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Posted

Hi guys,

 

I have setup two view ports so the ABRIS and Shval show on a separate 24' monitor.

It looks great and is a lot easier to identify things on both the ABRIS and the Shval.

However, when I am 15km or further out from a target I am unable to lock items up even though I can see them clearly and track them manually.

Most of the time they will lock at around 9km.

 

Does anyone know why this is? Also, is there a way I can change this if it is a limitation?

I have been experimenting with all of the lua files but can't seem to find how to change this or the the zoom value of the shval. (So I can zoom in further than the standard settings)

 

Any help would be appreciated.

 

Thanks.

M

Posted

Which objects?

 

Size of the tracking gate also matters, depending on what you are attempting to track.

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Posted

Reply

 

Thanks for the reply.

The tracking gate at ranges 15km+ is normally at its smallest and the object fits perfectly within it. (edges of the truck/tank/apc/shilka touch the targeting gate border)

once i get closer (around 9KM) it will finally lock.

I thought it was maybe down to zoom level so I looked into modding the shval so it could zoom in further by editing:

C:\Program Files\Eagle Dynamics\DCS World\Scripts\Database\db_sensors.lua

and changed:

magnifications = {28, 100},

to:

magnifications = {28, 100, 300},

I also tried:

magnifications = {28, 200},

 

but this makes no difference and it does not allow the Shval to zoom in any further than normal.

 

Thanks again for the help

Posted

yea noticed that too, can not lock on with laser until I'm real close to the target. :thumbup:

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Posted

yeah, its no good when you plan to out-range a strela and can't lock anything until you are 8-9KM away by which time you have a nice missile enroute to your position :joystick:

Posted
yeah, its no good when you plan to out-range a strela and can't lock anything until you are 8-9KM away by which time you have a nice missile enroute to your position :joystick:

 

Remember that you do not need a hard-lock to launch. The missile will impact the tracking gate so even though you do not have a lock in a Strela does not mean you cannot plink it from afar.

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Posted

Yeah, I've tried that before but it seems that most of the time if i launch without a lock the missile will with fall short (miles short).

 

anyone any ideas about the zoom level?

Posted

Zooms are stored in Ka-50 files (cockpit folder). I forgot which one because I haven't changed files for long time and I am without access to the other PC but I managed to test various zoom levels there.

 

File you've changed doesn't apply player's view.

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Posted

But that problem isn´t too bing, because the vikhrs can only be shot from 7 km max... of from a little more distance if you stay on high altitude... but you won´t tell me that in rl you would go to 5000 m agl in order to strike a target, because you would be a sitting duck to every plane and long range gta defence

Posted

vikhr's have a range of 10km, at least in mine.

I know this because the lock doesn't happen until <10km and once i get a lock, i fire. majority of them hit. :)

I wanted to know the lock distance as i like lining up and locking the target so i can fly over with the cannon.

The earlier the lock, the easier it is :)

 

I will take a look in the cockpit folder and see what I can get.

I wil post my findings later.

 

Thanks again for the help :)

Posted
But that problem isn´t too bing, because the vikhrs can only be shot from 7 km max... of from a little more distance if you stay on high altitude... but you won´t tell me that in rl you would go to 5000 m agl in order to strike a target, because you would be a sitting duck to every plane and long range gta defence

 

They can be shot farther out, not in automatic, using Kentucky windage. Takes a bit of playing around to set the target box high and farther out and actually hit and kill the target. In World the Abrams tank is a pretty easy kill, at least easy as to the Multiplayer mission that was set up.

 

And half the time, still, I have problems getting into hover...

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