who was in that slot before him Also, increasing the sampling of events is taxxing to the processor. But there are ways around everything, of course.
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