Ripcord Posted November 24, 2012 Posted November 24, 2012 I REALLY LIKE that ED went in and created a subsection under Ground Units called FORTIFICATIONS. This contains Armed Houses, Bunkers, Watchtowers and Armed Barracks, and Block posts. So evidently, this means they are capable of shooting? I'll need to experiment to verify this -- for now I am assuming this is the case. I like this a lot, because previously I needed to place these objects as fixed structures. Now I can roll them all into one GROUP with multiple units. Works great when setting up little camps around FARPS and bases, etc. Going to be fun as hell trying to overrun these positions while player as a combined arms ground unit commander. Thanks for this, and thanks for bringing back armed houses. Suggestions -- (1) need to add LANDMINES to this subcategory called Fortifications. This is a very easy one to impliment, I believe. (2) While on the subject of landmines, it would be cool to have a few variations of multiple landmines -- like a 4x3 pattern or a 2x6 pattern, etc. A user could place a couple of these pre-made patterns and have a ready made minefield. (3) I would also like to have a string of some kind of barrier -- fencing, barbed wire (concertina wire), or sandbags or those ugly concrete slabs the soviets loved so much. Something to place in between the outposts and watchtowers and bunkers to create a wall/barrier around a small base or camp. This might be harder to do, but I'll throw it out there. (4) Bridges. Need to be able to place bridges as fixed static objects that can be destroyed. These models are available in game already, since we can see them on the map, but are unable to select & place them in the ME. (5) Buildings. Same thing as bridges. We have a Supermarket and Restaurant -- can we add a few to this list? In particular I would like a hi-rise of some sort, something that could serve as an embassy to place in the capital. (6) Helipad, or a plain old LZ. Similar to a FARP but smaller to accomodate just one helicopter. Preferable a couple versions, one with a H pad, one lit one not lit, and a Red Cross landing pad (for med-evac flights). And lastly, give us a plan old LZ -- no model, just blank spot, where a helo can be assigned to land and take off. Thanks again, fellas, for listening and implimenting all that you have, based on feedback from the community. Great stuff so far!! Ripcord 1 [sIGPIC][/sIGPIC]
ED Team BIGNEWY Posted November 24, 2012 ED Team Posted November 24, 2012 Agreed Ripcord Hesco or Twalls are needed for sure ! It would be a great addition also A farp that can handle the Harrier when it arrives :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
maturin Posted November 24, 2012 Posted November 24, 2012 We have armed houses, so shouldn't we have 12.7mm machine gun nests, recoilless rifles and especially ATGM tripods as well?
Ripcord Posted November 24, 2012 Author Posted November 24, 2012 We have armed houses, so shouldn't we have 12.7mm machine gun nests, recoilless rifles and especially ATGM tripods as well? Good point. For now the Fortifications, which include armed houses, outposts, bunkers, watchtowers and the like, will engage enemy units with 7.62 mm. Just tested this and confirmed, they do engage. But 7.62mm is pretty light so don't expect a lot in terms of firepower. They will repel Hummers and trucks, anything without armor, but these defensive positions get overrun pretty easily by 3-4 LAVs and APCs, really anything with any kind of armor and a big gun (very cool to watch, I might add). Having a 12.7 mm machine gun nest and some dug-in ATGM positions would even this up quite a bit. As it stands, though, it is reasonable enough to add a few ground troops with RPGs hanging out near the block posts and bunkers -- they are kinda exposed that way, but they sure make a big difference! Bignewy, you make an EXCELLENT point, brother -- I think that Harrier jet is going to be awhile getting here, and I am not sure how much ED is really willing to accomodate it until it actually sees the light of day. I think if I am put in charge of setting up a Harrier FARP, I'm going to be looking for a short strip of straight highway to use, and just add some dirt/oil treated taxi ways leading off the highway to some parking. For me that would be ideal, essentially an LZ with assigned parking. But if nothing else, we ought to have at least a blank LZ. [sIGPIC][/sIGPIC]
shagrat Posted November 24, 2012 Posted November 24, 2012 I would agree to most of your wishlist. For intermediate solution on the minefield, simply create a template in the mission editor, arrange a 4 x 12 strip of landmines and save it as a template :thumbup: I would agree on the high buildings also, but for the embassy you should look at "Operation Hacienda" a brilliant MP mission where two A-10C flights support an extraction of embassy personnel in Tbilisi. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Ripcord Posted November 25, 2012 Author Posted November 25, 2012 I would agree to most of your wishlist. For intermediate solution on the minefield, simply create a template in the mission editor, arrange a 4 x 12 strip of landmines and save it as a template :thumbup: I would agree on the high buildings also, but for the embassy you should look at "Operation Hacienda" a brilliant MP mission where two A-10C flights support an extraction of embassy personnel in Tbilisi. You can create a template using static objects/structures? I thought they had to be comprised of ground units... [sIGPIC][/sIGPIC]
sobek Posted November 25, 2012 Posted November 25, 2012 Please be more careful with your thread names, i almost instanuked this one. :D Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Ripcord Posted November 25, 2012 Author Posted November 25, 2012 Please be more careful with your thread names, i almost instanuked this one. :D Not a tremendous loss, probably. Western civilization would have recovered eventually, I am sure. Maybe you should watch where you are pointing that thing you refer to... sounds dangerous. Lots of fun until somebody get's an eye put out.... :smilewink: [sIGPIC][/sIGPIC]
shagrat Posted November 25, 2012 Posted November 25, 2012 You can create a template using static objects/structures? I thought they had to be comprised of ground units... Yes, you're right! Landmines are not available in the new fortifications category, damn! Why didn't they put them together with the outposts? @ED, please. It would make sense, wouldn't it? :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Derk Posted November 26, 2012 Posted November 26, 2012 6, 3 and 2, in that order. Pretty please? In other words: +1. [sIGPIC][/sIGPIC]
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