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Posted

IIRC sound is processed in a separated thread/core in the CPU. I don't think sound can saturate a CPU up to stutter/freeze the sim. But maybe UH1 has higher poly count, sharper higher resolution texture that can saturate the VRAM of the Gfx card. Just my 2Cts.

DCS Wish: Turbulences affecting surrounding aircraft...

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  • 1 month later...
Posted

A bit OT:

 

I've been playing around with the AI UH1. Beautiful model, nice real UH1 sound, but I believe that it is way too resistant to to damage. Pilot never gets killed even if the cockpit windows (not front ones, those don't get damaged) are totally pierced by bullets.

 

Also it's a pitty that the 7,62s don't pivot and only shoot forward.

Posted

It is quite an fps hit yes. When viewing the SU-25T in F2 i get 25-30 fps, the UH-1H in F2 bogs down 12-15 fps. What to say... Beta?

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Posted
IIRC sound is processed in a separated thread/core in the CPU. I don't think sound can saturate a CPU up to stutter/freeze the sim. But maybe UH1 has higher poly count, sharper higher resolution texture that can saturate the VRAM of the Gfx card. Just my 2Cts.

 

DCS dont use multithreads/core so yes it would stutter the machine.

Posted

In fact, DCS sound is offloaded onto a second core.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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