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Posted

Hi,

 

Still configuring my stick, guess that will take me all night lol :smilewink:

Is it still recommended to use curvature in the X and Y and rudder axis of my joystick with FC3? Unlike the Su25T witch strait was recommended in the past...

 

Currently using curvature of 10 for FC3, seems ok so far, however wanted some opinions on the issue.

 

Thanks in advance

Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.

Posted

Hey TheMoose,

 

I use curvature 15 for both my X and Y axis and set 20 for my rudders. I'm a bit aggresive with the stick and that seems to work well for me.

[sIGPIC][/sIGPIC]

i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog

Posted

hi moose, i posted something simular in the fc3 forum about joystick sensitivity and it seems like u must use curves, unlike other sims where a straight curve works just fine. i hate having to use curves because u can never accuratelty judge when the response will start to ramp up the sensitivity, however it seems everyone here uses steep curves in all their profiles. i wish ed would adjust this problem so the aircrafts can respond more precisely near center with a straight/linear curve. i just cant fathom why people would want to use any curves at all not to mention the massive curves required to fly the fc3 plans. just my 2cents...

Posted

I like having the curve in place. The way I set mine up is to allow for slow and accurate respond in the first 50% of range where I would be using it to land or form up in flight, and then for aggressive response in the outer 50% range for combat as would be neccessay in that range.

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